Rasagar/Library/PackageCache/com.unity.ugui/Runtime/TMP/TMP_Settings.cs
2024-08-26 23:07:20 +03:00

599 lines
20 KiB
C#

using System;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.TextCore;
using System.Collections.Generic;
using System.Threading.Tasks;
#pragma warning disable 0649 // Disabled warnings related to serialized fields not assigned in this script but used in the editor.
namespace TMPro
{
/// <summary>
/// Scaling options for the sprites
/// </summary>
//public enum SpriteRelativeScaling
//{
// RelativeToPrimary = 0x1,
// RelativeToCurrent = 0x2,
//}
[System.Serializable][ExcludeFromPresetAttribute]
public class TMP_Settings : ScriptableObject
{
private static TMP_Settings s_Instance;
/// <summary>
/// Returns the release version of the product.
/// </summary>
public static string version
{
get { return "1.4.0"; }
}
[SerializeField]
internal string assetVersion;
internal static string s_CurrentAssetVersion = "2";
internal void SetAssetVersion()
{
assetVersion = s_CurrentAssetVersion;
}
/// <summary>
/// Controls the text wrapping mode of newly created text objects.
/// </summary>
public static TextWrappingModes textWrappingMode
{
get { return instance.m_TextWrappingMode; }
}
[FormerlySerializedAs("m_enableWordWrapping")]
[SerializeField]
private TextWrappingModes m_TextWrappingMode;
/// <summary>
/// Controls if Kerning is enabled on newly created text objects by default.
/// </summary>
[System.Obsolete("The \"enableKerning\" property has been deprecated. Use the \"fontFeatures\" property to control what features are enabled by default on newly created text components.")]
public static bool enableKerning
{
get
{
if (instance.m_ActiveFontFeatures != null)
return instance.m_ActiveFontFeatures.Contains(OTL_FeatureTag.kern);
return instance.m_enableKerning;
}
}
[SerializeField]
private bool m_enableKerning;
/// <summary>
/// Controls which font features are enabled by default on newly created text objects.
/// </summary>
public static List<OTL_FeatureTag> fontFeatures
{
get { return instance.m_ActiveFontFeatures; }
}
[SerializeField]
private List<OTL_FeatureTag> m_ActiveFontFeatures = new List<OTL_FeatureTag> { 0 };
/// <summary>
/// Controls if Extra Padding is enabled on newly created text objects by default.
/// </summary>
public static bool enableExtraPadding
{
get { return instance.m_enableExtraPadding; }
}
[SerializeField]
private bool m_enableExtraPadding;
/// <summary>
/// Controls if TintAllSprites is enabled on newly created text objects by default.
/// </summary>
public static bool enableTintAllSprites
{
get { return instance.m_enableTintAllSprites; }
}
[SerializeField]
private bool m_enableTintAllSprites;
/// <summary>
/// Controls if Escape Characters will be parsed in the Text Input Box on newly created text objects.
/// </summary>
public static bool enableParseEscapeCharacters
{
get { return instance.m_enableParseEscapeCharacters; }
}
[SerializeField]
private bool m_enableParseEscapeCharacters;
/// <summary>
/// Controls if Raycast Target is enabled by default on newly created text objects.
/// </summary>
public static bool enableRaycastTarget
{
get { return instance.m_EnableRaycastTarget; }
}
[SerializeField]
private bool m_EnableRaycastTarget = true;
/// <summary>
/// Determines if OpenType Font Features should be retrieved at runtime from the source font file.
/// </summary>
public static bool getFontFeaturesAtRuntime
{
get { return instance.m_GetFontFeaturesAtRuntime; }
}
[SerializeField]
private bool m_GetFontFeaturesAtRuntime = true;
/// <summary>
/// The character that will be used as a replacement for missing glyphs in a font asset.
/// </summary>
public static int missingGlyphCharacter
{
get { return instance.m_missingGlyphCharacter; }
set { instance.m_missingGlyphCharacter = value; }
}
[SerializeField]
private int m_missingGlyphCharacter;
/// <summary>
/// Determines if the "Clear Dynamic Data on Build" property will be set to true or false on newly created dynamic font assets.
/// </summary>
public static bool clearDynamicDataOnBuild
{
get { return instance.m_ClearDynamicDataOnBuild; }
}
[SerializeField] private bool m_ClearDynamicDataOnBuild = true;
/// <summary>
/// Controls the display of warning message in the console.
