forked from BilalY/Rasagar
465 lines
17 KiB
C#
465 lines
17 KiB
C#
using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using UnityEngine.InputSystem.LowLevel;
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using Unity.Collections;
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using Unity.Collections.LowLevel.Unsafe;
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using UnityEngine.InputSystem.Layouts;
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using UnityEngine.InputSystem.Utilities;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace UnityEngine.InputSystem
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{
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/// <summary>
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/// An implementation of <see cref="IInputRuntime"/> for use during tests.
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/// </summary>
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/// <remarks>
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/// This class is only available in the editor and in development players.
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///
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/// The test runtime replaces the services usually supplied by <see cref="UnityEngineInternal.Input.NativeInputSystem"/>.
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/// </remarks>
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/// <seealso cref="InputTestFixture.runtime"/>
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internal class InputTestRuntime : IInputRuntime, IDisposable
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{
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public unsafe delegate long DeviceCommandCallback(int deviceId, InputDeviceCommand* command);
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~InputTestRuntime()
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{
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Dispose();
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}
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public int AllocateDeviceId()
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{
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var result = m_NextDeviceId;
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++m_NextDeviceId;
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return result;
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}
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public unsafe void Update(InputUpdateType type)
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{
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if (!onShouldRunUpdate.Invoke(type))
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return;
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lock (m_Lock)
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{
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if (type == InputUpdateType.Dynamic && !dontAdvanceUnscaledGameTimeNextDynamicUpdate)
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{
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unscaledGameTime += 1 / 30f;
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dontAdvanceUnscaledGameTimeNextDynamicUpdate = false;
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}
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if (m_NewDeviceDiscoveries != null && m_NewDeviceDiscoveries.Count > 0)
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{
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if (onDeviceDiscovered != null)
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foreach (var entry in m_NewDeviceDiscoveries)
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onDeviceDiscovered(entry.Key, entry.Value);
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m_NewDeviceDiscoveries.Clear();
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}
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onBeforeUpdate?.Invoke(type);
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// Advance time *after* onBeforeUpdate so that events generated from onBeforeUpdate
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// don't get bumped into the following update.
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if (type == InputUpdateType.Dynamic && !dontAdvanceTimeNextDynamicUpdate)
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{
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currentTime += advanceTimeEachDynamicUpdate;
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dontAdvanceTimeNextDynamicUpdate = false;
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}
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if (onUpdate != null)
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{
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var buffer = new InputEventBuffer(
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(InputEvent*)NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(m_EventBuffer),
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m_EventCount, m_EventWritePosition, m_EventBuffer.Length);
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try
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{
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onUpdate(type, ref buffer);
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}
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catch (Exception e)
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{
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// Same order as in NativeInputRuntime
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Debug.LogException(e);
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Debug.LogError($"{e.GetType().Name} during event processing of {type} update; resetting event buffer");
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// Rethrow exception for test runtime to enable us to assert against it in tests.
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m_EventCount = 0;
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m_EventWritePosition = 0;
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throw;
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}
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m_EventCount = buffer.eventCount;
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m_EventWritePosition = (int)buffer.sizeInBytes;
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if (NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(buffer.data) !=
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NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(m_EventBuffer))
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m_EventBuffer = buffer.data;
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}
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else
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{
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m_EventCount = 0;
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m_EventWritePosition = 0;
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}
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}
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}
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public unsafe void QueueEvent(InputEvent* eventPtr)
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{
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var eventSize = eventPtr->sizeInBytes;
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var alignedEventSize = eventSize.AlignToMultipleOf(4);
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lock (m_Lock)
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{
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eventPtr->eventId = m_NextEventId;
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eventPtr->handled = false;
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++m_NextEventId;
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// Enlarge buffer, if we have to.
