forked from BilalY/Rasagar
319 lines
10 KiB
C#
319 lines
10 KiB
C#
using System;
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using System.IO;
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using System.Linq;
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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using Mono.Cecil.Pdb;
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namespace zzzUnity.Burst.CodeGen
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{
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/// <summary>
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/// Provides an assembly resolver with deferred loading and a custom metadata resolver.
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/// </summary>
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/// <remarks>
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/// This class is not thread safe. It needs to be protected outside.
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/// </remarks>
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#if BURST_COMPILER_SHARED
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public
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#else
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internal
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#endif
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class AssemblyResolver : BaseAssemblyResolver
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{
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private readonly ReadingMode _readingMode;
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public AssemblyResolver(ReadingMode readingMode = ReadingMode.Deferred)
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{
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_readingMode = readingMode;
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// We remove all setup by Cecil by default (it adds '.' and 'bin')
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ClearSearchDirectories();
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LoadDebugSymbols = false; // We don't bother loading the symbols by default now, since we use SRM to handle symbols in a more thread safe manner
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// this is to maintain compatibility with the patch-assemblies path (see BclApp.cs), used by dots runtime
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}
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public bool LoadDebugSymbols { get; set; }
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protected void ClearSearchDirectories()
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{
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foreach (var dir in GetSearchDirectories())
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{
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RemoveSearchDirectory(dir);
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}
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}
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public AssemblyDefinition LoadFromFile(string path)
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{
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return AssemblyDefinition.ReadAssembly(path, CreateReaderParameters());
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}
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public AssemblyDefinition LoadFromStream(Stream peStream, Stream pdbStream = null, ISymbolReaderProvider customSymbolReader=null)
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{
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peStream.Position = 0;
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if (pdbStream != null)
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{
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pdbStream.Position = 0;
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}
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var readerParameters = CreateReaderParameters();
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if (customSymbolReader != null)
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{
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readerParameters.ReadSymbols = true;
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readerParameters.SymbolReaderProvider = customSymbolReader;
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}
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try
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{
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readerParameters.SymbolStream = pdbStream;
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return AssemblyDefinition.ReadAssembly(peStream, readerParameters);
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}
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catch
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{
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readerParameters.ReadSymbols = false;
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readerParameters.SymbolStream = null;
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peStream.Position = 0;
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if (pdbStream != null)
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{
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pdbStream.Position = 0;
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}
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return AssemblyDefinition.ReadAssembly(peStream, readerParameters);
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}
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}
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public override AssemblyDefinition Resolve(AssemblyNameReference name)
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{
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var readerParameters = CreateReaderParameters();
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AssemblyDefinition assemblyDefinition;
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try
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{
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assemblyDefinition = Resolve(name, readerParameters);
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}
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catch (Exception ex)
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{
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if (readerParameters.ReadSymbols == true)
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{
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// Attempt to load without symbols
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readerParameters.ReadSymbols = false;
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assemblyDefinition = Resolve(name, readerParameters);
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}
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else
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{
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throw new AssemblyResolutionException(
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name,
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new Exception($"Failed to resolve assembly '{name}' in directories: {string.Join(Environment.NewLine, GetSearchDirectories())}", ex));
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}
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}
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return assemblyDefinition;
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}
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public bool TryResolve(AssemblyNameReference name, out AssemblyDefinition assembly)
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{
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try
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{
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assembly = Resolve(name);
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return true;
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}
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catch (AssemblyResolutionException)
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{
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assembly = null;
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return false;
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}
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}
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public new void AddSearchDirectory(string directory)
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{
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if (!GetSearchDirectories().Contains(directory))
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{
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base.AddSearchDirectory(directory);
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}
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}
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private ReaderParameters CreateReaderParameters()
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{
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var readerParams = new ReaderParameters
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{
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InMemory = true,
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AssemblyResolver = this,
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MetadataResolver = new CustomMetadataResolver(this),
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ReadSymbols = LoadDebugSymbols // We no longer use cecil to read symbol information, prefering SRM thread safe methods, so I`m being explicit here in case the default changes
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};
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if (LoadDebugSymbols)
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{
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readerParams.SymbolReaderProvider = new CustomSymbolReaderProvider(null);
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}
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readerParams.ReadingMode = _readingMode;
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return readerParams;
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}
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internal static string NormalizeFilePath(string path)
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{
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try
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{
