forked from BilalY/Rasagar
21 lines
670 B
HLSL
21 lines
670 B
HLSL
#ifndef TERRAIN_VISUALIZATION_INPUT_INCLUDED
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#define TERRAIN_VISUALIZATION_INPUT_INCLUDED
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl"
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//Heatmap
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TEXTURE2D(_HeatmapGradient); SAMPLER(sampler_HeatmapGradient);
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TEXTURE2D(_HeatHeightmap); SAMPLER(sampler_HeatHeightmap);
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//Splatmap
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TEXTURE2D(_SplatmapTex); SAMPLER(sampler_SplatmapTex);
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CBUFFER_START(Heatmap)
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half4 _HeatmapData;
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CBUFFER_END
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TEXTURE2D(_MainTex); SAMPLER(sampler_MainTex);
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#endif
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