forked from BilalY/Rasagar
30 lines
917 B
C#
30 lines
917 B
C#
using UnityEngine;
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using UnityEngine.TerrainTools;
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namespace UnityEditor.TerrainTools
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{
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/// <summary>
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/// An interface that represent handling methods for brush events.
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/// </summary>
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public interface IBrushEventHandler
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{
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/// <summary>
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/// Register a system event for processing later.
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/// </summary>
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/// <param name="newEvent">The event to register.</param>
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void RegisterEvent(Event newEvent);
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/// <summary>
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/// Consume previously registered events.
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/// </summary>
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/// <param name="terrain">The terrain in focus.</param>
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/// <param name="editContext">The IOnSceneGUI to reference.</param>
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void ConsumeEvents(Terrain terrain, IOnSceneGUI editContext);
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/// <summary>
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/// Allows us to request a repaint of the GUI and scene-view.
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/// </summary>
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void RequestRepaint();
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}
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}
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