forked from BilalY/Rasagar
33 lines
995 B
C#
33 lines
995 B
C#
using System;
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using System.Collections.Generic;
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using System.Threading;
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using UnityEngine.Profiling;
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namespace UnityEditor.PackageManager.ValidationSuite
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{
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internal class PackageCIUtils : CIUtils
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{
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internal static List<string> Pack(string path, string destinationPath)
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{
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#if UNITY_2019_3_OR_NEWER
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Profiler.BeginSample("Pack");
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var packRequest = Client.Pack(path, destinationPath);
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while (!packRequest.IsCompleted)
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{
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Thread.Sleep(100);
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}
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if (packRequest.Status != StatusCode.Success)
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throw new Exception("Failed to properly pack package. Error = " + packRequest.Error.message);
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var generatedPackages = new List<string>();
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generatedPackages.Add(packRequest.Result.tarballPath);
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Profiler.EndSample();
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return generatedPackages;
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#else
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return _Pack("package", path, destinationPath);
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#endif
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}
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}
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}
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