forked from BilalY/Rasagar
476 lines
17 KiB
Plaintext
476 lines
17 KiB
Plaintext
Shader "Hidden/Universal Render Pipeline/StencilDeferred"
|
|
{
|
|
Properties {
|
|
_StencilRef ("StencilRef", Int) = 0
|
|
_StencilReadMask ("StencilReadMask", Int) = 0
|
|
_StencilWriteMask ("StencilWriteMask", Int) = 0
|
|
|
|
_LitPunctualStencilRef ("LitPunctualStencilWriteMask", Int) = 0
|
|
_LitPunctualStencilReadMask ("LitPunctualStencilReadMask", Int) = 0
|
|
_LitPunctualStencilWriteMask ("LitPunctualStencilWriteMask", Int) = 0
|
|
|
|
_SimpleLitPunctualStencilRef ("SimpleLitPunctualStencilWriteMask", Int) = 0
|
|
_SimpleLitPunctualStencilReadMask ("SimpleLitPunctualStencilReadMask", Int) = 0
|
|
_SimpleLitPunctualStencilWriteMask ("SimpleLitPunctualStencilWriteMask", Int) = 0
|
|
|
|
_LitDirStencilRef ("LitDirStencilRef", Int) = 0
|
|
_LitDirStencilReadMask ("LitDirStencilReadMask", Int) = 0
|
|
_LitDirStencilWriteMask ("LitDirStencilWriteMask", Int) = 0
|
|
|
|
_SimpleLitDirStencilRef ("SimpleLitDirStencilRef", Int) = 0
|
|
_SimpleLitDirStencilReadMask ("SimpleLitDirStencilReadMask", Int) = 0
|
|
_SimpleLitDirStencilWriteMask ("SimpleLitDirStencilWriteMask", Int) = 0
|
|
|
|
_ClearStencilRef ("ClearStencilRef", Int) = 0
|
|
_ClearStencilReadMask ("ClearStencilReadMask", Int) = 0
|
|
_ClearStencilWriteMask ("ClearStencilWriteMask", Int) = 0
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline"}
|
|
|
|
// 0 - Stencil pass
|
|
Pass
|
|
{
|
|
Name "Stencil Volume"
|
|
|
|
// -------------------------------------
|
|
// Render State Commands
|
|
ZTest LEQual
|
|
ZWrite Off
|
|
ZClip false
|
|
Cull Off
|
|
ColorMask 0
|
|
|
|
// -------------------------------------
|
|
// Stencil Settings
|
|
Stencil {
|
|
Ref [_StencilRef]
|
|
ReadMask [_StencilReadMask]
|
|
WriteMask [_StencilWriteMask]
|
|
CompFront NotEqual
|
|
PassFront Keep
|
|
ZFailFront Invert
|
|
CompBack NotEqual
|
|
PassBack Keep
|
|
ZFailBack Invert
|
|
}
|
|
|
|
HLSLPROGRAM
|
|
#pragma target 4.5
|
|
|
|
// Deferred Rendering Path does not support the OpenGL-based graphics API:
|
|
// Desktop OpenGL, OpenGL ES 3.0, WebGL 2.0.
|
|
#pragma exclude_renderers gles3 glcore
|
|
|
|
// -------------------------------------
|
|
// Shader Stages
|
|
#pragma vertex Vertex
|
|
#pragma fragment FragWhite
|
|
|
|
// -------------------------------------
|
|
// Universal Pipeline keywords
|
|
#pragma multi_compile_vertex _ _SPOT
|
|
|
|
// -------------------------------------
|
|
// Includes
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Utils/StencilDeferred.hlsl"
|
|
|
|
ENDHLSL
|
|
}
|
|
|
|
// 1 - Deferred Punctual Light (Lit)
|
|
Pass
|
|
{
|
|
Name "Deferred Punctual Light (Lit)"
|
|
|
|
// -------------------------------------
|
|
// Render State Commands
|
|
ZTest GEqual
|
|
ZWrite Off
|
|
ZClip false
|
|
Cull Front
|
|
Blend One One, Zero One
|
|
BlendOp Add, Add
|
|
|
|
// -------------------------------------
|
|
// Stencil Settings
|
|
Stencil {
|
|
Ref [_LitPunctualStencilRef]
|
|
ReadMask [_LitPunctualStencilReadMask]
|
|
WriteMask [_LitPunctualStencilWriteMask]
|
|
Comp Equal
|
|
Pass Zero
|
|
Fail Keep
|
|
ZFail Keep
|
|
}
|
|
|
|
HLSLPROGRAM
|
|
#pragma target 4.5
|
|
|
|
// Deferred Rendering Path does not support the OpenGL-based graphics API:
|
|
// Desktop OpenGL, OpenGL ES 3.0, WebGL 2.0.
