forked from BilalY/Rasagar
205 lines
6.6 KiB
C#
205 lines
6.6 KiB
C#
#if UNITY_EDITOR || FBXSDK_RUNTIME
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//------------------------------------------------------------------------------
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// <auto-generated />
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//
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// This file was automatically generated by SWIG (http://www.swig.org).
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// Version 3.0.12
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//
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// Do not make changes to this file unless you know what you are doing--modify
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// the SWIG interface file instead.
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//------------------------------------------------------------------------------
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namespace Autodesk.Fbx {
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public class FbxAxisSystem : global::System.IDisposable {
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private global::System.Runtime.InteropServices.HandleRef swigCPtr;
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protected bool swigCMemOwn;
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internal FbxAxisSystem(global::System.IntPtr cPtr, bool cMemoryOwn) {
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swigCMemOwn = cMemoryOwn;
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swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
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}
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internal static global::System.Runtime.InteropServices.HandleRef getCPtr(FbxAxisSystem obj) {
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return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
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}
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~FbxAxisSystem() {
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Dispose();
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}
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public virtual void Dispose() {
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lock(this) {
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if (swigCPtr.Handle != global::System.IntPtr.Zero) {
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if (swigCMemOwn) {
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swigCMemOwn = false;
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NativeMethods.delete_FbxAxisSystem(swigCPtr);
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}
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swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
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}
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global::System.GC.SuppressFinalize(this);
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}
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}
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public FbxAxisSystem() : this(NativeMethods.new_FbxAxisSystem__SWIG_0(), true) {
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}
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public FbxAxisSystem(EUpVector pUpVector, EFrontVector pFrontVector, FbxAxisSystem.ECoordSystem pCoorSystem) : this(NativeMethods.new_FbxAxisSystem__SWIG_1((int)pUpVector, (int)pFrontVector, (int)pCoorSystem), true) {
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}
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public FbxAxisSystem(FbxAxisSystem pAxisSystem) : this(NativeMethods.new_FbxAxisSystem__SWIG_2(FbxAxisSystem.getCPtr(pAxisSystem)), true) {
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if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();
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}
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public FbxAxisSystem(FbxAxisSystem.EPreDefinedAxisSystem pAxisSystem) : this(NativeMethods.new_FbxAxisSystem__SWIG_3((int)pAxisSystem), true) {
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}
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private bool _equals(FbxAxisSystem pAxisSystem) {
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bool ret = NativeMethods.FbxAxisSystem__equals(swigCPtr, FbxAxisSystem.getCPtr(pAxisSystem));
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if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();
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return ret;
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}
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public static FbxAxisSystem MayaZUp {
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get {
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FbxAxisSystem ret = new FbxAxisSystem(NativeMethods.FbxAxisSystem_MayaZUp_get(), false);
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return ret;
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}
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}
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public static FbxAxisSystem MayaYUp {
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get {
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FbxAxisSystem ret = new FbxAxisSystem(NativeMethods.FbxAxisSystem_MayaYUp_get(), false);
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return ret;
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}
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}
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public static FbxAxisSystem Max {
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get {
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FbxAxisSystem ret = new FbxAxisSystem(NativeMethods.FbxAxisSystem_Max_get(), false);
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return ret;
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}
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}
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public static FbxAxisSystem Motionbuilder {
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get {
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FbxAxisSystem ret = new FbxAxisSystem(NativeMethods.FbxAxisSystem_Motionbuilder_get(), false);
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return ret;
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}
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}
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public static FbxAxisSystem OpenGL {
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get {
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FbxAxisSystem ret = new FbxAxisSystem(NativeMethods.FbxAxisSystem_OpenGL_get(), false);
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return ret;
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}
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}
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public static FbxAxisSystem DirectX {
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get {
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FbxAxisSystem ret = new FbxAxisSystem(NativeMethods.FbxAxisSystem_DirectX_get(), false);
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return ret;
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}
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}
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public static FbxAxisSystem Lightwave {
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get {
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FbxAxisSystem ret = new FbxAxisSystem(NativeMethods.FbxAxisSystem_Lightwave_get(), false);
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return ret;
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}
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}
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public void DeepConvertScene(FbxScene pScene) {
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NativeMethods.FbxAxisSystem_DeepConvertScene(swigCPtr, FbxScene.getCPtr(pScene));
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if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();
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}
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public void ConvertScene(FbxScene pScene) {
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NativeMethods.FbxAxisSystem_ConvertScene(swigCPtr, FbxScene.getCPtr(pScene));
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if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();
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}
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public FbxAxisSystem.ECoordSystem GetCoorSystem() {
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FbxAxisSystem.ECoordSystem ret = (FbxAxisSystem.ECoordSystem)NativeMethods.FbxAxisSystem_GetCoorSystem(swigCPtr);
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if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();
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return ret;
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}
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public enum EUpVector {
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eXAxis = 1, eXAxisDown = -1,
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eYAxis = 2, eYAxisDown = -2,
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eZAxis = 3, eZAxisDown = -3,
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};
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public enum EFrontVector {
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eParityEven = 1, eParityEvenNegative = -1,
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eParityOdd = 2, eParityOddNegative = -2,
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};
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public EUpVector GetUpVector() {
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EUpVector result = (EUpVector)NativeMethods.FbxAxisSystem_GetUpVector(swigCPtr);
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if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();;
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return result;
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}
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public EFrontVector GetFrontVector() {
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EFrontVector result = (EFrontVector)NativeMethods.FbxAxisSystem_GetFrontVector(swigCPtr);
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if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();;
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return result;
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}
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public bool Equals(FbxAxisSystem other) {
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if (object.ReferenceEquals(other, null)) { return false; }
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return _equals(other);
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}
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public override bool Equals(object obj){
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if (object.ReferenceEquals(obj, null)) { return false; }
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/* is obj a subclass of this type; if so use our Equals */
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var typed = obj as FbxAxisSystem;
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if (!object.ReferenceEquals(typed, null)) {
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return this.Equals(typed);
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}
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/* are we a subclass of the other type; if so use their Equals */
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if (typeof(FbxAxisSystem).IsSubclassOf(obj.GetType())) {
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return obj.Equals(this);
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}
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/* types are unrelated; can't be a match */
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return false;
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}
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public static bool operator == (FbxAxisSystem a, FbxAxisSystem b) {
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if (object.ReferenceEquals(a, b)) { return true; }
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if (object.ReferenceEquals(a, null) || object.ReferenceEquals(b, null)) { return false; }
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return a.Equals(b);
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}
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public static bool operator != (FbxAxisSystem a, FbxAxisSystem b) {
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return !(a == b);
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}
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public override int GetHashCode() {
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int ret = NativeMethods.FbxAxisSystem_GetHashCode(swigCPtr);
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if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();
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return ret;
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}
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public enum ECoordSystem {
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eRightHanded,
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eLeftHanded
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}
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public enum EPreDefinedAxisSystem {
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eMayaZUp,
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eMayaYUp,
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eMax,
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eMotionBuilder,
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eOpenGL,
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eDirectX,
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eLightwave
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}
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}
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}
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#endif // UNITY_EDITOR || FBXSDK_RUNTIME |