/// </summary>
public static bool warningsDisabled
{
get { return instance.m_warningsDisabled; }
}
[SerializeField]
private bool m_warningsDisabled;
/// <summary>
/// Returns the Default Font Asset to be used by newly created text objects.
/// </summary>
public static TMP_FontAsset defaultFontAsset
{
get { return instance.m_defaultFontAsset; }
set { instance.m_defaultFontAsset = value; }
}
[SerializeField]
private TMP_FontAsset m_defaultFontAsset;
/// <summary>
/// The relative path to a Resources folder in the project.
/// </summary>
public static string defaultFontAssetPath
{
get { return instance.m_defaultFontAssetPath; }
}
[SerializeField]
private string m_defaultFontAssetPath;
/// <summary>
/// The Default Point Size of newly created text objects.
/// </summary>
public static float defaultFontSize
{
get { return instance.m_defaultFontSize; }
}
[SerializeField]
private float m_defaultFontSize;
/// <summary>
/// The multiplier used to computer the default Min point size when Text Auto Sizing is used.
/// </summary>
public static float defaultTextAutoSizingMinRatio
{
get { return instance.m_defaultAutoSizeMinRatio; }
}
[SerializeField]
private float m_defaultAutoSizeMinRatio;
/// <summary>
/// The multiplier used to computer the default Max point size when Text Auto Sizing is used.
/// </summary>
public static float defaultTextAutoSizingMaxRatio
{
get { return instance.m_defaultAutoSizeMaxRatio; }
}
[SerializeField]
private float m_defaultAutoSizeMaxRatio;
/// <summary>
/// The Default Size of the Text Container of a TextMeshPro object.
/// </summary>
public static Vector2 defaultTextMeshProTextContainerSize
{
get { return instance.m_defaultTextMeshProTextContainerSize; }
}
[SerializeField]
private Vector2 m_defaultTextMeshProTextContainerSize;
/// <summary>
/// The Default Width of the Text Container of a TextMeshProUI object.
/// </summary>
public static Vector2 defaultTextMeshProUITextContainerSize
{
get { return instance.m_defaultTextMeshProUITextContainerSize; }
}
[SerializeField]
private Vector2 m_defaultTextMeshProUITextContainerSize;
/// <summary>
/// Set the size of the text container of newly created text objects to match the size of the text.
/// </summary>
public static bool autoSizeTextContainer
{
get { return instance.m_autoSizeTextContainer; }
}
[SerializeField]
private bool m_autoSizeTextContainer;
/// <summary>
/// Disables InternalUpdate() calls when true. This can improve performance when the scale of the text object is static.
/// </summary>
public static bool isTextObjectScaleStatic
{
get { return instance.m_IsTextObjectScaleStatic; }
set { instance.m_IsTextObjectScaleStatic = value; }
}
[SerializeField]
private bool m_IsTextObjectScaleStatic;
/// <summary>
/// Returns the list of Fallback Fonts defined in the TMP Settings file.
/// </summary>
public static List<TMP_FontAsset> fallbackFontAssets
{
get { return instance.m_fallbackFontAssets; }
set { instance.m_fallbackFontAssets = value; }
}
[SerializeField]
private List<TMP_FontAsset> m_fallbackFontAssets;
/// <summary>
/// Controls whether or not TMP will create a matching material preset or use the default material of the fallback font asset.
/// </summary>
public static bool matchMaterialPreset
{
get { return instance.m_matchMaterialPreset; }
}
[SerializeField]
private bool m_matchMaterialPreset;
/// <summary>
/// Determines if sub text objects will be hidden in the scene hierarchy.
/// </summary>
public static bool hideSubTextObjects
{
get { return instance.m_HideSubTextObjects; }
}
[SerializeField] private bool m_HideSubTextObjects = true;
/// <summary>
/// The Default Sprite Asset to be used by default.
/// </summary>
public static TMP_SpriteAsset defaultSpriteAsset
{
get { return instance.m_defaultSpriteAsset; }
set { instance.m_defaultSpriteAsset = value; }
}
[SerializeField]
private TMP_SpriteAsset m_defaultSpriteAsset;
/// <summary>
/// The relative path to a Resources folder in the project.
