Rasagar/Library/PackageCache/com.unity.burst/Unity.Burst.CodeGen/AssemblyResolver.cs
2024-08-26 23:07:20 +03:00

319 lines
10 KiB
C#

using System;
using System.IO;
using System.Linq;
using Mono.Cecil;
using Mono.Cecil.Cil;
using Mono.Cecil.Pdb;
namespace zzzUnity.Burst.CodeGen
{
/// <summary>
/// Provides an assembly resolver with deferred loading and a custom metadata resolver.
/// </summary>
/// <remarks>
/// This class is not thread safe. It needs to be protected outside.
/// </remarks>
#if BURST_COMPILER_SHARED
public
#else
internal
#endif
class AssemblyResolver : BaseAssemblyResolver
{
private readonly ReadingMode _readingMode;
public AssemblyResolver(ReadingMode readingMode = ReadingMode.Deferred)
{
_readingMode = readingMode;
// We remove all setup by Cecil by default (it adds '.' and 'bin')
ClearSearchDirectories();
LoadDebugSymbols = false; // We don't bother loading the symbols by default now, since we use SRM to handle symbols in a more thread safe manner
// this is to maintain compatibility with the patch-assemblies path (see BclApp.cs), used by dots runtime
}
public bool LoadDebugSymbols { get; set; }
protected void ClearSearchDirectories()
{
foreach (var dir in GetSearchDirectories())
{
RemoveSearchDirectory(dir);
}
}
public AssemblyDefinition LoadFromFile(string path)
{
return AssemblyDefinition.ReadAssembly(path, CreateReaderParameters());
}
public AssemblyDefinition LoadFromStream(Stream peStream, Stream pdbStream = null, ISymbolReaderProvider customSymbolReader=null)
{
peStream.Position = 0;
if (pdbStream != null)
{
pdbStream.Position = 0;
}
var readerParameters = CreateReaderParameters();
if (customSymbolReader != null)
{
readerParameters.ReadSymbols = true;
readerParameters.SymbolReaderProvider = customSymbolReader;
}
try
{
readerParameters.SymbolStream = pdbStream;
return AssemblyDefinition.ReadAssembly(peStream, readerParameters);
}
catch
{
readerParameters.ReadSymbols = false;
readerParameters.SymbolStream = null;
peStream.Position = 0;
if (pdbStream != null)
{
pdbStream.Position = 0;
}
return AssemblyDefinition.ReadAssembly(peStream, readerParameters);
}
}
public override AssemblyDefinition Resolve(AssemblyNameReference name)
{
var readerParameters = CreateReaderParameters();
AssemblyDefinition assemblyDefinition;
try
{
assemblyDefinition = Resolve(name, readerParameters);
}
catch (Exception ex)
{
if (readerParameters.ReadSymbols == true)
{
// Attempt to load without symbols
readerParameters.ReadSymbols = false;
assemblyDefinition = Resolve(name, readerParameters);
}
else
{
throw new AssemblyResolutionException(
name,
new Exception($"Failed to resolve assembly '{name}' in directories: {string.Join(Environment.NewLine, GetSearchDirectories())}", ex));
}
}
return assemblyDefinition;
}
public bool TryResolve(AssemblyNameReference name, out AssemblyDefinition assembly)
{
try
{
assembly = Resolve(name);
return true;
}
catch (AssemblyResolutionException)
{
assembly = null;
return false;
}
}
public new void AddSearchDirectory(string directory)
{
if (!GetSearchDirectories().Contains(directory))
{
base.AddSearchDirectory(directory);
}
}
private ReaderParameters CreateReaderParameters()
{
var readerParams = new ReaderParameters
{
InMemory = true,
AssemblyResolver = this,
MetadataResolver = new CustomMetadataResolver(this),
ReadSymbols = LoadDebugSymbols // We no longer use cecil to read symbol information, prefering SRM thread safe methods, so I`m being explicit here in case the default changes
};
if (LoadDebugSymbols)
