forked from BilalY/Rasagar
13 lines
282 B
C#
13 lines
282 B
C#
using System.IO;
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namespace Unity.PlasticSCM.Editor.AssetUtils
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{
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internal static class ProjectPath
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{
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internal static string FromApplicationDataPath(string dataPath)
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{
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return Path.GetDirectoryName(Path.GetFullPath(dataPath));
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}
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}
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}
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