Rasagar/Library/PackageCache/com.autodesk.fbx/Runtime/Scripts/FbxLayerElementTemplateFbxVector4.cs
2024-08-30 17:33:54 +03:00

55 lines
2.3 KiB
C#

#if UNITY_EDITOR || FBXSDK_RUNTIME
//------------------------------------------------------------------------------
// <auto-generated />
//
// This file was automatically generated by SWIG (http://www.swig.org).
// Version 3.0.12
//
// Do not make changes to this file unless you know what you are doing--modify
// the SWIG interface file instead.
//------------------------------------------------------------------------------
namespace Autodesk.Fbx {
public class FbxLayerElementTemplateFbxVector4 : FbxLayerElement {
private global::System.Runtime.InteropServices.HandleRef swigCPtr;
internal FbxLayerElementTemplateFbxVector4(global::System.IntPtr cPtr, bool cMemoryOwn) : base(NativeMethods.FbxLayerElementTemplateFbxVector4_SWIGUpcast(cPtr), cMemoryOwn) {
swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
}
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(FbxLayerElementTemplateFbxVector4 obj) {
return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
}
public override void Dispose() {
lock(this) {
if (swigCPtr.Handle != global::System.IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
throw new global::System.MethodAccessException("C++ destructor does not have public access");
}
swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
}
global::System.GC.SuppressFinalize(this);
base.Dispose();
}
}
public FbxLayerElementArrayTemplateFbxVector4 GetDirectArray() {
FbxLayerElementArrayTemplateFbxVector4 ret = new FbxLayerElementArrayTemplateFbxVector4(NativeMethods.FbxLayerElementTemplateFbxVector4_GetDirectArray(swigCPtr), false);
if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();
return ret;
}
public FbxLayerElementArrayTemplateInt GetIndexArray() {
FbxLayerElementArrayTemplateInt ret = new FbxLayerElementArrayTemplateInt(NativeMethods.FbxLayerElementTemplateFbxVector4_GetIndexArray(swigCPtr), false);
if (NativeMethods.SWIGPendingException.Pending) throw NativeMethods.SWIGPendingException.Retrieve();
return ret;
}
}
}
#endif // UNITY_EDITOR || FBXSDK_RUNTIME