Rasagar/Library/PackageCache/com.unity.visualeffectgraph/Documentation~/Block-SetSpawnEvent.md
2024-08-26 23:07:20 +03:00

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# Set SpawnEvent \<Attribute>
Menu Path: **Spawn > Set SpawnEvent \<Attribute>**
The **Set SpawnEvent** Block modifies the content of attributes stored in the Context [event attribute](https://docs.unity3d.com/2019.3/Documentation/ScriptReference/VFX.VFXSpawnerState-vfxEventAttribute.html).
## Block compatibility
This Block is compatible with the following Contexts:
- [Spawn](Context-Spawn.md)
## Block settings
| **Input** | **Type** | **Description** |
| --------------- | -------- | ------------------------------------------------------------ |
| **Attribute** | Enum | **(Inspector)** Specifies the attribute to set the value for. |
| **Random Mode** | Enum | **(Inspector)** Determines whether and how the system randomises the value of the attribute. The options are:<br/>&#8226; **Off**: Does not calculate a random value for the attribute. Uses the value you provide in the input directly.<br/>&#8226; **Per Component**: Calculates a random value for each of the attribute's components.<br/>&#8226; **Uniform**: Calculates a single random value and uses it for all of the attribute's components. |
## Block properties
| **Input** | **Type** | **Description** |
| --------------------- | ------------------------ | ------------------------------------------------------------ |
| **\<Attribute name>** | Depends on the attribute | The value to set the attribute.<br/>This property only appears if you set **Random Mode** to **Off**. |
| **Min** | Depends on the attribute | The minimum value this Block can set the attribute to.<br/>This property only appears if you set **Random Mode** to **Per Component** or **Uniform**. |
| **Max** | Depends on the attribute | The maximum value this Block can set the attribute to.<br/>This property only appears if you set **Random Mode** to **Per Component** or **Uniform**. |
## Remarks
The system automatically transfers event attributes between spawn events, however, to retrieve the spawn event in an Initialize Context, you have to use **Inherit Source Attribute** or the Get Attribute Operator with **Location** set to **Source**.
![](Images/Block-SetSpawnEventExample.gif)