forked from BilalY/Rasagar
82 lines
2.7 KiB
C#
82 lines
2.7 KiB
C#
using System;
|
|
using UnityEngine;
|
|
using UnityEngine.Timeline;
|
|
using UnityEngine.Playables;
|
|
|
|
namespace UnityEditor.Timeline
|
|
{
|
|
partial class TimelineWindow
|
|
{
|
|
TimeAreaItem m_PlayHead;
|
|
|
|
void TimeCursorGUI(TimelineItemArea area)
|
|
{
|
|
DrawTimeOnSlider();
|
|
if (!CanDrawTimeCursor(area))
|
|
return;
|
|
|
|
if (m_PlayHead == null || m_PlayHead.style != styles.timeCursor)
|
|
{
|
|
m_PlayHead = new TimeAreaItem(styles.timeCursor, OnTrackHeadDrag);
|
|
m_PlayHead.AddManipulator(new PlayheadContextMenu(m_PlayHead));
|
|
}
|
|
|
|
var headerMode = area == TimelineItemArea.Header;
|
|
DrawTimeCursor(headerMode, !headerMode);
|
|
}
|
|
|
|
bool CanDrawTimeCursor(TimelineItemArea area)
|
|
{
|
|
if (!currentMode.ShouldShowTimeCursor(state))
|
|
return false;
|
|
|
|
if (treeView == null || state.editSequence.asset == null || (state.editSequence.asset != null && state.IsEditingAnEmptyTimeline()))
|
|
return false;
|
|
|
|
if (area == TimelineItemArea.Lines && !state.TimeIsInRange((float)state.editSequence.time))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void DrawTimeOnSlider()
|
|
{
|
|
if (currentMode.ShouldShowTimeCursor(state))
|
|
{
|
|
var colorDimFactor = EditorGUIUtility.isProSkin ? 0.7f : 0.9f;
|
|
var c = styles.timeCursor.normal.textColor * colorDimFactor;
|
|
|
|
float time = Mathf.Max((float)state.editSequence.time, 0);
|
|
float duration = (float)state.editSequence.duration;
|
|
|
|
m_TimeArea.DrawTimeOnSlider(time, c, duration, DirectorStyles.kDurationGuiThickness);
|
|
}
|
|
}
|
|
|
|
void DrawTimeCursor(bool drawHead, bool drawline)
|
|
{
|
|
m_PlayHead.HandleManipulatorsEvents(state);
|
|
|
|
if (Event.current.type == EventType.MouseDown && Event.current.button == 0)
|
|
{
|
|
if (state.timeAreaRect.Contains(Event.current.mousePosition))
|
|
{
|
|
state.SetPlaying(false);
|
|
m_PlayHead.HandleManipulatorsEvents(state);
|
|
state.editSequence.time = Math.Max(0.0, state.GetSnappedTimeAtMousePosition(Event.current.mousePosition));
|
|
}
|
|
}
|
|
|
|
m_PlayHead.drawLine = drawline;
|
|
m_PlayHead.drawHead = drawHead;
|
|
m_PlayHead.Draw(sequenceContentRect, state, state.editSequence.time);
|
|
}
|
|
|
|
void OnTrackHeadDrag(double newTime)
|
|
{
|
|
state.editSequence.time = Math.Max(0.0, newTime);
|
|
m_PlayHead.showTooltip = true;
|
|
}
|
|
}
|
|
}
|