Rasagar/Library/PackageCache/com.unity.visualeffectgraph/Documentation~/Operator-LoadTexture2D.md
2024-08-26 23:07:20 +03:00

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# Load Texture2D
Menu Path : **Operator > Sampling > Load Texture2D**
The **Load Texture2D** Operator allows you to read a Texture2D texel value for specified coordinates and mip level. This Operator returns the float4 texel value without any filtering.
This translates to a Load() call on the texture in High-Level Shading Language (HLSL). For information on the differences between loading and sampling, see [Loading and sampling](#loading-and-sampling).
[!include[](Snippets/Operator-LoadingAndSampling.md)]
## Operator properties
| **Input** | **Type** | **Description** |
| ------------- | --------- | ------------------------------------------------------------ |
| **Texture** | Texture2D | The Texture to read from. |
| **X** | uint | The X coordinate of the texel to read. This is in the range of 0 to the width of the texture minus 1. |
| **Y** | uint | The Y coordinate of the texel to read. This is in the range of 0 to the height of the texture minus 1. |
| **Mip Level** | uint | The mip level to read from. |
| **Output** | **Type** | **Description** |
| ---------- | -------- | ----------------------- |
| **s** | Vector4 | The value of the texel. |
## Limitations
This is a GPU only Operator and therefore does not work when plugged into **Spawn Context** ports.