|
|
#pragma exclude_renderers gles3 glcore
|
|
|
|
// -------------------------------------
|
|
// Shader Stages
|
|
#pragma vertex Vertex
|
|
#pragma fragment DeferredShading
|
|
|
|
// -------------------------------------
|
|
// Defines
|
|
#define _LIT
|
|
|
|
// -------------------------------------
|
|
// Universal Pipeline keywords
|
|
#pragma multi_compile _POINT _SPOT
|
|
#pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS
|
|
#pragma multi_compile_fragment _ _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH
|
|
#pragma multi_compile_fragment _ LIGHTMAP_SHADOW_MIXING
|
|
#pragma multi_compile_fragment _ SHADOWS_SHADOWMASK
|
|
#pragma multi_compile_fragment _ _GBUFFER_NORMALS_OCT
|
|
#pragma multi_compile_fragment _ _DEFERRED_MIXED_LIGHTING
|
|
#pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION
|
|
#pragma multi_compile_fragment _ _RENDER_PASS_ENABLED
|
|
#pragma multi_compile_fragment _ _LIGHT_COOKIES
|
|
#pragma multi_compile _ _LIGHT_LAYERS
|
|
|
|
// -------------------------------------
|
|
// Includes
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Utils/StencilDeferred.hlsl"
|
|
|
|
ENDHLSL
|
|
}
|
|
|
|
// 2 - Deferred Punctual Light (SimpleLit)
|
|
Pass
|
|
{
|
|
Name "Deferred Punctual Light (SimpleLit)"
|
|
|
|
// -------------------------------------
|
|
// Render State Commands
|
|
ZTest GEqual
|
|
ZWrite Off
|
|
ZClip false
|
|
Cull Front
|
|
Blend One One, Zero One
|
|
BlendOp Add, Add
|
|
|
|
// -------------------------------------
|
|
// Stencil Settings
|
|
Stencil {
|
|
Ref [_SimpleLitPunctualStencilRef]
|
|
ReadMask [_SimpleLitPunctualStencilReadMask]
|
|
WriteMask [_SimpleLitPunctualStencilWriteMask]
|
|
CompBack Equal
|
|
PassBack Zero
|
|
FailBack Keep
|
|
ZFailBack Keep
|
|
}
|
|
|
|
HLSLPROGRAM
|
|
#pragma target 4.5
|
|
|
|
// Deferred Rendering Path does not support the OpenGL-based graphics API:
|
|
// Desktop OpenGL, OpenGL ES 3.0, WebGL 2.0.
|
|
#pragma exclude_renderers gles3 glcore
|
|
|
|
// -------------------------------------
|
|
// Shader Stages
|
|
#pragma vertex Vertex
|
|
#pragma fragment DeferredShading
|
|
|
|
// -------------------------------------
|
|
// Defines
|
|
#define _SIMPLELIT
|
|
|
|
// -------------------------------------
|
|
// Universal Pipeline keywords
|
|
#pragma multi_compile _POINT _SPOT
|
|
#pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS
|
|
#pragma multi_compile_fragment _ _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH
|
|
#pragma multi_compile_fragment _ LIGHTMAP_SHADOW_MIXING
|
|
#pragma multi_compile_fragment _ SHADOWS_SHADOWMASK
|
|
#pragma multi_compile_fragment _ _GBUFFER_NORMALS_OCT
|
|
#pragma multi_compile_fragment _ _DEFERRED_MIXED_LIGHTING
|
|
#pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION
|
|
#pragma multi_compile_fragment _ _RENDER_PASS_ENABLED
|
|
#pragma multi_compile_fragment _ _LIGHT_COOKIES
|
|
#pragma multi_compile _ _LIGHT_LAYERS
|
|
|
|
// -------------------------------------
|
|
// Includes
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Utils/StencilDeferred.hlsl"
|
|
|
|
ENDHLSL
|
|
}
|
|
|
|
// 3 - Deferred Directional Light (Lit)
|
|
Pass
|
|
{
|
|
Name "Deferred Directional Light (Lit)"
|
|
|
|
// -------------------------------------
|
|
// Render State Commands
|
|
ZTest NotEqual
|
|
ZWrite Off
|
|
Cull Off
|
|
Blend One SrcAlpha, Zero One
|
|
BlendOp Add, Add
|
|
|
|
// -------------------------------------
|
|
// Stencil Settings
|
|
Stencil {
|
|
Ref [_LitDirStencilRef]
|
|
ReadMask [_LitDirStencilReadMask]
|
|
WriteMask [_LitDirStencilWriteMask]
|
|
Comp Equal
|
|
Pass Keep
|
|
Fail Keep
|
|
ZFail Keep
|
|
}
|
|
|
|
HLSLPROGRAM
|
|
#pragma target 4.5
|
|
|
|
// Deferred Rendering Path does not support the OpenGL-based graphics API:
|
|
// Desktop OpenGL, OpenGL ES 3.0, WebGL 2.0.
