Rasagar/Library/PackageCache/com.unity.render-pipelines.high-definition/Runtime/Material/Unlit/ShaderPass/UnlitDistortionPass.hlsl
2024-08-26 23:07:20 +03:00

11 lines
306 B
HLSL

#ifndef SHADERPASS
#error Undefine_SHADERPASS
#endif
#define ATTRIBUTES_NEED_TEXCOORD0
#define VARYINGS_NEED_TEXCOORD0
// This include will define the various Attributes/Varyings structure
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/VaryingMesh.hlsl"