Rasagar/Library/PackageCache/com.unity.render-pipelines.core/Runtime/CommandBuffers/UnsafeCommandBuffer.cs
2024-08-26 23:07:20 +03:00

1558 lines
225 KiB
C#

using System;
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine.Profiling;
using Unity.Profiling;
using UnityEngine.Rendering.RenderGraphModule;
using UnityEngine.Experimental.Rendering;
// NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
//
// This file is automatically generated by reflection on the UnityEngine.Rendering.CommandBuffer type.
// If you changed the command buffer and want to expose the changes here please open and SRP project
// "Edit/Rendering/Generate Core CommandBuffers" menu option.
// This will generate the new command buffer C# files in the project root.
//
// Note that while automated,this doesn't mean you won't have to think. Please consider any new methods on the command
// buffer if they are safe to be executed on the async compute queue or not, if they can be executed inside a
// native render pass or not,... and add the function to the appropriate lists in CommandBufferGenerator.cs in the
// com.unity.render-pipelines.core\Editor\CommandBuffers\CommandBufferGenerator\CommandBufferGenerator.cs.
// If you are unsure please ask the RenderGraph package owners for advise.
//
// Once generated, review the generated file and move the approved files into:
// <unity root>\Packages\com.unity.render-pipelines.core\Runtime\CommandBuffers\
//
// NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE NOTE
namespace UnityEngine.Rendering
{
/// <summary>
/// A command buffer that is used with an unsafe render graph pass.
/// </summary>
public class UnsafeCommandBuffer : BaseCommandBuffer, IUnsafeCommandBuffer
{
// UnsafeCommandBuffer is not created by users. The render graph creates them and passes them to the execute callback of the graph pass.
internal UnsafeCommandBuffer(CommandBuffer wrapped, RenderGraphPass executingPass, bool isAsync) : base(wrapped, executingPass, isAsync) { }
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T> output, ComputeBuffer src, Action<AsyncGPUReadbackRequest> callback) where T : struct { m_WrappedCommandBuffer.RequestAsyncReadbackIntoNativeArray(ref output, src, callback); }
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T> output, ComputeBuffer src, int size, int offset, Action<AsyncGPUReadbackRequest> callback) where T : struct { m_WrappedCommandBuffer.RequestAsyncReadbackIntoNativeArray(ref output, src, size, offset, callback); }
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T> output, GraphicsBuffer src, Action<AsyncGPUReadbackRequest> callback) where T : struct { m_WrappedCommandBuffer.RequestAsyncReadbackIntoNativeArray(ref output, src, callback); }
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T> output, GraphicsBuffer src, int size, int offset, Action<AsyncGPUReadbackRequest> callback) where T : struct { m_WrappedCommandBuffer.RequestAsyncReadbackIntoNativeArray(ref output, src, size, offset, callback); }
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T> output, Texture src, Action<AsyncGPUReadbackRequest> callback) where T : struct { m_WrappedCommandBuffer.RequestAsyncReadbackIntoNativeArray(ref output, src, callback); }
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T> output, Texture src, int mipIndex, Action<AsyncGPUReadbackRequest> callback) where T : struct { m_WrappedCommandBuffer.RequestAsyncReadbackIntoNativeArray(ref output, src, mipIndex, callback); }
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="dstFormat">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T> output, Texture src, int mipIndex, TextureFormat dstFormat, Action<AsyncGPUReadbackRequest> callback) where T : struct { m_WrappedCommandBuffer.RequestAsyncReadbackIntoNativeArray(ref output, src, mipIndex, dstFormat, callback); }
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="dstFormat">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T> output, Texture src, int mipIndex, GraphicsFormat dstFormat, Action<AsyncGPUReadbackRequest> callback) where T : struct { m_WrappedCommandBuffer.RequestAsyncReadbackIntoNativeArray(ref output, src, mipIndex, dstFormat, callback); }
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="x">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="width">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="y">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="height">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="z">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T> output, Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, Action<AsyncGPUReadbackRequest> callback) where T : struct { m_WrappedCommandBuffer.RequestAsyncReadbackIntoNativeArray(ref output, src, mipIndex, x, width, y, height, z, depth, callback); }
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="x">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="width">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="y">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="height">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="z">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="dstFormat">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T> output, Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, TextureFormat dstFormat, Action<AsyncGPUReadbackRequest> callback) where T : struct { m_WrappedCommandBuffer.RequestAsyncReadbackIntoNativeArray(ref output, src, mipIndex, x, width, y, height, z, depth, dstFormat, callback); }
/// <summary>Wraps [RequestAsyncReadbackIntoNativeArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html) on a CommandBuffer.</summary>
/// <param name="output">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="mipIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="x">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="width">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="y">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="height">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="z">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="dstFormat">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray.html)</typeparam>
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T> output, Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, GraphicsFormat dstFormat, Action<AsyncGPUReadbackRequest> callback) where T : struct { m_WrappedCommandBuffer.RequestAsyncReadbackIntoNativeArray(ref output, src, mipIndex, x, width, y, height, z, depth, dstFormat, callback); }
/// <summary>Wraps [SetInvertCulling](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetInvertCulling.html) on a CommandBuffer.</summary>
/// <param name="invertCulling">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetInvertCulling.html)</param>
public void SetInvertCulling(bool invertCulling) { m_WrappedCommandBuffer.SetInvertCulling(invertCulling); }
/// <summary>Wraps [SetComputeFloatParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
public void SetComputeFloatParam(ComputeShader computeShader, int nameID, float val) { m_WrappedCommandBuffer.SetComputeFloatParam(computeShader, nameID, val); }
/// <summary>Wraps [SetComputeIntParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
public void SetComputeIntParam(ComputeShader computeShader, int nameID, int val) { m_WrappedCommandBuffer.SetComputeIntParam(computeShader, nameID, val); }
/// <summary>Wraps [SetComputeVectorParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
public void SetComputeVectorParam(ComputeShader computeShader, int nameID, Vector4 val) { m_WrappedCommandBuffer.SetComputeVectorParam(computeShader, nameID, val); }
/// <summary>Wraps [SetComputeVectorArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
