Rasagar/Library/PackageCache/com.unity.visualeffectgraph/Documentation~/Operator-SineWave.md
2024-08-26 23:07:20 +03:00

2.9 KiB

Sine Wave

Menu Path : Operator > Math > Wave > Sine Wave

The Sine Wave Operator evaluates an input to generate a value which smoothly oscillates between a minimum and a maximum value. This Operator also includes a frequency value which changes the rate at which the output value oscillates.

If you set Frequency to 1, the output value goes from Min to Max and back to Min as the Input changes from 0 to 1.

You can use this Operator to smoothly move between any two values, for example moving particles up and down. If you set Min to 0 and Max to 1, you can use this alongside the Lerp Operator to interpolate between any two values, like positions or colors.

Operator properties

Input Type Description
Input Configurable The value this Operator evaluates to generate the output value.
Frequency Configurable The rate at which the Input value moves between Min and Max. Larger values make the wave repeat itself more.
Min Configurable The minimum value that Out can be.
Max Configurable The maximum value that Out can be.
Output Type Description
Out Matches Input The value this Operator generates between Min and Max based the Input and Frequency.

Operator configuration

To view the Operator's configuration, click the cog icon in the Operator's header.

Property Description
Input The value type for the Input port. For the list of types this property supports, see Available types.
Frequency The value type for the Frequency port. For the list of types this property supports, see Available types.
Min The value type for the Min port. For the list of types this property supports, see Available types.
Max The value type for the Max Port. For the list of types this property supports, see Available types.

Available types

You can use the following types for your Input, Min, and Max ports:

  • float
  • Vector
  • Vector2
  • Vector3
  • Vector4
  • Position
  • Direction