|
|
#pragma exclude_renderers gles3 glcore
|
|
|
|
// -------------------------------------
|
|
// Shader Stages
|
|
#pragma vertex Vertex
|
|
#pragma fragment DeferredShading
|
|
|
|
// -------------------------------------
|
|
// Defines
|
|
#define _LIT
|
|
#define _DIRECTIONAL
|
|
|
|
// -------------------------------------
|
|
// Universal Pipeline keywords
|
|
#pragma multi_compile_fragment _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
|
|
#pragma multi_compile_fragment _ _DEFERRED_MAIN_LIGHT
|
|
#pragma multi_compile_fragment _ _DEFERRED_FIRST_LIGHT
|
|
#pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS
|
|
#pragma multi_compile_fragment _ _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH
|
|
#pragma multi_compile_fragment _ LIGHTMAP_SHADOW_MIXING
|
|
#pragma multi_compile_fragment _ SHADOWS_SHADOWMASK
|
|
#pragma multi_compile_fragment _ _GBUFFER_NORMALS_OCT
|
|
#pragma multi_compile_fragment _ _DEFERRED_MIXED_LIGHTING
|
|
#pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION
|
|
#pragma multi_compile_fragment _ _RENDER_PASS_ENABLED
|
|
#pragma multi_compile_fragment _ _LIGHT_COOKIES
|
|
#pragma multi_compile _ _LIGHT_LAYERS
|
|
|
|
// -------------------------------------
|
|
// Includes
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Utils/StencilDeferred.hlsl"
|
|
|
|
ENDHLSL
|
|
}
|
|
|
|
// 4 - Deferred Directional Light (SimpleLit)
|
|
Pass
|
|
{
|
|
Name "Deferred Directional Light (SimpleLit)"
|
|
|
|
// -------------------------------------
|
|
// Render State Commands
|
|
ZTest NotEqual
|
|
ZWrite Off
|
|
Cull Off
|
|
Blend One SrcAlpha, Zero One
|
|
BlendOp Add, Add
|
|
|
|
// -------------------------------------
|
|
// Stencil Settings
|
|
Stencil {
|
|
Ref [_SimpleLitDirStencilRef]
|
|
ReadMask [_SimpleLitDirStencilReadMask]
|
|
WriteMask [_SimpleLitDirStencilWriteMask]
|
|
Comp Equal
|
|
Pass Keep
|
|
Fail Keep
|
|
ZFail Keep
|
|
}
|
|
|
|
HLSLPROGRAM
|
|
#pragma target 4.5
|
|
|
|
// Deferred Rendering Path does not support the OpenGL-based graphics API:
|
|
// Desktop OpenGL, OpenGL ES 3.0, WebGL 2.0.
|
|
#pragma exclude_renderers gles3 glcore
|
|
|
|
// -------------------------------------
|
|
// Shader Stages
|
|
#pragma vertex Vertex
|
|
#pragma fragment DeferredShading
|
|
|
|
// -------------------------------------
|
|
// Universal Pipeline keywords
|
|
#define _SIMPLELIT
|
|
#define _DIRECTIONAL
|
|
|
|
// -------------------------------------
|
|
// Universal Pipeline keywords
|
|
#pragma multi_compile _ _LIGHT_LAYERS
|
|
#pragma multi_compile_fragment _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
|
|
#pragma multi_compile_fragment _ _DEFERRED_MAIN_LIGHT
|
|
#pragma multi_compile_fragment _ _DEFERRED_FIRST_LIGHT
|
|
#pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS
|
|
#pragma multi_compile_fragment _ _SHADOWS_SOFT _SHADOWS_SOFT_LOW _SHADOWS_SOFT_MEDIUM _SHADOWS_SOFT_HIGH
|
|
#pragma multi_compile_fragment _ LIGHTMAP_SHADOW_MIXING
|
|
#pragma multi_compile_fragment _ SHADOWS_SHADOWMASK
|
|
#pragma multi_compile_fragment _ _GBUFFER_NORMALS_OCT
|
|
#pragma multi_compile_fragment _ _DEFERRED_MIXED_LIGHTING
|
|
#pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION
|
|
#pragma multi_compile_fragment _ _RENDER_PASS_ENABLED
|
|
#pragma multi_compile_fragment _ _LIGHT_COOKIES
|
|
|
|
// -------------------------------------
|
|
// Includes
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Utils/StencilDeferred.hlsl"
|
|
|
|
ENDHLSL
|
|
}
|
|
|
|
// 5 - Legacy fog
|
|
Pass
|
|
{
|
|
Name "Fog"
|
|
|
|
// -------------------------------------
|
|
// Render State Commands
|
|
ZTest NotEqual
|
|
ZWrite Off
|
|
Cull Off
|
|
Blend OneMinusSrcAlpha SrcAlpha, Zero One
|
|
BlendOp Add, Add
|
|
|
|
HLSLPROGRAM
|
|
#pragma target 4.5
|
|
|
|
// Deferred Rendering Path does not support the OpenGL-based graphics API:
|
|
// Desktop OpenGL, OpenGL ES 3.0, WebGL 2.0.
