forked from BilalY/Rasagar
155 lines
4.7 KiB
C#
155 lines
4.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using UnityEngine.VFX;
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namespace UnityEditor.VFX
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{
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struct VFXNamedExpression
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{
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public VFXNamedExpression(VFXExpression exp, string name)
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{
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this.exp = exp;
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this.name = name;
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}
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public VFXExpression exp;
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public string name;
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}
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class VFXExpressionMapper
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{
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public struct Data
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{
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public string fullName { get { return id == -1 ? name : string.Format("{0}_{1}", name, VFXCodeGeneratorHelper.GeneratePrefix((uint)id)); } }
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public string name;
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public int id;
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}
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public VFXExpressionMapper()
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{
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}
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public IEnumerable<VFXExpression> expressions => m_ExpressionsData.Keys;
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public void AddExpressionsFromSlotContainer(IVFXSlotContainer slotContainer, int blockId)
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{
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if (slotContainer.activationSlot != null)
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AddExpressionsFromSlot(slotContainer.activationSlot, blockId);
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foreach (var master in slotContainer.inputSlots)
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AddExpressionsFromSlot(master, blockId);
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}
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public void AddExpressionsFromSlot(VFXSlot masterSlot, int blockId)
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{
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foreach (var slot in masterSlot.GetExpressionSlots())
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{
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var exp = slot.GetExpression();
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if (!Contains(exp))
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AddExpression(exp, slot.fullName, blockId);
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}
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}
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public static VFXExpressionMapper FromBlocks(IEnumerable<VFXBlock> blocks)
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{
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var mapper = new VFXExpressionMapper();
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int cpt = 0;
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foreach (var block in blocks)
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{
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mapper.AddExpression(block.activationExpression, VFXBlock.activationSlotName, cpt);
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mapper.AddExpressions(block.parameters, cpt++);
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}
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return mapper;
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}
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public static VFXExpressionMapper FromContext(VFXContext context)
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{
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var mapper = FromBlocks(context.activeFlattenedChildrenWithImplicit);
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mapper.AddExpressionsFromSlotContainer(context, -1);
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return mapper;
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}
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public ReadOnlyCollection<Data> GetData(VFXExpression exp)
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{
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List<Data> data;
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if (m_ExpressionsData.TryGetValue(exp, out data))
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{
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return data.AsReadOnly();
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}
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return (new List<Data>()).AsReadOnly();
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}
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public bool Contains(VFXExpression exp)
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{
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return m_ExpressionsData.ContainsKey(exp);
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}
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public void AddExpression(VFXExpression exp, Data data)
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{
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AddExpression(exp, data.name, data.id);
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}
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public VFXExpression FromNameAndId(string name, int id)
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{
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foreach (var expression in m_ExpressionsData)
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{
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if (expression.Value.Any(o => o.name == name && o.id == id))
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{
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return expression.Key;
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}
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}
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return null;
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}
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public IEnumerable<VFXNamedExpression> CollectExpression(int id, bool fullname = true)
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{
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foreach (var expressionData in m_ExpressionsData)
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{
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foreach (var data in expressionData.Value)
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{
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if (data.id == id)
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{
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yield return new VFXNamedExpression(expressionData.Key, fullname ? data.fullName : data.name);
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}
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}
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}
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}
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public void AddExpression(VFXExpression exp, string name, int id)
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{
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if (exp == null || name == null)
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throw new ArgumentNullException();
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if (m_ExpressionsData.SelectMany(o => o.Value).Any(o => o.name == name && o.id == id))
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throw new ArgumentException($"{name}_{id} has been added twice: {exp}");
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var data = new Data();
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data.name = name;
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data.id = id;
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if (!m_ExpressionsData.ContainsKey(exp))
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{
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m_ExpressionsData.Add(exp, new List<Data>() { data });
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}
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else
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{
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m_ExpressionsData[exp].Add(data);
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}
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}
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public void AddExpression(VFXNamedExpression expression, int id)
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{
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AddExpression(expression.exp, expression.name, id);
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}
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public void AddExpressions(IEnumerable<VFXNamedExpression> expressions, int id)
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{
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foreach (var exp in expressions)
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AddExpression(exp, id);
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}
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private readonly Dictionary<VFXExpression, List<Data>> m_ExpressionsData = new();
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}
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}
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