/// </summary>
public static string defaultSpriteAssetPath
{
get { return instance.m_defaultSpriteAssetPath; }
}
[SerializeField]
private string m_defaultSpriteAssetPath;
/// <summary>
/// Determines if Emoji support is enabled in the Input Field TouchScreenKeyboard.
/// </summary>
public static bool enableEmojiSupport
{
get { return instance.m_enableEmojiSupport; }
set { instance.m_enableEmojiSupport = value; }
}
[SerializeField]
private bool m_enableEmojiSupport;
/// <summary>
/// The unicode value of the sprite that will be used when the requested sprite is missing from the sprite asset and potential fallbacks.
/// </summary>
public static uint missingCharacterSpriteUnicode
{
get { return instance.m_MissingCharacterSpriteUnicode; }
set { instance.m_MissingCharacterSpriteUnicode = value; }
}
[SerializeField]
private uint m_MissingCharacterSpriteUnicode;
/// <summary>
/// list of Fallback Text Assets (Font Assets and Sprite Assets) used to lookup characters defined in the Unicode as Emojis.
/// </summary>
public static List<TMP_Asset> emojiFallbackTextAssets
{
get => instance.m_EmojiFallbackTextAssets;
set => instance.m_EmojiFallbackTextAssets = value;
}
[SerializeField]
private List<TMP_Asset> m_EmojiFallbackTextAssets;
/// <summary>
/// Determines if sprites will be scaled relative to the primary font asset assigned to the text object or relative to the current font asset.
/// </summary>
//public static SpriteRelativeScaling spriteRelativeScaling
//{
// get { return instance.m_SpriteRelativeScaling; }
// set { instance.m_SpriteRelativeScaling = value; }
//}
//[SerializeField]
//private SpriteRelativeScaling m_SpriteRelativeScaling = SpriteRelativeScaling.RelativeToCurrent;
/// <summary>
/// The relative path to a Resources folder in the project that contains Color Gradient Presets.
/// </summary>
public static string defaultColorGradientPresetsPath
{
get { return instance.m_defaultColorGradientPresetsPath; }
}
[SerializeField]
private string m_defaultColorGradientPresetsPath;
/// <summary>
/// The Default Style Sheet used by the text objects.
/// </summary>
public static TMP_StyleSheet defaultStyleSheet
{
get { return instance.m_defaultStyleSheet; }
set { instance.m_defaultStyleSheet = value; }
}
[SerializeField]
private TMP_StyleSheet m_defaultStyleSheet;
/// <summary>
/// The relative path to a Resources folder in the project that contains the TMP Style Sheets.
/// </summary>
public static string styleSheetsResourcePath
{
get { return instance.m_StyleSheetsResourcePath; }
}
[SerializeField]
private string m_StyleSheetsResourcePath;
/// <summary>
/// Text file that contains the leading characters used for line breaking for Asian languages.
/// </summary>
public static TextAsset leadingCharacters
{
get { return instance.m_leadingCharacters; }
}
[SerializeField]
private TextAsset m_leadingCharacters;
/// <summary>
/// Text file that contains the following characters used for line breaking for Asian languages.
/// </summary>
public static TextAsset followingCharacters
{
get { return instance.m_followingCharacters; }
}
[SerializeField]
private TextAsset m_followingCharacters;
/// <summary>
///
/// </summary>
public static LineBreakingTable linebreakingRules
{
get
{
if (instance.m_linebreakingRules == null)
LoadLinebreakingRules();
return instance.m_linebreakingRules;
}
}
[SerializeField]
private LineBreakingTable m_linebreakingRules;
// TODO : Potential new feature to explore where multiple font assets share the same atlas texture.
//internal static TMP_DynamicAtlasTextureGroup managedAtlasTextures
//{
// get
// {
// if (instance.m_DynamicAtlasTextureGroup == null)
// {
// instance.m_DynamicAtlasTextureGroup = TMP_DynamicAtlasTextureGroup.CreateDynamicAtlasTextureGroup();
// }
// return instance.m_DynamicAtlasTextureGroup;
// }
//}
//[SerializeField]
//private TMP_DynamicAtlasTextureGroup m_DynamicAtlasTextureGroup;
/// <summary>
/// Determines if Modern or Traditional line breaking rules should be used for Korean text.
