forked from BilalY/Rasagar
1.3 KiB
1.3 KiB
Normal Unpack Node
Description
Unpacks a normal map defined by input In. This node is used to unpack a texture that is defined as a Normal Map in its Texture Import Settings when it is sampled as if it were a default texture.
Note that in most cases this node is unnecessary as the normal map should be sampled as such by setting its Type parameter to Normal when it is sampled using a Sample Texture 2D or Triplanar node.
Ports
Name | Direction | Type | Binding | Description |
---|---|---|---|---|
In | Input | Vector 4 | None | Input value |
Out | Output | Vector 3 | None | Output value |
Controls
Name | Type | Options | Description |
---|---|---|---|
Space | Dropdown | Tangent, Object | Sets the coordinate space of the input normal. |
Generated Code Example
The following example code represents one possible outcome of this node per Space mode.
Tangent
void Unity_NormalUnpack_float(float4 In, out float3 Out)
{
Out = UnpackNormalmapRGorAG(In);
}
Object
void Unity_NormalUnpackRGB_float(float4 In, out float3 Out)
{
Out = UnpackNormalmapRGB(In);
}