forked from BilalY/Rasagar
63 lines
2.4 KiB
C#
63 lines
2.4 KiB
C#
using UnityEngine.Rendering.Universal;
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namespace UnityEditor.Rendering.Universal
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{
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[CustomEditor(typeof(DepthOfField))]
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sealed class DepthOfFieldEditor : VolumeComponentEditor
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{
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SerializedDataParameter m_Mode;
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SerializedDataParameter m_GaussianStart;
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SerializedDataParameter m_GaussianEnd;
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SerializedDataParameter m_GaussianMaxRadius;
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SerializedDataParameter m_HighQualitySampling;
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SerializedDataParameter m_FocusDistance;
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SerializedDataParameter m_FocalLength;
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SerializedDataParameter m_Aperture;
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SerializedDataParameter m_BladeCount;
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SerializedDataParameter m_BladeCurvature;
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SerializedDataParameter m_BladeRotation;
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public override void OnEnable()
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{
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var o = new PropertyFetcher<DepthOfField>(serializedObject);
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m_Mode = Unpack(o.Find(x => x.mode));
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m_GaussianStart = Unpack(o.Find(x => x.gaussianStart));
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m_GaussianEnd = Unpack(o.Find(x => x.gaussianEnd));
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m_GaussianMaxRadius = Unpack(o.Find(x => x.gaussianMaxRadius));
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m_HighQualitySampling = Unpack(o.Find(x => x.highQualitySampling));
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m_FocusDistance = Unpack(o.Find(x => x.focusDistance));
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m_FocalLength = Unpack(o.Find(x => x.focalLength));
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m_Aperture = Unpack(o.Find(x => x.aperture));
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m_BladeCount = Unpack(o.Find(x => x.bladeCount));
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m_BladeCurvature = Unpack(o.Find(x => x.bladeCurvature));
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m_BladeRotation = Unpack(o.Find(x => x.bladeRotation));
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}
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public override void OnInspectorGUI()
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{
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PropertyField(m_Mode);
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if (m_Mode.value.intValue == (int)DepthOfFieldMode.Gaussian)
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{
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PropertyField(m_GaussianStart, EditorGUIUtility.TrTextContent("Start"));
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PropertyField(m_GaussianEnd, EditorGUIUtility.TrTextContent("End"));
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PropertyField(m_GaussianMaxRadius, EditorGUIUtility.TrTextContent("Max Radius"));
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PropertyField(m_HighQualitySampling);
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}
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else if (m_Mode.value.intValue == (int)DepthOfFieldMode.Bokeh)
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{
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PropertyField(m_FocusDistance);
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PropertyField(m_FocalLength);
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PropertyField(m_Aperture);
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PropertyField(m_BladeCount);
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PropertyField(m_BladeCurvature);
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PropertyField(m_BladeRotation);
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}
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}
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}
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}
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