public void SetComputeVectorArrayParam(ComputeShader computeShader, int nameID, Vector4[] values) { m_WrappedCommandBuffer.SetComputeVectorArrayParam(computeShader, nameID, values); }
/// <summary>Wraps [SetComputeMatrixParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
public void SetComputeMatrixParam(ComputeShader computeShader, int nameID, Matrix4x4 val) { m_WrappedCommandBuffer.SetComputeMatrixParam(computeShader, nameID, val); }
/// <summary>Wraps [SetComputeMatrixArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
public void SetComputeMatrixArrayParam(ComputeShader computeShader, int nameID, Matrix4x4[] values) { m_WrappedCommandBuffer.SetComputeMatrixArrayParam(computeShader, nameID, values); }
/// <summary>Wraps [Clear](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.Clear.html) on a CommandBuffer.</summary>
public void Clear() { m_WrappedCommandBuffer.Clear(); }
/// <summary>Wraps [SetViewport](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewport.html) on a CommandBuffer.</summary>
/// <param name="pixelRect">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewport.html)</param>
public void SetViewport(Rect pixelRect) { m_WrappedCommandBuffer.SetViewport(pixelRect); }
/// <summary>Wraps [EnableScissorRect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableScissorRect.html) on a CommandBuffer.</summary>
/// <param name="scissor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableScissorRect.html)</param>
public void EnableScissorRect(Rect scissor) { m_WrappedCommandBuffer.EnableScissorRect(scissor); }
/// <summary>Wraps [DisableScissorRect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableScissorRect.html) on a CommandBuffer.</summary>
public void DisableScissorRect() { m_WrappedCommandBuffer.DisableScissorRect(); }
/// <summary>Wraps [ClearRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="clearDepth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="clearColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="backgroundColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor) { m_WrappedCommandBuffer.ClearRenderTarget(clearDepth, clearColor, backgroundColor); }
/// <summary>Wraps [ClearRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="clearDepth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="clearColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="backgroundColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor, float depth) { m_WrappedCommandBuffer.ClearRenderTarget(clearDepth, clearColor, backgroundColor, depth); }
/// <summary>Wraps [ClearRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="clearDepth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="clearColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="backgroundColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="stencil">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor, float depth, uint stencil) { m_WrappedCommandBuffer.ClearRenderTarget(clearDepth, clearColor, backgroundColor, depth, stencil); }
/// <summary>Wraps [ClearRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="clearFlags">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="backgroundColor">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="stencil">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
public void ClearRenderTarget(RTClearFlags clearFlags, Color backgroundColor, float depth, uint stencil) { m_WrappedCommandBuffer.ClearRenderTarget(clearFlags, backgroundColor, depth, stencil); }
/// <summary>Wraps [ClearRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="clearFlags">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="backgroundColors">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
/// <param name="stencil">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ClearRenderTarget.html)</param>
public void ClearRenderTarget(RTClearFlags clearFlags, Color[] backgroundColors, float depth, uint stencil) { m_WrappedCommandBuffer.ClearRenderTarget(clearFlags, backgroundColors, depth, stencil); }
/// <summary>Wraps [SetGlobalFloat](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html)</param>
public void SetGlobalFloat(int nameID, float value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalFloat(nameID, value); }
/// <summary>Wraps [SetGlobalInt](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html)</param>
public void SetGlobalInt(int nameID, int value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalInt(nameID, value); }
/// <summary>Wraps [SetGlobalInteger](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html)</param>
public void SetGlobalInteger(int nameID, int value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalInteger(nameID, value); }
/// <summary>Wraps [SetGlobalVector](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html)</param>
public void SetGlobalVector(int nameID, Vector4 value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalVector(nameID, value); }
/// <summary>Wraps [SetGlobalColor](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html)</param>
public void SetGlobalColor(int nameID, Color value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalColor(nameID, value); }
/// <summary>Wraps [SetGlobalMatrix](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html)</param>
public void SetGlobalMatrix(int nameID, Matrix4x4 value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalMatrix(nameID, value); }
/// <summary>Wraps [EnableShaderKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableShaderKeyword.html) on a CommandBuffer.</summary>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableShaderKeyword.html)</param>
public void EnableShaderKeyword(string keyword) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.EnableShaderKeyword(keyword); }
/// <summary>Wraps [EnableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html) on a CommandBuffer.</summary>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
public void EnableKeyword(in GlobalKeyword keyword) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.EnableKeyword(keyword); }
/// <summary>Wraps [EnableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html) on a CommandBuffer.</summary>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
public void EnableKeyword(Material material, in LocalKeyword keyword) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.EnableKeyword(material, keyword); }
/// <summary>Wraps [EnableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EnableKeyword.html)</param>
public void EnableKeyword(ComputeShader computeShader, in LocalKeyword keyword) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.EnableKeyword(computeShader, keyword); }
/// <summary>Wraps [DisableShaderKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableShaderKeyword.html) on a CommandBuffer.</summary>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableShaderKeyword.html)</param>
public void DisableShaderKeyword(string keyword) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.DisableShaderKeyword(keyword); }
/// <summary>Wraps [DisableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html) on a CommandBuffer.</summary>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
public void DisableKeyword(in GlobalKeyword keyword) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.DisableKeyword(keyword); }
/// <summary>Wraps [DisableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html) on a CommandBuffer.</summary>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
public void DisableKeyword(Material material, in LocalKeyword keyword) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.DisableKeyword(material, keyword); }
