forked from BilalY/Rasagar
24 lines
823 B
C#
24 lines
823 B
C#
using UnityEditor.UIElements;
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using UnityEngine;
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using UnityEngine.UIElements;
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using UnityEngine.VFX.Utility;
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namespace UnityEditor.VFX.Utility
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{
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[CustomPropertyDrawer(typeof(ExposedProperty))]
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class ExposedPropertyDrawer : PropertyDrawer
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{
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const string k_PropertyName = "m_Name";
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public override VisualElement CreatePropertyGUI(SerializedProperty property)
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{
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return new PropertyField(property.FindPropertyRelative(k_PropertyName), ObjectNames.NicifyVariableName(property.name));
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.PropertyField(position, property.FindPropertyRelative(k_PropertyName), new GUIContent(ObjectNames.NicifyVariableName(property.name)));
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}
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}
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}
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