forked from BilalY/Rasagar
27 lines
1.4 KiB
Markdown
27 lines
1.4 KiB
Markdown
# Load Texture2D
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Menu Path : **Operator > Sampling > Load Texture2D**
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The **Load Texture2D** Operator allows you to read a Texture2D texel value for specified coordinates and mip level. This Operator returns the float4 texel value without any filtering.
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This translates to a Load() call on the texture in High-Level Shading Language (HLSL). For information on the differences between loading and sampling, see [Loading and sampling](#loading-and-sampling).
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[!include[](Snippets/Operator-LoadingAndSampling.md)]
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## Operator properties
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| **Input** | **Type** | **Description** |
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| ------------- | --------- | ------------------------------------------------------------ |
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| **Texture** | Texture2D | The Texture to read from. |
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| **X** | uint | The X coordinate of the texel to read. This is in the range of 0 to the width of the texture minus 1. |
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| **Y** | uint | The Y coordinate of the texel to read. This is in the range of 0 to the height of the texture minus 1. |
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| **Mip Level** | uint | The mip level to read from. |
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| **Output** | **Type** | **Description** |
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| ---------- | -------- | ----------------------- |
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| **s** | Vector4 | The value of the texel. |
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## Limitations
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This is a GPU only Operator and therefore does not work when plugged into **Spawn Context** ports.
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