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if ((m_EventWritePosition + alignedEventSize) > m_EventBuffer.Length)
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{
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var newBufferSize = m_EventBuffer.Length + Mathf.Max((int)alignedEventSize, 1024);
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var newBuffer = new NativeArray<byte>(newBufferSize, Allocator.Persistent);
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UnsafeUtility.MemCpy(newBuffer.GetUnsafePtr(), m_EventBuffer.GetUnsafePtr(), m_EventWritePosition);
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m_EventBuffer.Dispose();
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m_EventBuffer = newBuffer;
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}
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// Copy event.
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UnsafeUtility.MemCpy((byte*)m_EventBuffer.GetUnsafePtr() + m_EventWritePosition, eventPtr, eventSize);
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m_EventWritePosition += (int)alignedEventSize;
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++m_EventCount;
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}
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}
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public unsafe void SetCanRunInBackground(int deviceId)
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{
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SetDeviceCommandCallback(deviceId,
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(id, command) =>
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{
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if (command->type == QueryCanRunInBackground.Type)
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{
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((QueryCanRunInBackground*)command)->canRunInBackground = true;
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return InputDeviceCommand.GenericSuccess;
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}
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return InputDeviceCommand.GenericFailure;
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});
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}
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public void SetDeviceCommandCallback(InputDevice device, DeviceCommandCallback callback)
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{
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SetDeviceCommandCallback(device.deviceId, callback);
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}
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public void SetDeviceCommandCallback(int deviceId, DeviceCommandCallback callback)
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{
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lock (m_Lock)
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{
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if (m_DeviceCommandCallbacks == null)
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m_DeviceCommandCallbacks = new List<KeyValuePair<int, DeviceCommandCallback>>();
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else
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{
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for (var i = 0; i < m_DeviceCommandCallbacks.Count; ++i)
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{
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if (m_DeviceCommandCallbacks[i].Key == deviceId)
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{
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m_DeviceCommandCallbacks[i] = new KeyValuePair<int, DeviceCommandCallback>(deviceId, callback);
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return;
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}
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}
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}
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m_DeviceCommandCallbacks.Add(new KeyValuePair<int, DeviceCommandCallback>(deviceId, callback));
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}
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}
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public void SetDeviceCommandCallback<TCommand>(int deviceId, TCommand result)
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where TCommand : struct, IInputDeviceCommandInfo
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{
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bool? receivedCommand = null;
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unsafe
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{
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SetDeviceCommandCallback(deviceId,
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(id, commandPtr) =>
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{
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if (commandPtr->type == result.typeStatic)
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{
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Assert.That(receivedCommand.HasValue, Is.False);
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receivedCommand = true;
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UnsafeUtility.MemCpy(commandPtr, UnsafeUtility.AddressOf(ref result),
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UnsafeUtility.SizeOf<TCommand>());
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return InputDeviceCommand.GenericSuccess;
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}
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return InputDeviceCommand.GenericFailure;
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});
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}
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}
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public unsafe long DeviceCommand(int deviceId, InputDeviceCommand* commandPtr)
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{
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lock (m_Lock)
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{
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if (commandPtr->type == QueryPairedUserAccountCommand.Type)
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{
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foreach (var pairing in userAccountPairings)
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{
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if (pairing.deviceId != deviceId)
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continue;
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var queryPairedUser = (QueryPairedUserAccountCommand*)commandPtr;
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queryPairedUser->handle = pairing.userHandle;
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queryPairedUser->name = pairing.userName;
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queryPairedUser->id = pairing.userId;
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return (long)QueryPairedUserAccountCommand.Result.DevicePairedToUserAccount;
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}
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}
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var result = InputDeviceCommand.GenericFailure;
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if (m_DeviceCommandCallbacks != null)
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foreach (var entry in m_DeviceCommandCallbacks)
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{
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if (entry.Key == deviceId)
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{
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result = entry.Value(deviceId, commandPtr);
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if (result >= 0)
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return result;
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}
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}
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return result;
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}
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}
