forked from BilalY/Rasagar
58 lines
2.1 KiB
C#
58 lines
2.1 KiB
C#
using UnityEngine;
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using UnityEngine.TerrainTools;
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namespace UnityEditor.TerrainTools
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{
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/// <summary>
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/// An interface that represent the controller for smoothing the brush.
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/// </summary>
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public interface IBrushSmoothController
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{
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/// <summary>
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/// Checks if the smooth controller is active.
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/// </summary>
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bool active { get; }
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/// <summary>
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/// Gets and sets the smooth kernel size.
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/// </summary>
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int kernelSize { get; set; }
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/// <summary>
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/// Defines data when the brush is selected.
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/// </summary>
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void OnEnterToolMode();
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/// <summary>
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/// Defines data when the brush is deselected.
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/// </summary>
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void OnExitToolMode();
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/// <summary>
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/// Triggers events to render objects and displays within Scene view.
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/// </summary>
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/// <param name="terrain">The terrain in focus.</param>
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/// <param name="editContext">The editcontext to reference.</param>
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void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext);
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/// <summary>
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///
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/// </summary>
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/// <param name="terrain">The terrain in focus.</param>
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/// <param name="editContext">The editcontext to reference.</param>
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void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext);
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/// <summary>
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/// Triggers events when painting on a terrain.
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/// </summary>
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/// <param name="terrain">The terrain in focus.</param>
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/// <param name="editContext">The editcontext to reference.</param>
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/// <param name="brushSize">The brush's size.</param>
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/// <param name="brushRotation">The brush's rotation.</param>
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/// <param name="brushStrength">The brush's strength.</param>
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/// <param name="uv">The brush's UV.</param>
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/// <returns>Returns <c>true</c> when the painting process is successful. Otherwise, returns <c>false</c>.</returns>
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bool OnPaint(Terrain terrain, IOnPaint editContext, float brushSize, float brushRotation, float brushStrength, Vector2 uv);
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}
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}
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