forked from BilalY/Rasagar
34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
using UnityEngine;
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using System.Collections.Generic;
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namespace UnityEngine.ProBuilder.MeshOperations
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{
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/// <summary>
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/// Subdivide a ProBuilder mesh.
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/// </summary>
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static class Subdivision
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{
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/// <summary>
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/// Subdivide all faces on the mesh.
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/// </summary>
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/// <remarks>More accurately, this inserts a vertex at the center of each face and connects each edge at it's center.</remarks>
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/// <param name="pb"></param>
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/// <returns></returns>
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public static ActionResult Subdivide(this ProBuilderMesh pb)
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{
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return pb.Subdivide(pb.facesInternal) != null ? new ActionResult(ActionResult.Status.Success, "Subdivide") : new ActionResult(ActionResult.Status.Failure, "Subdivide Failed");
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}
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/// <summary>
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/// Subdivide a mesh, optionally restricting to the specified faces.
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/// </summary>
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/// <param name="pb"></param>
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/// <param name="faces">The faces to be affected by subdivision.</param>
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/// <returns>The faces created as a result of the subdivision.</returns>
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public static Face[] Subdivide(this ProBuilderMesh pb, IList<Face> faces)
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{
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return ConnectElements.Connect(pb, faces);
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}
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}
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}
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