Rasagar/Library/PackageCache/com.unity.terrain-tools/Documentation~/sculpt-noise.md
2024-08-26 23:07:20 +03:00

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Noise Height Tool

A terrain tile created with the Noise tool

The Noise Height Tool is a paint-and-fill tool that allows you to use different Noise Types and Fractal Types to modify the height of your Terrain. It uses the shaders that the Noise Library generates, and the Tool Shader Generator for the Noise Height Tool.

Select a Terrain tile to bring up the Terrain Inspector. In the Terrain Inspector, click the Paint Terrain icon, and select Sculpt > Noise from the list of Terrain tools.

Select the Noise tool from the Inspector

Alternatively, select the terrain, and select the noise icon on the terrain toolbar.

Noise icon

Noise Height Tool Settings are located at the bottom of the Noise Height Tool window.

noise tool settings

Parameters

Noise Field Preview

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Export

In the Noise Height Tool, the Export button is located in the bottom right corner of the Noise Field Preview. Click Export to open the Export Noise to Texture window using the source Noise Settings Asset. It has options for exporting the noise to a Texture.

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Coordinate Space

Determines which coordinate space to use for the Noise Height Tools paint mode.

Property Description
World Click to use the world-space position of the Terrains heightmap texel to calculate noise values. Noise values are fixed in world space, and are unaffected by the Brushs size.
Brush Click to use the Brush-space UV of the current paint operation to calculate noise values. Since the tool performs noise calculations in the Brush-space, the positions it uses are derived directly from the Brushs local transform, where the center of the Brush is the origin, and the noise-field positions scale with the Brushs size.

Noise Settings Asset

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Transform Settings

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Domain Settings

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Warp Settings

See the Noise Settings API documentation for more information about the actual settings stored in the Noise Settings Asset.

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