{
readerParams.SymbolReaderProvider = new CustomSymbolReaderProvider(null);
}
readerParams.ReadingMode = _readingMode;
return readerParams;
}
internal static string NormalizeFilePath(string path)
{
try
{
return Path.GetFullPath(new Uri(path).LocalPath).TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
}
catch (Exception ex)
{
throw new Exception($"Could not normalize file path: {path}", ex);
}
}
private class CustomMetadataResolver : MetadataResolver
{
public CustomMetadataResolver(IAssemblyResolver assemblyResolver) : base(assemblyResolver)
{
}
public override MethodDefinition Resolve(MethodReference method)
{
if (method is MethodDefinition methodDef)
{
return methodDef;
}
if (method.GetElementMethod() is MethodDefinition methodDef2)
{
return methodDef2;
}
return base.Resolve(method);
}
}
/// <summary>
/// Custom implementation of <see cref="ISymbolReaderProvider"/> to:
/// - to load pdb/mdb through a MemoryStream to avoid locking the file on the disk
/// - catch any exceptions while loading the symbols and report them back
/// </summary>
private class CustomSymbolReaderProvider : ISymbolReaderProvider
{
private readonly Action<string, Exception> _logException;
public CustomSymbolReaderProvider(Action<string, Exception> logException)
{
_logException = logException;
}
public ISymbolReader GetSymbolReader(ModuleDefinition module, string fileName)
{
if (string.IsNullOrWhiteSpace(fileName)) return null;
string pdbFileName = fileName;
try
{
fileName = NormalizeFilePath(fileName);
pdbFileName = GetPdbFileName(fileName);
if (File.Exists(pdbFileName))
{
var pdbStream = ReadToMemoryStream(pdbFileName);
if (IsPortablePdb(pdbStream))
return new SafeDebugReaderProvider(new PortablePdbReaderProvider().GetSymbolReader(module, pdbStream));
return new SafeDebugReaderProvider(new NativePdbReaderProvider().GetSymbolReader(module, pdbStream));
}
}
catch (Exception ex) when (_logException != null)
{
_logException?.Invoke($"Unable to load symbol `{pdbFileName}`", ex);
return null;
}
return null;
}
private static MemoryStream ReadToMemoryStream(string filename)
{
return new MemoryStream(File.ReadAllBytes(filename));
}
public ISymbolReader GetSymbolReader(ModuleDefinition module, Stream symbolStream)
{
throw new NotSupportedException();
}
private static string GetPdbFileName(string assemblyFileName)
{
return Path.ChangeExtension(assemblyFileName, ".pdb");
}
private static bool IsPortablePdb(Stream stream)
{
if (stream.Length < 4L)
return false;
long position = stream.Position;
try
{
return (int)new BinaryReader(stream).ReadUInt32() == 1112167234;
}
finally
{
stream.Position = position;
}
}
/// <summary>
/// This class is a wrapper around <see cref="ISymbolReader"/> to protect
/// against failure while trying to read debug information in Mono.Cecil
/// </summary>
private class SafeDebugReaderProvider : ISymbolReader
{
private readonly ISymbolReader _reader;
public SafeDebugReaderProvider(ISymbolReader reader)
{
_reader = reader;
}
public void Dispose()
{
try
{
_reader.Dispose();
}
catch
{
// ignored
}
}
public ISymbolWriterProvider GetWriterProvider()
{
// We are not protecting here as we are not suppose to write to PDBs
return _reader.GetWriterProvider();
}
public bool ProcessDebugHeader(ImageDebugHeader header)
{
try
{
return _reader.ProcessDebugHeader(header);
}
catch
{
// ignored
}
return false;
}
public MethodDebugInformation Read(MethodDefinition method)
{
try
{
return _reader.Read(method);
}
catch
{
// ignored
}
return null;
}
}
}
}
}