/// <summary>Wraps [DisableKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DisableKeyword.html)</param>
public void DisableKeyword(ComputeShader computeShader, in LocalKeyword keyword) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.DisableKeyword(computeShader, keyword); }
/// <summary>Wraps [SetKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html) on a CommandBuffer.</summary>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
public void SetKeyword(in GlobalKeyword keyword, bool value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetKeyword(keyword, value); }
/// <summary>Wraps [SetKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html) on a CommandBuffer.</summary>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
public void SetKeyword(Material material, in LocalKeyword keyword, bool value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetKeyword(material, keyword, value); }
/// <summary>Wraps [SetKeyword](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
/// <param name="keyword">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetKeyword.html)</param>
public void SetKeyword(ComputeShader computeShader, in LocalKeyword keyword, bool value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetKeyword(computeShader, keyword, value); }
/// <summary>Wraps [SetViewProjectionMatrices](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewProjectionMatrices.html) on a CommandBuffer.</summary>
/// <param name="view">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewProjectionMatrices.html)</param>
/// <param name="proj">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetViewProjectionMatrices.html)</param>
public void SetViewProjectionMatrices(Matrix4x4 view, Matrix4x4 proj) { m_WrappedCommandBuffer.SetViewProjectionMatrices(view, proj); }
/// <summary>Wraps [SetGlobalDepthBias](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalDepthBias.html) on a CommandBuffer.</summary>
/// <param name="bias">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalDepthBias.html)</param>
/// <param name="slopeBias">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalDepthBias.html)</param>
public void SetGlobalDepthBias(float bias, float slopeBias) { m_WrappedCommandBuffer.SetGlobalDepthBias(bias, slopeBias); }
/// <summary>Wraps [SetGlobalFloatArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
public void SetGlobalFloatArray(int nameID, float[] values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalFloatArray(nameID, values); }
/// <summary>Wraps [SetGlobalVectorArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
public void SetGlobalVectorArray(int nameID, Vector4[] values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalVectorArray(nameID, values); }
/// <summary>Wraps [SetGlobalMatrixArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
public void SetGlobalMatrixArray(int nameID, Matrix4x4[] values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalMatrixArray(nameID, values); }
/// <summary>Wraps [SetLateLatchProjectionMatrices](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetLateLatchProjectionMatrices.html) on a CommandBuffer.</summary>
/// <param name="projectionMat">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetLateLatchProjectionMatrices.html)</param>
public void SetLateLatchProjectionMatrices(Matrix4x4[] projectionMat) { m_WrappedCommandBuffer.SetLateLatchProjectionMatrices(projectionMat); }
/// <summary>Wraps [MarkLateLatchMatrixShaderPropertyID](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.MarkLateLatchMatrixShaderPropertyID.html) on a CommandBuffer.</summary>
/// <param name="matrixPropertyType">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.MarkLateLatchMatrixShaderPropertyID.html)</param>
/// <param name="shaderPropertyID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.MarkLateLatchMatrixShaderPropertyID.html)</param>
public void MarkLateLatchMatrixShaderPropertyID(CameraLateLatchMatrixType matrixPropertyType, int shaderPropertyID) { m_WrappedCommandBuffer.MarkLateLatchMatrixShaderPropertyID(matrixPropertyType, shaderPropertyID); }
/// <summary>Wraps [UnmarkLateLatchMatrix](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.UnmarkLateLatchMatrix.html) on a CommandBuffer.</summary>
/// <param name="matrixPropertyType">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.UnmarkLateLatchMatrix.html)</param>
public void UnmarkLateLatchMatrix(CameraLateLatchMatrixType matrixPropertyType) { m_WrappedCommandBuffer.UnmarkLateLatchMatrix(matrixPropertyType); }
/// <summary>Wraps [BeginSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html)</param>
public void BeginSample(string name) { m_WrappedCommandBuffer.BeginSample(name); }
/// <summary>Wraps [EndSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html)</param>
public void EndSample(string name) { m_WrappedCommandBuffer.EndSample(name); }
/// <summary>Wraps [BeginSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html) on a CommandBuffer.</summary>
/// <param name="sampler">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html)</param>
public void BeginSample(CustomSampler sampler) { m_WrappedCommandBuffer.BeginSample(sampler); }
/// <summary>Wraps [EndSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html) on a CommandBuffer.</summary>
/// <param name="sampler">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html)</param>
public void EndSample(CustomSampler sampler) { m_WrappedCommandBuffer.EndSample(sampler); }
/// <summary>Wraps [BeginSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html) on a CommandBuffer.</summary>
/// <param name="marker">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BeginSample.html)</param>
public void BeginSample(ProfilerMarker marker) { m_WrappedCommandBuffer.BeginSample(marker); }
/// <summary>Wraps [EndSample](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html) on a CommandBuffer.</summary>
/// <param name="marker">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.EndSample.html)</param>
public void EndSample(ProfilerMarker marker) { m_WrappedCommandBuffer.EndSample(marker); }
/// <summary>Wraps [IncrementUpdateCount](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IncrementUpdateCount.html) on a CommandBuffer.</summary>
/// <param name="dest">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IncrementUpdateCount.html)</param>
public void IncrementUpdateCount(RenderTargetIdentifier dest) { m_WrappedCommandBuffer.IncrementUpdateCount(dest); }
/// <summary>Wraps [SetInstanceMultiplier](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetInstanceMultiplier.html) on a CommandBuffer.</summary>
/// <param name="multiplier">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetInstanceMultiplier.html)</param>
public void SetInstanceMultiplier(uint multiplier) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetInstanceMultiplier(multiplier); }
/// <summary>Wraps [SetFoveatedRenderingMode](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetFoveatedRenderingMode.html) on a CommandBuffer.</summary>
/// <param name="foveatedRenderingMode">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetFoveatedRenderingMode.html)</param>
public void SetFoveatedRenderingMode(FoveatedRenderingMode foveatedRenderingMode) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetFoveatedRenderingMode(foveatedRenderingMode); }
/// <summary>Wraps [SetWireframe](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetWireframe.html) on a CommandBuffer.</summary>
/// <param name="enable">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetWireframe.html)</param>
