forked from BilalY/Rasagar
3.1 KiB
3.1 KiB
Sample Buffer
Menu Path : Operator > Sampling > Sample Buffer
The Sample Buffer Operator enables you to fetch and sample a structured buffer. A structured buffer is a GraphicsBuffer created using the Structured target.
Operator settings
Input | Type | Description |
---|---|---|
Mode | Enum | The wrap mode to use for the sequence. The options are: • Clamp: Clamps the index between the first and last vertices. • Wrap: Wraps the index around to the other side of the vertex list. • Mirror: Mirrors the vertex list so out of range indices move back and forth through the list. |
Operator Properties
Input | Type | Description |
---|---|---|
Input | Configurable | The structure type. |
Buffer | GraphicsBuffer | The structured buffer to fetch. You can only connect an exposed property to this input port. |
Index | uint | The index of the element to fetch. |
Output | Type | Description |
---|---|---|
s | Dependent | The sampled structure at the index, taking into account the Mode setting. |
Operator configuration
To view the Operator's configuration, click the cog icon in the Operator's header.
Available types
This Operator supports sampling structured buffers that use blittable types. The list of built-in blittable types is:
- float
- int
- uint
- Vector2
- Vector3
- Vector4
- Matrix4x4
You can also declare custom types. To do this, add the [VFXType]
attribute to a struct, and use the VFXTypeAttribute.Usage.GraphicsBuffer
type. For example:
using UnityEngine;
using UnityEngine.VFX;
[VFXType(VFXTypeAttribute.Usage.GraphicsBuffer)]
struct CustomData
{
public Vector3 color;
public Vector3 position;
}
Limitations
The Operator has the following limitations:
- This Operator expects a GraphicsBuffer created using the Structured target.
- The stride of the GraphicsBuffer declaration must match with the structure stride.
- The structure must be blittable. This means the structure can't store a reference to a Texture2D, but it can store any other blittable structure.
- This Operator only supports structured buffers that use one of the blittable public types the Visual Effect Graph supports. For the list of available types, see Available types.