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public void InvokePlayerFocusChanged(bool newFocusState)
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{
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m_HasFocus = newFocusState;
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onPlayerFocusChanged?.Invoke(newFocusState);
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}
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public void PlayerFocusLost()
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{
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InvokePlayerFocusChanged(false);
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}
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public void PlayerFocusGained()
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{
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InvokePlayerFocusChanged(true);
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}
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public int ReportNewInputDevice(string deviceDescriptor, int deviceId = InputDevice.InvalidDeviceId)
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{
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lock (m_Lock)
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{
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if (deviceId == InputDevice.InvalidDeviceId)
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deviceId = AllocateDeviceId();
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if (m_NewDeviceDiscoveries == null)
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m_NewDeviceDiscoveries = new List<KeyValuePair<int, string>>();
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m_NewDeviceDiscoveries.Add(new KeyValuePair<int, string>(deviceId, deviceDescriptor));
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return deviceId;
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}
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}
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public int ReportNewInputDevice(InputDeviceDescription description, int deviceId = InputDevice.InvalidDeviceId,
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ulong userHandle = 0, string userName = null, string userId = null)
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{
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deviceId = ReportNewInputDevice(description.ToJson(), deviceId);
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// If we have user information, automatically set up
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if (userHandle != 0)
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AssociateInputDeviceWithUser(deviceId, userHandle, userName, userId);
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return deviceId;
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}
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public int ReportNewInputDevice<TDevice>(int deviceId = InputDevice.InvalidDeviceId,
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ulong userHandle = 0, string userName = null, string userId = null)
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where TDevice : InputDevice
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{
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return ReportNewInputDevice(
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new InputDeviceDescription {deviceClass = typeof(TDevice).Name, interfaceName = "Test"}, deviceId,
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userHandle, userName, userId);
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}
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public unsafe void ReportInputDeviceRemoved(int deviceId)
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{
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var removeEvent = DeviceRemoveEvent.Create(deviceId);
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var removeEventPtr = UnsafeUtility.AddressOf(ref removeEvent);
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QueueEvent((InputEvent*)removeEventPtr);
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}
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public void ReportInputDeviceRemoved(InputDevice device)
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{
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if (device == null)
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throw new ArgumentNullException(nameof(device));
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ReportInputDeviceRemoved(device.deviceId);
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}
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public void AssociateInputDeviceWithUser(int deviceId, ulong userHandle, string userName = null, string userId = null)
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{
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var existingIndex = -1;
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for (var i = 0; i < userAccountPairings.Count; ++i)
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if (userAccountPairings[i].deviceId == deviceId)
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{
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existingIndex = i;
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break;
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}
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if (userHandle == 0)
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{
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if (existingIndex != -1)
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userAccountPairings.RemoveAt(existingIndex);
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}
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else if (existingIndex != -1)
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{
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userAccountPairings[existingIndex] =
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new PairedUser
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{
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deviceId = deviceId,
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userHandle = userHandle,
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userName = userName,
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userId = userId,
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};
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}
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else
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{
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userAccountPairings.Add(
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new PairedUser
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{
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deviceId = deviceId,
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userHandle = userHandle,
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userName = userName,
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userId = userId,
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});
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}
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}
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public void AssociateInputDeviceWithUser(InputDevice device, ulong userHandle, string userName = null, string userId = null)
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{
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AssociateInputDeviceWithUser(device.deviceId, userHandle, userName, userId);
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}
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public struct PairedUser
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{
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public int deviceId;
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public ulong userHandle;
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public string userName;
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public string userId;
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}
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public InputUpdateDelegate onUpdate { get; set; }