public void SetWireframe(bool enable) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetWireframe(enable); }
/// <summary>Wraps [ConfigureFoveatedRendering](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ConfigureFoveatedRendering.html) on a CommandBuffer.</summary>
/// <param name="platformData">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.ConfigureFoveatedRendering.html)</param>
public void ConfigureFoveatedRendering(IntPtr platformData) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.ConfigureFoveatedRendering(platformData); }
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier rt) { m_WrappedCommandBuffer.SetRenderTarget(rt); }
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="loadAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="storeAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier rt, RenderBufferLoadAction loadAction, RenderBufferStoreAction storeAction) { m_WrappedCommandBuffer.SetRenderTarget(rt, loadAction, storeAction); }
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="colorLoadAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="colorStoreAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthLoadAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthStoreAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier rt, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction) { m_WrappedCommandBuffer.SetRenderTarget(rt, colorLoadAction, colorStoreAction, depthLoadAction, depthStoreAction); }
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier rt, int mipLevel) { m_WrappedCommandBuffer.SetRenderTarget(rt, mipLevel); }
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="cubemapFace">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier rt, int mipLevel, CubemapFace cubemapFace) { m_WrappedCommandBuffer.SetRenderTarget(rt, mipLevel, cubemapFace); }
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="cubemapFace">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthSlice">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier rt, int mipLevel, CubemapFace cubemapFace, int depthSlice) { m_WrappedCommandBuffer.SetRenderTarget(rt, mipLevel, cubemapFace, depthSlice); }
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="color">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth) { m_WrappedCommandBuffer.SetRenderTarget(color, depth); }
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="color">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth, int mipLevel) { m_WrappedCommandBuffer.SetRenderTarget(color, depth, mipLevel); }
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="color">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="cubemapFace">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth, int mipLevel, CubemapFace cubemapFace) { m_WrappedCommandBuffer.SetRenderTarget(color, depth, mipLevel, cubemapFace); }
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="color">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="cubemapFace">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthSlice">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth, int mipLevel, CubemapFace cubemapFace, int depthSlice) { m_WrappedCommandBuffer.SetRenderTarget(color, depth, mipLevel, cubemapFace, depthSlice); }
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="color">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="colorLoadAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="colorStoreAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthLoadAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthStoreAction">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier color, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderTargetIdentifier depth, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction) { m_WrappedCommandBuffer.SetRenderTarget(color, colorLoadAction, colorStoreAction, depth, depthLoadAction, depthStoreAction); }
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="colors">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier[] colors, RenderTargetIdentifier depth) { m_WrappedCommandBuffer.SetRenderTarget(colors, depth); }
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="colors">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="cubemapFace">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthSlice">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetIdentifier[] colors, RenderTargetIdentifier depth, int mipLevel, CubemapFace cubemapFace, int depthSlice) { m_WrappedCommandBuffer.SetRenderTarget(colors, depth, mipLevel, cubemapFace, depthSlice); }
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="binding">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="cubemapFace">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
/// <param name="depthSlice">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetBinding binding, int mipLevel, CubemapFace cubemapFace, int depthSlice) { m_WrappedCommandBuffer.SetRenderTarget(binding, mipLevel, cubemapFace, depthSlice); }
/// <summary>Wraps [SetRenderTarget](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html) on a CommandBuffer.</summary>
/// <param name="binding">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRenderTarget.html)</param>
public void SetRenderTarget(RenderTargetBinding binding) { m_WrappedCommandBuffer.SetRenderTarget(binding); }
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
public void SetBufferData(ComputeBuffer buffer, Array data) { m_WrappedCommandBuffer.SetBufferData(buffer, data); }
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(ComputeBuffer buffer, List<T> data) where T : struct { m_WrappedCommandBuffer.SetBufferData(buffer, data); }
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(ComputeBuffer buffer, NativeArray<T> data) where T : struct { m_WrappedCommandBuffer.SetBufferData(buffer, data); }
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="managedBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
public void SetBufferData(ComputeBuffer buffer, Array data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count) { m_WrappedCommandBuffer.SetBufferData(buffer, data, managedBufferStartIndex, graphicsBufferStartIndex, count); }
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="managedBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(ComputeBuffer buffer, List<T> data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count) where T : struct { m_WrappedCommandBuffer.SetBufferData(buffer, data, managedBufferStartIndex, graphicsBufferStartIndex, count); }
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="nativeBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(ComputeBuffer buffer, NativeArray<T> data, int nativeBufferStartIndex, int graphicsBufferStartIndex, int count) where T : struct { m_WrappedCommandBuffer.SetBufferData(buffer, data, nativeBufferStartIndex, graphicsBufferStartIndex, count); }
/// <summary>Wraps [SetBufferCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html)</param>
/// <param name="counterValue">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html)</param>
public void SetBufferCounterValue(ComputeBuffer buffer, uint counterValue) { m_WrappedCommandBuffer.SetBufferCounterValue(buffer, counterValue); }
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
public void SetBufferData(GraphicsBuffer buffer, Array data) { m_WrappedCommandBuffer.SetBufferData(buffer, data); }
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(GraphicsBuffer buffer, List<T> data) where T : struct { m_WrappedCommandBuffer.SetBufferData(buffer, data); }
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(GraphicsBuffer buffer, NativeArray<T> data) where T : struct { m_WrappedCommandBuffer.SetBufferData(buffer, data); }
