forked from BilalY/Rasagar
1.5 KiB
1.5 KiB
Load Texture3D
Menu Path : Operator > Sampling > Load Texture3D
The Load Texture3D Operator allows you to read a Texture3D’s texel value for specified coordinates and mip level. The float4 texel value is returned without any filtering.
This translates to a Load() call on the texture in High-Level Shading Language (HLSL). For information on the differences between loading and sampling, see Loading and sampling.
Operator properties
Input | Type | Description |
---|---|---|
Texture | Texture3D | The Texture to read from. |
X | uint | The X coordinate of the texel to read. This is in the range of 0 to the width of the texture minus 1. |
Y | uint | The Y coordinate of the texel to read. This is in the range of 0 to the height of the texture minus 1. |
Z | uint | The Z coordinate of the texel to read. This is in the range of 0 to the depth of the texture minus 1. |
Mip Level | uint | The mip level to read from. |
Output | Type | Description |
---|---|---|
s | Vector4 | The value of the texel |
Limitations
This is a GPU only Operator and therefore does not work when plugged into Spawn Context ports.