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public Action<InputUpdateType> onBeforeUpdate { get; set; }
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public Func<InputUpdateType, bool> onShouldRunUpdate { get; set; }
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#if UNITY_EDITOR
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public Action onPlayerLoopInitialization { get; set; }
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#endif
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public Action<int, string> onDeviceDiscovered { get; set; }
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public Action onShutdown { get; set; }
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public Action<bool> onPlayerFocusChanged { get; set; }
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public bool isPlayerFocused => m_HasFocus;
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public float pollingFrequency { get; set; }
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public double currentTime { get; set; }
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public double currentTimeForFixedUpdate { get; set; }
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public float unscaledGameTime { get; set; } = 1;
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public bool dontAdvanceUnscaledGameTimeNextDynamicUpdate { get; set; }
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public double advanceTimeEachDynamicUpdate { get; set; } = 1.0 / 60;
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public bool dontAdvanceTimeNextDynamicUpdate { get; set; }
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public bool runInBackground { get; set; } = false;
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public Vector2 screenSize { get; set; } = new Vector2(1024, 768);
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public ScreenOrientation screenOrientation { set; get; } = ScreenOrientation.Portrait;
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public List<PairedUser> userAccountPairings
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{
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get
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{
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if (m_UserPairings == null)
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m_UserPairings = new List<PairedUser>();
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return m_UserPairings;
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}
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}
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public void Dispose()
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{
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m_EventBuffer.Dispose();
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GC.SuppressFinalize(this);
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}
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public double currentTimeOffsetToRealtimeSinceStartup
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{
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get => m_CurrentTimeOffsetToRealtimeSinceStartup;
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set
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{
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m_CurrentTimeOffsetToRealtimeSinceStartup = value;
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InputRuntime.s_CurrentTimeOffsetToRealtimeSinceStartup = value;
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}
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}
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public bool isInBatchMode { get; set; }
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#if UNITY_EDITOR
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public bool isInPlayMode { get; set; } = true;
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public bool isPaused { get; set; }
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public bool isEditorActive { get; set; } = true;
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public Func<IntPtr, bool> onUnityRemoteMessage
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{
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get => m_UnityRemoteMessageHandler;
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set => m_UnityRemoteMessageHandler = value;
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}
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public bool? unityRemoteGyroEnabled;
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public float? unityRemoteGyroUpdateInterval;
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public void SetUnityRemoteGyroEnabled(bool value)
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{
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unityRemoteGyroEnabled = value;
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}
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public void SetUnityRemoteGyroUpdateInterval(float interval)
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{
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unityRemoteGyroUpdateInterval = interval;
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}
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public Action<PlayModeStateChange> onPlayModeChanged { get; set; }
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public Action onProjectChange { get; set; }
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#endif
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public int eventCount => m_EventCount;
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internal const int kDefaultEventBufferSize = 1024 * 512;
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private bool m_HasFocus = true;
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private int m_NextDeviceId = 1;
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private int m_NextEventId = 1;
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internal int m_EventCount;
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private int m_EventWritePosition;
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private NativeArray<byte> m_EventBuffer = new NativeArray<byte>(kDefaultEventBufferSize, Allocator.Persistent);
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private List<PairedUser> m_UserPairings;
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private List<KeyValuePair<int, string>> m_NewDeviceDiscoveries;
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private List<KeyValuePair<int, DeviceCommandCallback>> m_DeviceCommandCallbacks;
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private object m_Lock = new object();
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private double m_CurrentTimeOffsetToRealtimeSinceStartup;
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private Func<IntPtr, bool> m_UnityRemoteMessageHandler;
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#if UNITY_ANALYTICS || UNITY_EDITOR
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public Action<string, int, int> onRegisterAnalyticsEvent { get; set; }
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public Action<string, object> onSendAnalyticsEvent { get; set; }
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public void RegisterAnalyticsEvent(string name, int maxPerHour, int maxPropertiesPerEvent)
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{
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onRegisterAnalyticsEvent?.Invoke(name, maxPerHour, maxPropertiesPerEvent);
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}
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public void SendAnalyticsEvent(string name, object data)
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{
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onSendAnalyticsEvent?.Invoke(name, data);
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}
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#endif // UNITY_ANALYTICS || UNITY_EDITOR
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}
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}
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