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="managedBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
public void SetBufferData(GraphicsBuffer buffer, Array data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count) { m_WrappedCommandBuffer.SetBufferData(buffer, data, managedBufferStartIndex, graphicsBufferStartIndex, count); }
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="managedBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(GraphicsBuffer buffer, List<T> data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count) where T : struct { m_WrappedCommandBuffer.SetBufferData(buffer, data, managedBufferStartIndex, graphicsBufferStartIndex, count); }
/// <summary>Wraps [SetBufferData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="nativeBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="graphicsBufferStartIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</param>
/// <typeparam name="T">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferData.html)</typeparam>
public void SetBufferData<T>(GraphicsBuffer buffer, NativeArray<T> data, int nativeBufferStartIndex, int graphicsBufferStartIndex, int count) where T : struct { m_WrappedCommandBuffer.SetBufferData(buffer, data, nativeBufferStartIndex, graphicsBufferStartIndex, count); }
/// <summary>Wraps [SetBufferCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html)</param>
/// <param name="counterValue">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetBufferCounterValue.html)</param>
public void SetBufferCounterValue(GraphicsBuffer buffer, uint counterValue) { m_WrappedCommandBuffer.SetBufferCounterValue(buffer, counterValue); }
/// <summary>Wraps [SetupCameraProperties](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetupCameraProperties.html) on a CommandBuffer.</summary>
/// <param name="camera">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetupCameraProperties.html)</param>
public void SetupCameraProperties(Camera camera) { m_WrappedCommandBuffer.SetupCameraProperties(camera); }
/// <summary>Wraps [InvokeOnRenderObjectCallbacks](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.InvokeOnRenderObjectCallbacks.html) on a CommandBuffer.</summary>
public void InvokeOnRenderObjectCallbacks() { m_WrappedCommandBuffer.InvokeOnRenderObjectCallbacks(); }
/// <summary>Wraps [SetComputeFloatParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParam.html)</param>
public void SetComputeFloatParam(ComputeShader computeShader, string name, float val) { m_WrappedCommandBuffer.SetComputeFloatParam(computeShader, name, val); }
/// <summary>Wraps [SetComputeIntParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParam.html)</param>
public void SetComputeIntParam(ComputeShader computeShader, string name, int val) { m_WrappedCommandBuffer.SetComputeIntParam(computeShader, name, val); }
/// <summary>Wraps [SetComputeVectorParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorParam.html)</param>
public void SetComputeVectorParam(ComputeShader computeShader, string name, Vector4 val) { m_WrappedCommandBuffer.SetComputeVectorParam(computeShader, name, val); }
/// <summary>Wraps [SetComputeVectorArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeVectorArrayParam.html)</param>
public void SetComputeVectorArrayParam(ComputeShader computeShader, string name, Vector4[] values) { m_WrappedCommandBuffer.SetComputeVectorArrayParam(computeShader, name, values); }
/// <summary>Wraps [SetComputeMatrixParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixParam.html)</param>
public void SetComputeMatrixParam(ComputeShader computeShader, string name, Matrix4x4 val) { m_WrappedCommandBuffer.SetComputeMatrixParam(computeShader, name, val); }
/// <summary>Wraps [SetComputeMatrixArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeMatrixArrayParam.html)</param>
public void SetComputeMatrixArrayParam(ComputeShader computeShader, string name, Matrix4x4[] values) { m_WrappedCommandBuffer.SetComputeMatrixArrayParam(computeShader, name, values); }
/// <summary>Wraps [SetComputeFloatParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
public void SetComputeFloatParams(ComputeShader computeShader, string name, params float[] values) { m_WrappedCommandBuffer.SetComputeFloatParams(computeShader, name, values); }
/// <summary>Wraps [SetComputeFloatParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeFloatParams.html)</param>
public void SetComputeFloatParams(ComputeShader computeShader, int nameID, params float[] values) { m_WrappedCommandBuffer.SetComputeFloatParams(computeShader, nameID, values); }
/// <summary>Wraps [SetComputeIntParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
public void SetComputeIntParams(ComputeShader computeShader, string name, params int[] values) { m_WrappedCommandBuffer.SetComputeIntParams(computeShader, name, values); }
/// <summary>Wraps [SetComputeIntParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeIntParams.html)</param>
public void SetComputeIntParams(ComputeShader computeShader, int nameID, params int[] values) { m_WrappedCommandBuffer.SetComputeIntParams(computeShader, nameID, values); }
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, string name, TextureHandle rt) { ValidateTextureHandle(rt); m_WrappedCommandBuffer.SetComputeTextureParam(computeShader, kernelIndex, name, rt); }
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, TextureHandle rt) { ValidateTextureHandle(rt); m_WrappedCommandBuffer.SetComputeTextureParam(computeShader, kernelIndex, nameID, rt); }
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, string name, TextureHandle rt, int mipLevel) { ValidateTextureHandle(rt); m_WrappedCommandBuffer.SetComputeTextureParam(computeShader, kernelIndex, name, rt, mipLevel); }
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, TextureHandle rt, int mipLevel) { ValidateTextureHandle(rt); m_WrappedCommandBuffer.SetComputeTextureParam(computeShader, kernelIndex, nameID, rt, mipLevel); }
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="element">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, string name, TextureHandle rt, int mipLevel, RenderTextureSubElement element) { ValidateTextureHandle(rt); m_WrappedCommandBuffer.SetComputeTextureParam(computeShader, kernelIndex, name, rt, mipLevel, element); }
/// <summary>Wraps [SetComputeTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="mipLevel">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
/// <param name="element">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeTextureParam.html)</param>
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, TextureHandle rt, int mipLevel, RenderTextureSubElement element) { ValidateTextureHandle(rt); m_WrappedCommandBuffer.SetComputeTextureParam(computeShader, kernelIndex, nameID, rt, mipLevel, element); }
/// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, int nameID, ComputeBuffer buffer) { m_WrappedCommandBuffer.SetComputeBufferParam(computeShader, kernelIndex, nameID, buffer); }
/// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, string name, ComputeBuffer buffer) { m_WrappedCommandBuffer.SetComputeBufferParam(computeShader, kernelIndex, name, buffer); }
/// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="bufferHandle">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, int nameID, GraphicsBufferHandle bufferHandle) { m_WrappedCommandBuffer.SetComputeBufferParam(computeShader, kernelIndex, nameID, bufferHandle); }
/// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="bufferHandle">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, string name, GraphicsBufferHandle bufferHandle) { m_WrappedCommandBuffer.SetComputeBufferParam(computeShader, kernelIndex, name, bufferHandle); }
/// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, int nameID, GraphicsBuffer buffer) { m_WrappedCommandBuffer.SetComputeBufferParam(computeShader, kernelIndex, nameID, buffer); }
/// <summary>Wraps [SetComputeBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeBufferParam.html)</param>
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, string name, GraphicsBuffer buffer) { m_WrappedCommandBuffer.SetComputeBufferParam(computeShader, kernelIndex, name, buffer); }
/// <summary>Wraps [SetComputeConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
public void SetComputeConstantBufferParam(ComputeShader computeShader, int nameID, ComputeBuffer buffer, int offset, int size) { m_WrappedCommandBuffer.SetComputeConstantBufferParam(computeShader, nameID, buffer, offset, size); }
/// <summary>Wraps [SetComputeConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
public void SetComputeConstantBufferParam(ComputeShader computeShader, string name, ComputeBuffer buffer, int offset, int size) { m_WrappedCommandBuffer.SetComputeConstantBufferParam(computeShader, name, buffer, offset, size); }
/// <summary>Wraps [SetComputeConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
public void SetComputeConstantBufferParam(ComputeShader computeShader, int nameID, GraphicsBuffer buffer, int offset, int size) { m_WrappedCommandBuffer.SetComputeConstantBufferParam(computeShader, nameID, buffer, offset, size); }
/// <summary>Wraps [SetComputeConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetComputeConstantBufferParam.html)</param>
public void SetComputeConstantBufferParam(ComputeShader computeShader, string name, GraphicsBuffer buffer, int offset, int size) { m_WrappedCommandBuffer.SetComputeConstantBufferParam(computeShader, name, buffer, offset, size); }
/// <summary>Wraps [DispatchCompute](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="threadGroupsX">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="threadGroupsY">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="threadGroupsZ">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
public void DispatchCompute(ComputeShader computeShader, int kernelIndex, int threadGroupsX, int threadGroupsY, int threadGroupsZ) { m_WrappedCommandBuffer.DispatchCompute(computeShader, kernelIndex, threadGroupsX, threadGroupsY, threadGroupsZ); }
/// <summary>Wraps [DispatchCompute](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="indirectBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
public void DispatchCompute(ComputeShader computeShader, int kernelIndex, ComputeBuffer indirectBuffer, uint argsOffset) { m_WrappedCommandBuffer.DispatchCompute(computeShader, kernelIndex, indirectBuffer, argsOffset); }
/// <summary>Wraps [DispatchCompute](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="indirectBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchCompute.html)</param>
public void DispatchCompute(ComputeShader computeShader, int kernelIndex, GraphicsBuffer indirectBuffer, uint argsOffset) { m_WrappedCommandBuffer.DispatchCompute(computeShader, kernelIndex, indirectBuffer, argsOffset); }
/// <summary>Wraps [BuildRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
/// <param name="accelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html)</param>
public void BuildRayTracingAccelerationStructure(RayTracingAccelerationStructure accelerationStructure) { m_WrappedCommandBuffer.BuildRayTracingAccelerationStructure(accelerationStructure); }
/// <summary>Wraps [BuildRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
/// <param name="accelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html)</param>
/// <param name="relativeOrigin">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.BuildRayTracingAccelerationStructure.html)</param>
public void BuildRayTracingAccelerationStructure(RayTracingAccelerationStructure accelerationStructure, Vector3 relativeOrigin) { m_WrappedCommandBuffer.BuildRayTracingAccelerationStructure(accelerationStructure, relativeOrigin); }
/// <summary>Wraps [SetRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="rayTracingAccelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
public void SetRayTracingAccelerationStructure(RayTracingShader rayTracingShader, string name, RayTracingAccelerationStructure rayTracingAccelerationStructure) { m_WrappedCommandBuffer.SetRayTracingAccelerationStructure(rayTracingShader, name, rayTracingAccelerationStructure); }
/// <summary>Wraps [SetRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="rayTracingAccelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
public void SetRayTracingAccelerationStructure(RayTracingShader rayTracingShader, int nameID, RayTracingAccelerationStructure rayTracingAccelerationStructure) { m_WrappedCommandBuffer.SetRayTracingAccelerationStructure(rayTracingShader, nameID, rayTracingAccelerationStructure); }
/// <summary>Wraps [SetRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="rayTracingAccelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
public void SetRayTracingAccelerationStructure(ComputeShader computeShader, int kernelIndex, string name, RayTracingAccelerationStructure rayTracingAccelerationStructure) { m_WrappedCommandBuffer.SetRayTracingAccelerationStructure(computeShader, kernelIndex, name, rayTracingAccelerationStructure); }
/// <summary>Wraps [SetRayTracingAccelerationStructure](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html) on a CommandBuffer.</summary>
/// <param name="computeShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="kernelIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
/// <param name="rayTracingAccelerationStructure">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingAccelerationStructure.html)</param>
public void SetRayTracingAccelerationStructure(ComputeShader computeShader, int kernelIndex, int nameID, RayTracingAccelerationStructure rayTracingAccelerationStructure) { m_WrappedCommandBuffer.SetRayTracingAccelerationStructure(computeShader, kernelIndex, nameID, rayTracingAccelerationStructure); }
/// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, string name, ComputeBuffer buffer) { m_WrappedCommandBuffer.SetRayTracingBufferParam(rayTracingShader, name, buffer); }
/// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, int nameID, ComputeBuffer buffer) { m_WrappedCommandBuffer.SetRayTracingBufferParam(rayTracingShader, nameID, buffer); }
/// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, string name, GraphicsBuffer buffer) { m_WrappedCommandBuffer.SetRayTracingBufferParam(rayTracingShader, name, buffer); }
/// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, int nameID, GraphicsBuffer buffer) { m_WrappedCommandBuffer.SetRayTracingBufferParam(rayTracingShader, nameID, buffer); }
/// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="bufferHandle">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, string name, GraphicsBufferHandle bufferHandle) { m_WrappedCommandBuffer.SetRayTracingBufferParam(rayTracingShader, name, bufferHandle); }
/// <summary>Wraps [SetRayTracingBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
/// <param name="bufferHandle">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingBufferParam.html)</param>
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, int nameID, GraphicsBufferHandle bufferHandle) { m_WrappedCommandBuffer.SetRayTracingBufferParam(rayTracingShader, nameID, bufferHandle); }
/// <summary>Wraps [SetRayTracingConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
