forked from BilalY/Rasagar
37 lines
778 B
C#
37 lines
778 B
C#
using UnityEngine;
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namespace sc.terrain.proceduralpainter
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{
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public class Attributes
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{
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public class ResolutionDropdown : PropertyAttribute
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{
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public int min;
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public int max;
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public ResolutionDropdown(int min, int max)
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{
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this.min = min;
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this.max = max;
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}
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}
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public class MinMaxSlider : PropertyAttribute
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{
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public float min;
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public float max;
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public MinMaxSlider(float min, float max)
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{
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this.min = min;
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this.max = max;
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}
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}
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public class ChannelPicker : PropertyAttribute
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{
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}
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}
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} |