forked from BilalY/Rasagar
84 lines
3.8 KiB
Markdown
84 lines
3.8 KiB
Markdown
# On Input System Event Float node
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> [!NOTE]
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> The On Input System Event Float node [!include[nodes-note-package](./snippets/input-system/nodes-note-package.md)]
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The On Input System Event Float node lists for a specific Input Action from a Player Input component. The node can output a single float value.
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Use this node when you want to read user input and return a single value, such as an axis value or input from a trigger on a controller.
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![An image of the Graph window. An On Input System Event Float node displays with its details in the Graph Inspector.](images/vs-on-input-system-event-float-node.png)
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## Fuzzy finder category
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The On Input System Event Float node is in the **Events** > **Input** category in the fuzzy finder.
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## Inputs
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The On Input System Event Float [!include[nodes-inputs](./snippets/nodes-inputs.md)]
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[!include[nodes-input-system-ports](./snippets/input-system/nodes-input-system-ports.md)]
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## Controls
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The On Input System Event Float [!include[nodes-controls](./snippets/nodes-controls.md)]
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[!include[nodes-input-action-change](./snippets/input-system/nodes-input-action-change.md)]
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You can also set this control from the [Graph Inspector](vs-interface-overview.md#the-graph-inspector).
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## Additional node settings
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The On Input System Event Float [!include[nodes-additional-settings](./snippets/nodes-additional-settings.md)]
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<table>
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<thead>
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<tr>
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<th><strong>Name</strong></th>
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<th><strong>Type</strong></th>
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<th><strong>Description</strong></th>
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</tr>
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</thead>
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<tbody>
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[!include[nodes-coroutine](./snippets/nodes-coroutine.md)]
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</tbody>
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</table>
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## Outputs
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The On Input System Event Float [!include[nodes-outputs](./snippets/nodes-outputs.md)]
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<table>
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<thead>
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<tr>
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<th><strong>Name</strong></th>
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<th><strong>Type</strong></th>
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<th><strong>Description</strong></th>
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</tr>
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</thead>
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<tbody>
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[!include[nodes-input-system-output-trigger-port](./snippets/input-system/nodes-input-system-output-trigger-port.md)]
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<tr>
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<td><strong>Float Value</strong></td>
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<td>Float</td>
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<td>A float output port. <br/>Visual Scripting uses your chosen Input Action and its configuration in your Input Actions asset to determine the float value returned by this port. See the <a href="#example-graph-usage">Example graph usage</a> section for an example. <br/>For more information about how to configure Input Action settings and use an Input Action asset, see <a href="(https://docs.unity3d.com/Packages/com.unity.inputsystem@latest/index.html?subfolder=/manual/ActionAssets.html)">Input Action Assets</a> in the Input System package documentation.</td>
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</tr>
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</tbody>
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</table>
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## Example graph usage
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In the following example, an On Input System Event Float node uses the bindings assigned to the **Lift** Input Action. When a user presses any key from the **Lift** binding, Visual Scripting takes the float value it receives from the Input System and sends it as an input to the Vector 3 Create node's **Y** input port. At the same time, Visual Scripting triggers the Transform Set Position node and uses the output from the Vector 3 Create node to set a new position for the Script Machine's GameObject.
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![An image that displays the Graph Editor. An On Input System Event Float node has its float output port connected to a Vector 3 Create node, and its output control port connected to a Transform Set Position node.](images/vs-on-input-system-event-float-node-example.png)
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For this example, **Lift** uses a Right Trigger from a Gamepad input device as a binding. When a user presses the Right Trigger, the **Y** value of the GameObject's transform increases, which makes the GameObject move upwards in the scene.
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## Related nodes
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[!include[vs-nodes-related](./snippets/nodes-related.md)] On Input System Event Float node:
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- [On Input System Event Button node](vs-nodes-events-input-system-button.md)
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- [On Input System Event Vector 2 node](vs-nodes-events-input-system-vector2.md) |