public void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, int nameID, ComputeBuffer buffer, int offset, int size) { m_WrappedCommandBuffer.SetRayTracingConstantBufferParam(rayTracingShader, nameID, buffer, offset, size); }
/// <summary>Wraps [SetRayTracingConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
public void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, string name, ComputeBuffer buffer, int offset, int size) { m_WrappedCommandBuffer.SetRayTracingConstantBufferParam(rayTracingShader, name, buffer, offset, size); }
/// <summary>Wraps [SetRayTracingConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
public void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, int nameID, GraphicsBuffer buffer, int offset, int size) { m_WrappedCommandBuffer.SetRayTracingConstantBufferParam(rayTracingShader, nameID, buffer, offset, size); }
/// <summary>Wraps [SetRayTracingConstantBufferParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingConstantBufferParam.html)</param>
public void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, string name, GraphicsBuffer buffer, int offset, int size) { m_WrappedCommandBuffer.SetRayTracingConstantBufferParam(rayTracingShader, name, buffer, offset, size); }
/// <summary>Wraps [SetRayTracingTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
public void SetRayTracingTextureParam(RayTracingShader rayTracingShader, string name, TextureHandle rt) { ValidateTextureHandle(rt); m_WrappedCommandBuffer.SetRayTracingTextureParam(rayTracingShader, name, rt); }
/// <summary>Wraps [SetRayTracingTextureParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
/// <param name="rt">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingTextureParam.html)</param>
public void SetRayTracingTextureParam(RayTracingShader rayTracingShader, int nameID, TextureHandle rt) { ValidateTextureHandle(rt); m_WrappedCommandBuffer.SetRayTracingTextureParam(rayTracingShader, nameID, rt); }
/// <summary>Wraps [SetRayTracingFloatParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
public void SetRayTracingFloatParam(RayTracingShader rayTracingShader, string name, float val) { m_WrappedCommandBuffer.SetRayTracingFloatParam(rayTracingShader, name, val); }
/// <summary>Wraps [SetRayTracingFloatParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParam.html)</param>
public void SetRayTracingFloatParam(RayTracingShader rayTracingShader, int nameID, float val) { m_WrappedCommandBuffer.SetRayTracingFloatParam(rayTracingShader, nameID, val); }
/// <summary>Wraps [SetRayTracingFloatParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
public void SetRayTracingFloatParams(RayTracingShader rayTracingShader, string name, params float[] values) { m_WrappedCommandBuffer.SetRayTracingFloatParams(rayTracingShader, name, values); }
/// <summary>Wraps [SetRayTracingFloatParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingFloatParams.html)</param>
public void SetRayTracingFloatParams(RayTracingShader rayTracingShader, int nameID, params float[] values) { m_WrappedCommandBuffer.SetRayTracingFloatParams(rayTracingShader, nameID, values); }
/// <summary>Wraps [SetRayTracingIntParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
public void SetRayTracingIntParam(RayTracingShader rayTracingShader, string name, int val) { m_WrappedCommandBuffer.SetRayTracingIntParam(rayTracingShader, name, val); }
/// <summary>Wraps [SetRayTracingIntParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParam.html)</param>
public void SetRayTracingIntParam(RayTracingShader rayTracingShader, int nameID, int val) { m_WrappedCommandBuffer.SetRayTracingIntParam(rayTracingShader, nameID, val); }
/// <summary>Wraps [SetRayTracingIntParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
public void SetRayTracingIntParams(RayTracingShader rayTracingShader, string name, params int[] values) { m_WrappedCommandBuffer.SetRayTracingIntParams(rayTracingShader, name, values); }
/// <summary>Wraps [SetRayTracingIntParams](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingIntParams.html)</param>
public void SetRayTracingIntParams(RayTracingShader rayTracingShader, int nameID, params int[] values) { m_WrappedCommandBuffer.SetRayTracingIntParams(rayTracingShader, nameID, values); }
/// <summary>Wraps [SetRayTracingVectorParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
public void SetRayTracingVectorParam(RayTracingShader rayTracingShader, string name, Vector4 val) { m_WrappedCommandBuffer.SetRayTracingVectorParam(rayTracingShader, name, val); }
/// <summary>Wraps [SetRayTracingVectorParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorParam.html)</param>
public void SetRayTracingVectorParam(RayTracingShader rayTracingShader, int nameID, Vector4 val) { m_WrappedCommandBuffer.SetRayTracingVectorParam(rayTracingShader, nameID, val); }
/// <summary>Wraps [SetRayTracingVectorArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
public void SetRayTracingVectorArrayParam(RayTracingShader rayTracingShader, string name, params Vector4[] values) { m_WrappedCommandBuffer.SetRayTracingVectorArrayParam(rayTracingShader, name, values); }
/// <summary>Wraps [SetRayTracingVectorArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingVectorArrayParam.html)</param>
public void SetRayTracingVectorArrayParam(RayTracingShader rayTracingShader, int nameID, params Vector4[] values) { m_WrappedCommandBuffer.SetRayTracingVectorArrayParam(rayTracingShader, nameID, values); }
/// <summary>Wraps [SetRayTracingMatrixParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
public void SetRayTracingMatrixParam(RayTracingShader rayTracingShader, string name, Matrix4x4 val) { m_WrappedCommandBuffer.SetRayTracingMatrixParam(rayTracingShader, name, val); }
/// <summary>Wraps [SetRayTracingMatrixParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
/// <param name="val">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixParam.html)</param>
public void SetRayTracingMatrixParam(RayTracingShader rayTracingShader, int nameID, Matrix4x4 val) { m_WrappedCommandBuffer.SetRayTracingMatrixParam(rayTracingShader, nameID, val); }
/// <summary>Wraps [SetRayTracingMatrixArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
public void SetRayTracingMatrixArrayParam(RayTracingShader rayTracingShader, string name, params Matrix4x4[] values) { m_WrappedCommandBuffer.SetRayTracingMatrixArrayParam(rayTracingShader, name, values); }
/// <summary>Wraps [SetRayTracingMatrixArrayParam](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetRayTracingMatrixArrayParam.html)</param>
public void SetRayTracingMatrixArrayParam(RayTracingShader rayTracingShader, int nameID, params Matrix4x4[] values) { m_WrappedCommandBuffer.SetRayTracingMatrixArrayParam(rayTracingShader, nameID, values); }
/// <summary>Wraps [DispatchRays](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html) on a CommandBuffer.</summary>
/// <param name="rayTracingShader">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="rayGenName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="width">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="height">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="depth">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
/// <param name="camera">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DispatchRays.html)</param>
public void DispatchRays(RayTracingShader rayTracingShader, string rayGenName, uint width, uint height, uint depth, Camera camera) { m_WrappedCommandBuffer.DispatchRays(rayTracingShader, rayGenName, width, height, depth, camera); }
/// <summary>Wraps [DrawMesh](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex, int shaderPass, MaterialPropertyBlock properties) { m_WrappedCommandBuffer.DrawMesh(mesh, matrix, material, submeshIndex, shaderPass, properties); }
