Rasagar/Library/PackageCache/com.unity.terrain-tools/Documentation~/toolbox-general-settings.md
2024-08-26 23:07:20 +03:00

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General settings

The General settings include basic information you need to create a new Terrain, such as Terrain width, length, height, and number of tiles.

General terrain settings

Property Description
Terrain Width The total width of the Terrain (in meters along the X axis).
Terrain Length The total length of the Terrain (in meters along the Z axis).
Terrain Height The height of the Terrain (in meters along the Y axis).
Start Position The start position of the first tile (X, Y, Z).
Tiles X Axis The number of tiles along the X axis.
Tiles Z Axis The number of tiles along the Z axis.

Group Settings

Group Settings let you apply the same settings to new Terrain tiles in a group. Often, a group of Terrain tiles share the same Grouping ID, heightmap resolution, and Material.

Group terrain settings

Property Description
Grouping ID The grouping ID for the new Terrain tiles.
Pixel Error The accuracy of the mapping between Terrain maps (such as height maps and textures) and generated Terrain. Higher values indicate lower accuracy, but with lower rendering overhead.
Base Map Distance The maximum distance at which Unity displays Terrain textures at full resolution. Beyond this distance, the system uses a lower resolution composite image for efficiency.
Draw Instanced Check this box to enable instanced rendering, where Unity uses GPU instancing to calculate Terrain data on the GPU and efficiently render the Terrain mesh.
Material Override A custom Material to render the Terrain with. Specify None to use the default material.
Tile Height Resolution The pixel resolution of the Terrains heightmap, also known as Heightmap Resolution.