|
|
#pragma exclude_renderers gles3 glcore
|
|
|
|
// -------------------------------------
|
|
// Shader Stages
|
|
#pragma vertex Vertex
|
|
#pragma fragment FragFog
|
|
|
|
// -------------------------------------
|
|
// Defines
|
|
#define _FOG
|
|
|
|
// -------------------------------------
|
|
// Universal Pipeline keywords
|
|
#pragma multi_compile FOG_LINEAR FOG_EXP FOG_EXP2
|
|
#pragma multi_compile_fragment _ _RENDER_PASS_ENABLED
|
|
|
|
// -------------------------------------
|
|
// Includes
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Utils/StencilDeferred.hlsl"
|
|
|
|
ENDHLSL
|
|
}
|
|
|
|
// 6 - Clear stencil partial
|
|
// This pass clears stencil between camera stacks rendering.
|
|
// This is because deferred renderer encodes material properties in the 4 highest bits of the stencil buffer,
|
|
// but we don't want to keep this information between camera stacks.
|
|
Pass
|
|
{
|
|
Name "ClearStencilPartial"
|
|
|
|
// -------------------------------------
|
|
// Render State Commands
|
|
ColorMask 0
|
|
ZTest NotEqual
|
|
ZWrite Off
|
|
Cull Off
|
|
|
|
// -------------------------------------
|
|
// Stencil Settings
|
|
Stencil {
|
|
Ref [_ClearStencilRef]
|
|
ReadMask [_ClearStencilReadMask]
|
|
WriteMask [_ClearStencilWriteMask]
|
|
Comp NotEqual
|
|
Pass Zero
|
|
Fail Keep
|
|
ZFail Keep
|
|
}
|
|
|
|
HLSLPROGRAM
|
|
#pragma target 4.5
|
|
|
|
// Deferred Rendering Path does not support the OpenGL-based graphics API:
|
|
// Desktop OpenGL, OpenGL ES 3.0, WebGL 2.0.
|
|
#pragma exclude_renderers gles3 glcore
|
|
|
|
// -------------------------------------
|
|
// Shader Stages
|
|
#pragma vertex Vertex
|
|
#pragma fragment FragWhite
|
|
|
|
// -------------------------------------
|
|
// Defines
|
|
#define _CLEAR_STENCIL_PARTIAL
|
|
|
|
// -------------------------------------
|
|
// Includes
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Utils/StencilDeferred.hlsl"
|
|
|
|
ENDHLSL
|
|
}
|
|
|
|
// 7 - SSAO Only
|
|
// This pass only runs when there is no fullscreen deferred light rendered (no directional light). It will adjust indirect/baked lighting with realtime occlusion
|
|
// by rendering just before deferred shading pass.
|
|
// This pass is also completely discarded from vertex shader when SSAO renderer feature is not enabled.
|
|
Pass
|
|
{
|
|
Name "SSAOOnly"
|
|
|
|
// -------------------------------------
|
|
// Render State Commands
|
|
ZTest NotEqual
|
|
ZWrite Off
|
|
Cull Off
|
|
Blend One SrcAlpha, Zero One
|
|
BlendOp Add, Add
|
|
|
|
HLSLPROGRAM
|
|
#pragma target 4.5
|
|
|
|
// Deferred Rendering Path does not support the OpenGL-based graphics API:
|
|
// Desktop OpenGL, OpenGL ES 3.0, WebGL 2.0.
|
|
#pragma exclude_renderers gles3 glcore
|
|
|
|
// -------------------------------------
|
|
// Shader Stages
|
|
#pragma vertex Vertex
|
|
#pragma fragment FragSSAOOnly
|
|
|
|
// -------------------------------------
|
|
// Defines
|
|
#define _SSAO_ONLY
|
|
|
|
// -------------------------------------
|
|
// Universal Pipeline keywords
|
|
#pragma multi_compile _ _SCREEN_SPACE_OCCLUSION
|
|
|
|
// -------------------------------------
|
|
// Includes
|
|
#include_with_pragmas "Packages/com.unity.render-pipelines.universal/Shaders/Utils/StencilDeferred.hlsl"
|
|
|
|
ENDHLSL
|
|
}
|
|
}
|
|
|
|
FallBack "Hidden/Universal Render Pipeline/FallbackError"
|
|
}
|