forked from BilalY/Rasagar
54 lines
1.9 KiB
C#
54 lines
1.9 KiB
C#
using System.Linq;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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namespace UnityEditor.Rendering.Universal
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{
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[CustomEditor(typeof(Bloom))]
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sealed class BloomEditor : VolumeComponentEditor
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{
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SerializedDataParameter m_Threshold;
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SerializedDataParameter m_Intensity;
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SerializedDataParameter m_Scatter;
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SerializedDataParameter m_Clamp;
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SerializedDataParameter m_Tint;
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SerializedDataParameter m_HighQualityFiltering;
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SerializedDataParameter m_Downsample;
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SerializedDataParameter m_MaxIterations;
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SerializedDataParameter m_DirtTexture;
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SerializedDataParameter m_DirtIntensity;
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public override void OnEnable()
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{
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var o = new PropertyFetcher<Bloom>(serializedObject);
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m_Threshold = Unpack(o.Find(x => x.threshold));
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m_Intensity = Unpack(o.Find(x => x.intensity));
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m_Scatter = Unpack(o.Find(x => x.scatter));
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m_Clamp = Unpack(o.Find(x => x.clamp));
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m_Tint = Unpack(o.Find(x => x.tint));
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m_HighQualityFiltering = Unpack(o.Find(x => x.highQualityFiltering));
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m_Downsample = Unpack(o.Find(x => x.downscale));
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m_MaxIterations = Unpack(o.Find(x => x.maxIterations));
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m_DirtTexture = Unpack(o.Find(x => x.dirtTexture));
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m_DirtIntensity = Unpack(o.Find(x => x.dirtIntensity));
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}
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public override void OnInspectorGUI()
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{
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PropertyField(m_Threshold);
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PropertyField(m_Intensity);
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PropertyField(m_Scatter);
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PropertyField(m_Tint);
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PropertyField(m_Clamp);
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PropertyField(m_HighQualityFiltering);
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PropertyField(m_Downsample);
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PropertyField(m_MaxIterations);
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PropertyField(m_DirtTexture);
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PropertyField(m_DirtIntensity);
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}
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}
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}
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