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return Path.GetFullPath(new Uri(path).LocalPath).TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
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}
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catch (Exception ex)
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{
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throw new Exception($"Could not normalize file path: {path}", ex);
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}
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}
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private class CustomMetadataResolver : MetadataResolver
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{
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public CustomMetadataResolver(IAssemblyResolver assemblyResolver) : base(assemblyResolver)
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{
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}
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public override MethodDefinition Resolve(MethodReference method)
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{
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if (method is MethodDefinition methodDef)
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{
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return methodDef;
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}
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if (method.GetElementMethod() is MethodDefinition methodDef2)
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{
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return methodDef2;
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}
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return base.Resolve(method);
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}
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}
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/// <summary>
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/// Custom implementation of <see cref="ISymbolReaderProvider"/> to:
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/// - to load pdb/mdb through a MemoryStream to avoid locking the file on the disk
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/// - catch any exceptions while loading the symbols and report them back
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/// </summary>
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private class CustomSymbolReaderProvider : ISymbolReaderProvider
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{
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private readonly Action<string, Exception> _logException;
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public CustomSymbolReaderProvider(Action<string, Exception> logException)
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{
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_logException = logException;
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}
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public ISymbolReader GetSymbolReader(ModuleDefinition module, string fileName)
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{
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if (string.IsNullOrWhiteSpace(fileName)) return null;
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string pdbFileName = fileName;
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try
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{
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fileName = NormalizeFilePath(fileName);
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pdbFileName = GetPdbFileName(fileName);
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if (File.Exists(pdbFileName))
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{
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var pdbStream = ReadToMemoryStream(pdbFileName);
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if (IsPortablePdb(pdbStream))
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return new SafeDebugReaderProvider(new PortablePdbReaderProvider().GetSymbolReader(module, pdbStream));
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return new SafeDebugReaderProvider(new NativePdbReaderProvider().GetSymbolReader(module, pdbStream));
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}
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}
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catch (Exception ex) when (_logException != null)
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{
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_logException?.Invoke($"Unable to load symbol `{pdbFileName}`", ex);
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return null;
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}
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return null;
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}
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private static MemoryStream ReadToMemoryStream(string filename)
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{
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return new MemoryStream(File.ReadAllBytes(filename));
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}
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public ISymbolReader GetSymbolReader(ModuleDefinition module, Stream symbolStream)
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{
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throw new NotSupportedException();
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}
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private static string GetPdbFileName(string assemblyFileName)
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{
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return Path.ChangeExtension(assemblyFileName, ".pdb");
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}
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private static bool IsPortablePdb(Stream stream)
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{
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if (stream.Length < 4L)
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return false;
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long position = stream.Position;
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try
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{
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return (int)new BinaryReader(stream).ReadUInt32() == 1112167234;
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}
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finally
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{
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stream.Position = position;
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}
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}
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/// <summary>
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/// This class is a wrapper around <see cref="ISymbolReader"/> to protect
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/// against failure while trying to read debug information in Mono.Cecil
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/// </summary>
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private class SafeDebugReaderProvider : ISymbolReader
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{
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private readonly ISymbolReader _reader;
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public SafeDebugReaderProvider(ISymbolReader reader)
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{
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_reader = reader;
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}
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public void Dispose()
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{
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try
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{
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_reader.Dispose();
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}
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catch
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{
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// ignored
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}
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}
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public ISymbolWriterProvider GetWriterProvider()
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{
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// We are not protecting here as we are not suppose to write to PDBs
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return _reader.GetWriterProvider();
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}
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public bool ProcessDebugHeader(ImageDebugHeader header)
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{
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try
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{
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return _reader.ProcessDebugHeader(header);
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}
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catch
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{
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// ignored
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}
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return false;
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}
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public MethodDebugInformation Read(MethodDefinition method)
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{
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try
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{
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return _reader.Read(method);
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}
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catch
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{
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// ignored
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}
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return null;
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}
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}
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}
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}
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}
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