Rasagar/Library/PackageCache/com.unity.visualeffectgraph/Documentation~/Operator-Maximum.md
2024-08-26 23:07:20 +03:00

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Maximum

Menu Path : Operator > Math > Clamp > Maximum

The Maximum Operator outputs the largest value from all input values.

This Operator accepts input values of various types. For the list of types this Operator can use, see Available Types. This Operator calculates the maximum value by value for Vector types. For scalar values like float, int, or uint, this Operator calculates the maximum between the scalar value and all the vector values.

Output properties

Input Type Description
A Configurable The value this Operator evaluates. If this value is the largest of all the inputs, Out becomes this value.
B Configurable The value this Operator evaluates. If this value is the largest of all the inputs, Out becomes this value.
Output Type Description
Out Dependent The rounded value of the input.
The Type changes to match the input type.

Operator configuration

To view the Operators configuration, click the cog icon in the Operators header. You will see a list of inputs that you can reorder, rename, change their type, or delete. The minimum number of inputs is two, there is no maximum. Use the “+” button to add elements. If there are 3 or more inputs, you can use the “-” button to delete the selected input. Use the handle at the left of each input to drag and reorder it.

This node also has an empty input that you can link to add a new input.

Available types

You can use the following types for your input ports:

  • Float
  • Int
  • uint
  • Vector
  • Vector2
  • Vector3
  • Vector4
  • Position
  • Direction