forked from BilalY/Rasagar
34 lines
2.3 KiB
Markdown
34 lines
2.3 KiB
Markdown
# Set SpawnEvent \<Attribute>
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Menu Path: **Spawn > Set SpawnEvent \<Attribute>**
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The **Set SpawnEvent** Block modifies the content of attributes stored in the Context [event attribute](https://docs.unity3d.com/2019.3/Documentation/ScriptReference/VFX.VFXSpawnerState-vfxEventAttribute.html).
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## Block compatibility
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This Block is compatible with the following Contexts:
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- [Spawn](Context-Spawn.md)
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## Block settings
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| **Input** | **Type** | **Description** |
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| --------------- | -------- | ------------------------------------------------------------ |
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| **Attribute** | Enum | **(Inspector)** Specifies the attribute to set the value for. |
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| **Random Mode** | Enum | **(Inspector)** Determines whether and how the system randomises the value of the attribute. The options are:<br/>• **Off**: Does not calculate a random value for the attribute. Uses the value you provide in the input directly.<br/>• **Per Component**: Calculates a random value for each of the attribute's components.<br/>• **Uniform**: Calculates a single random value and uses it for all of the attribute's components. |
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## Block properties
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| **Input** | **Type** | **Description** |
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| --------------------- | ------------------------ | ------------------------------------------------------------ |
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| **\<Attribute name>** | Depends on the attribute | The value to set the attribute.<br/>This property only appears if you set **Random Mode** to **Off**. |
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| **Min** | Depends on the attribute | The minimum value this Block can set the attribute to.<br/>This property only appears if you set **Random Mode** to **Per Component** or **Uniform**. |
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| **Max** | Depends on the attribute | The maximum value this Block can set the attribute to.<br/>This property only appears if you set **Random Mode** to **Per Component** or **Uniform**. |
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## Remarks
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The system automatically transfers event attributes between spawn events, however, to retrieve the spawn event in an Initialize Context, you have to use **Inherit Source Attribute** or the Get Attribute Operator with **Location** set to **Source**.
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![](Images/Block-SetSpawnEventExample.gif)
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