forked from BilalY/Rasagar
27 lines
834 B
C#
27 lines
834 B
C#
using UnityEngine;
|
|
|
|
namespace sc.terrain.proceduralpainter
|
|
{
|
|
[System.Serializable]
|
|
public class Curvature : Modifier
|
|
{
|
|
[Attributes.MinMaxSlider(0f, 1f)]
|
|
[Min(0f)] public Vector2 minMax = new Vector2(0f, 0.25f);
|
|
[Range(1f, 16f)] public float radius = 1;
|
|
[Range(0.001f, 1f)] public float minFalloff = 0.001f;
|
|
[Range(0.001f, 1f)] public float maxFalloff = 0.001f;
|
|
|
|
public void OnEnable()
|
|
{
|
|
passIndex = FilterPass.Curvature;
|
|
}
|
|
|
|
public override void Configure(Material material)
|
|
{
|
|
base.Configure(material);
|
|
|
|
material.SetFloat("_CurvatureRadius", radius);
|
|
material.SetVector("_MinMaxCurvature", new Vector4(minMax.x, minMax.y, minFalloff,maxFalloff));
|
|
}
|
|
}
|
|
} |