forked from BilalY/Rasagar
122 lines
4.3 KiB
C#
122 lines
4.3 KiB
C#
using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Video;
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namespace Timeline.Samples
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{
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// The runtime instance of a video clip player in Timeline.
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public sealed class VideoPlayableBehaviour : PlayableBehaviour
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{
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public VideoPlayer videoPlayer;
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public double preloadTime;
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public double clipInTime;
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public double startTime;
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private bool preparing;
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// Called by the mixer (VideoSchedulerPlayableBehaviour) when this is nearly active to
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// give the video time to load.
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public void PrepareVideo()
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{
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if (videoPlayer == null || videoPlayer.isPrepared || preparing)
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return;
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videoPlayer.targetCameraAlpha = 0.0f;
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videoPlayer.time = clipInTime;
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videoPlayer.Prepare();
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preparing = true;
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}
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// Called each frame the clip is active.
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//
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public override void PrepareFrame(Playable playable, FrameData info)
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{
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if (videoPlayer == null)
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return;
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// Pause or Play the video to match whether the graph is being scrubbed or playing
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// If we need to hold the last frame, this will treat the last frame as a pause
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bool shouldBePlaying = info.evaluationType == FrameData.EvaluationType.Playback;
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if (!videoPlayer.isLooping && playable.GetTime() >= videoPlayer.clip.length)
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shouldBePlaying = false;
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if (shouldBePlaying)
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{
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// this will use the timeline time to prevent drift
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videoPlayer.timeReference = VideoTimeReference.ExternalTime;
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if (!videoPlayer.isPlaying)
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videoPlayer.Play();
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videoPlayer.externalReferenceTime = playable.GetTime() / videoPlayer.playbackSpeed;
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}
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else
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{
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videoPlayer.timeReference = VideoTimeReference.Freerun;
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if (!videoPlayer.isPaused)
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videoPlayer.Pause();
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SyncVideoToPlayable(playable);
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}
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// use the accumulated blend value to set the alpha and the audio volume
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videoPlayer.targetCameraAlpha = info.effectiveWeight;
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if (videoPlayer.audioOutputMode == VideoAudioOutputMode.Direct)
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{
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for (ushort i = 0; i < videoPlayer.clip.audioTrackCount; ++i)
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videoPlayer.SetDirectAudioVolume(i, info.effectiveWeight);
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}
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}
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// Called when the clip becomes active.
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public override void OnBehaviourPlay(Playable playable, FrameData info)
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{
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if (videoPlayer == null)
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return;
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SyncVideoToPlayable(playable);
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videoPlayer.playbackSpeed = Mathf.Clamp(info.effectiveSpeed, 1 / 10f, 10f);
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videoPlayer.Play();
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preparing = false;
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}
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// Called when the clip becomes inactive OR the timeline is 'paused'
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public override void OnBehaviourPause(Playable playable, FrameData info)
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{
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if (videoPlayer == null)
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return;
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preparing = false;
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// The effective weight will be greater than 0 if the graph is paused and the playhead is still on this clip.
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if (info.effectiveWeight <= 0)
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videoPlayer.Stop();
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else
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videoPlayer.Pause();
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}
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// Called when the playable is destroyed.
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public override void OnPlayableDestroy(Playable playable)
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{
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if (videoPlayer != null)
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{
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videoPlayer.Stop();
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if (Application.isPlaying)
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Object.Destroy(videoPlayer.gameObject);
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else
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Object.DestroyImmediate(videoPlayer.gameObject);
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}
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}
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// Syncs the video player time to playable time
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private void SyncVideoToPlayable(Playable playable)
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{
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if (videoPlayer == null || videoPlayer.clip == null)
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return;
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if (videoPlayer.isLooping)
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videoPlayer.time = playable.GetTime() % videoPlayer.clip.length;
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else
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videoPlayer.time = System.Math.Min(playable.GetTime(), videoPlayer.clip.length);
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}
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}
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}
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