/// </summary>
public static bool useModernHangulLineBreakingRules
{
get { return instance.m_UseModernHangulLineBreakingRules; }
set { instance.m_UseModernHangulLineBreakingRules = value; }
}
[SerializeField]
private bool m_UseModernHangulLineBreakingRules;
/// <summary>
/// Get a singleton instance of the settings class.
/// </summary>
public static TMP_Settings instance
{
get
{
if (isTMPSettingsNull)
{
s_Instance = Resources.Load<TMP_Settings>("TMP Settings");
#if UNITY_EDITOR
// Make sure TextMesh Pro UPM packages resources have been added to the user project
if (isTMPSettingsNull && Time.frameCount != 0 || (!isTMPSettingsNull && s_Instance.assetVersion != s_CurrentAssetVersion))
{
// It needs to open after loading the default Editor layout
DelayShowPackageImporterWindow();
}
#endif
// Convert use of the "enableKerning" property to the new "fontFeature" property.
if (!isTMPSettingsNull && s_Instance.m_ActiveFontFeatures.Count == 1 && s_Instance.m_ActiveFontFeatures[0] == 0)
{
s_Instance.m_ActiveFontFeatures.Clear();
if (s_Instance.m_enableKerning)
s_Instance.m_ActiveFontFeatures.Add(OTL_FeatureTag.kern);
}
}
return s_Instance;
}
}
internal static bool isTMPSettingsNull
{
get { return s_Instance == null; }
}
#if UNITY_EDITOR
public static async void DelayShowPackageImporterWindow()
{
await Task.Delay(TimeSpan.FromSeconds(1f));
TMP_PackageResourceImporterWindow.ShowPackageImporterWindow();
}
#endif
/// <summary>
/// Static Function to load the TMP Settings file.
/// </summary>
/// <returns></returns>
public static TMP_Settings LoadDefaultSettings()
{
if (s_Instance == null)
{
// Load settings from TMP_Settings file
TMP_Settings settings = Resources.Load<TMP_Settings>("TMP Settings");
if (settings != null)
s_Instance = settings;
}
return s_Instance;
}
/// <summary>
/// Returns the Sprite Asset defined in the TMP Settings file.
/// </summary>
/// <returns></returns>
public static TMP_Settings GetSettings()
{
if (TMP_Settings.instance == null) return null;
return TMP_Settings.instance;
}
/// <summary>
/// Returns the Font Asset defined in the TMP Settings file.
/// </summary>
/// <returns></returns>
public static TMP_FontAsset GetFontAsset()
{
if (TMP_Settings.instance == null) return null;
return TMP_Settings.instance.m_defaultFontAsset;
}
/// <summary>
/// Returns the Sprite Asset defined in the TMP Settings file.
/// </summary>
/// <returns></returns>
public static TMP_SpriteAsset GetSpriteAsset()
{
if (TMP_Settings.instance == null) return null;
return TMP_Settings.instance.m_defaultSpriteAsset;
}
/// <summary>
/// Returns the Style Sheet defined in the TMP Settings file.
/// </summary>
/// <returns></returns>
public static TMP_StyleSheet GetStyleSheet()
{
if (TMP_Settings.instance == null) return null;
return TMP_Settings.instance.m_defaultStyleSheet;
}
public static void LoadLinebreakingRules()
{
//Debug.Log("Loading Line Breaking Rules for Asian Languages.");
if (instance == null) return;
if (s_Instance.m_linebreakingRules == null)
s_Instance.m_linebreakingRules = new LineBreakingTable();
s_Instance.m_linebreakingRules.leadingCharacters = GetCharacters(s_Instance.m_leadingCharacters);
s_Instance.m_linebreakingRules.followingCharacters = GetCharacters(s_Instance.m_followingCharacters);
}
/// <summary>
/// Get the characters from the line breaking files
/// </summary>
/// <param name="file"></param>
/// <returns></returns>
private static HashSet<uint> GetCharacters(TextAsset file)
{
HashSet<uint> dict = new HashSet<uint>();
string text = file.text;
for (int i = 0; i < text.Length; i++)
{
dict.Add(text[i]);
}
return dict;
}
public class LineBreakingTable
{
public HashSet<uint> leadingCharacters;
public HashSet<uint> followingCharacters;
}
}
}