forked from BilalY/Rasagar
28 lines
1.6 KiB
Markdown
28 lines
1.6 KiB
Markdown
# What's new in version 1.4
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This page summarizes new features, improvements, and issues resolved in version 1.4 of Unity Test Framework.
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## Added
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### API updates
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In this version, we introduced several API changes:
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* Added API for saving results
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* Added API for canceling test runs
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* Added overloads of LogAssert.Expect which allow users to expect a log message without specifying a severity, which will match logged messages of any severity.
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### Ignore tests based on arguments
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This version introduces the ParameterizedIgnoreAttribute which allows ignoring tests based on arguments which were passed to the test method of a [parameterized test](./reference-tests-parameterized.md).
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## Updated
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### Revised Test Runner UI
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This version includes a revised Test Runner window and several usability improvements:
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* Added a third tab to the Test Runner window, for running in a player explicitly. This makes it easier to run a subset of tests, as well as retaining the test results from the latest player run.
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* Moved the run and action buttons to the bottom of the window, to separate them from the filters.
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* The stack traces are clickable, and will open the relevant file in the external editor.
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* When searching, the parents of the matching tests are expanded, to make it easier to see the context of the matching tests.
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![UpdatedTestRunnerWindow.png](./images/updated-test-runner-window.png)]
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## Fixed
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This version includes many bug fixes and performance improvements. For a full list of changes and updates in this version, see the Unity Test Framework package [changelog](https://docs.unity3d.com/Packages/com.unity.test-framework@1.4/changelog/CHANGELOG.html). |