/// <summary>Wraps [DrawMesh](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex, int shaderPass) { m_WrappedCommandBuffer.DrawMesh(mesh, matrix, material, submeshIndex, shaderPass); }
/// <summary>Wraps [DrawMesh](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex) { m_WrappedCommandBuffer.DrawMesh(mesh, matrix, material, submeshIndex); }
/// <summary>Wraps [DrawMesh](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMesh.html)</param>
public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material) { m_WrappedCommandBuffer.DrawMesh(mesh, matrix, material); }
/// <summary>Wraps [DrawMultipleMeshes](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html) on a CommandBuffer.</summary>
/// <param name="matrices">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
/// <param name="meshes">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
/// <param name="subsetIndices">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMultipleMeshes.html)</param>
public void DrawMultipleMeshes(Matrix4x4[] matrices, Mesh[] meshes, int[] subsetIndices, int count, Material material, int shaderPass, MaterialPropertyBlock properties) { m_WrappedCommandBuffer.DrawMultipleMeshes(matrices, meshes, subsetIndices, count, material, shaderPass, properties); }
/// <summary>Wraps [DrawRenderer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html) on a CommandBuffer.</summary>
/// <param name="renderer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
public void DrawRenderer(Renderer renderer, Material material, int submeshIndex, int shaderPass) { m_WrappedCommandBuffer.DrawRenderer(renderer, material, submeshIndex, shaderPass); }
/// <summary>Wraps [DrawRenderer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html) on a CommandBuffer.</summary>
/// <param name="renderer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
public void DrawRenderer(Renderer renderer, Material material, int submeshIndex) { m_WrappedCommandBuffer.DrawRenderer(renderer, material, submeshIndex); }
/// <summary>Wraps [DrawRenderer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html) on a CommandBuffer.</summary>
/// <param name="renderer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRenderer.html)</param>
public void DrawRenderer(Renderer renderer, Material material) { m_WrappedCommandBuffer.DrawRenderer(renderer, material); }
/// <summary>Wraps [DrawRendererList](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRendererList.html) on a CommandBuffer.</summary>
/// <param name="rendererList">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawRendererList.html)</param>
public void DrawRendererList(RendererList rendererList) { m_WrappedCommandBuffer.DrawRendererList(rendererList); }
/// <summary>Wraps [DrawProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="vertexCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="instanceCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
public void DrawProcedural(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount, int instanceCount, MaterialPropertyBlock properties) { m_WrappedCommandBuffer.DrawProcedural(matrix, material, shaderPass, topology, vertexCount, instanceCount, properties); }
/// <summary>Wraps [DrawProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="vertexCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="instanceCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
public void DrawProcedural(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount, int instanceCount) { m_WrappedCommandBuffer.DrawProcedural(matrix, material, shaderPass, topology, vertexCount, instanceCount); }
/// <summary>Wraps [DrawProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="vertexCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
public void DrawProcedural(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount) { m_WrappedCommandBuffer.DrawProcedural(matrix, material, shaderPass, topology, vertexCount); }
/// <summary>Wraps [DrawProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="indexCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="instanceCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
public void DrawProcedural(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int indexCount, int instanceCount, MaterialPropertyBlock properties) { m_WrappedCommandBuffer.DrawProcedural(indexBuffer, matrix, material, shaderPass, topology, indexCount, instanceCount, properties); }
/// <summary>Wraps [DrawProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="indexCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="instanceCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
public void DrawProcedural(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int indexCount, int instanceCount) { m_WrappedCommandBuffer.DrawProcedural(indexBuffer, matrix, material, shaderPass, topology, indexCount, instanceCount); }
/// <summary>Wraps [DrawProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
/// <param name="indexCount">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProcedural.html)</param>
public void DrawProcedural(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int indexCount) { m_WrappedCommandBuffer.DrawProcedural(indexBuffer, matrix, material, shaderPass, topology, indexCount); }
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties) { m_WrappedCommandBuffer.DrawProceduralIndirect(matrix, material, shaderPass, topology, bufferWithArgs, argsOffset, properties); }
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs, int argsOffset) { m_WrappedCommandBuffer.DrawProceduralIndirect(matrix, material, shaderPass, topology, bufferWithArgs, argsOffset); }
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs) { m_WrappedCommandBuffer.DrawProceduralIndirect(matrix, material, shaderPass, topology, bufferWithArgs); }
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties) { m_WrappedCommandBuffer.DrawProceduralIndirect(indexBuffer, matrix, material, shaderPass, topology, bufferWithArgs, argsOffset, properties); }
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs, int argsOffset) { m_WrappedCommandBuffer.DrawProceduralIndirect(indexBuffer, matrix, material, shaderPass, topology, bufferWithArgs, argsOffset); }
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs) { m_WrappedCommandBuffer.DrawProceduralIndirect(indexBuffer, matrix, material, shaderPass, topology, bufferWithArgs); }
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties) { m_WrappedCommandBuffer.DrawProceduralIndirect(matrix, material, shaderPass, topology, bufferWithArgs, argsOffset, properties); }
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs, int argsOffset) { m_WrappedCommandBuffer.DrawProceduralIndirect(matrix, material, shaderPass, topology, bufferWithArgs, argsOffset); }
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs) { m_WrappedCommandBuffer.DrawProceduralIndirect(matrix, material, shaderPass, topology, bufferWithArgs); }
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties) { m_WrappedCommandBuffer.DrawProceduralIndirect(indexBuffer, matrix, material, shaderPass, topology, bufferWithArgs, argsOffset, properties); }
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs, int argsOffset) { m_WrappedCommandBuffer.DrawProceduralIndirect(indexBuffer, matrix, material, shaderPass, topology, bufferWithArgs, argsOffset); }
/// <summary>Wraps [DrawProceduralIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html) on a CommandBuffer.</summary>
/// <param name="indexBuffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="matrix">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="topology">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawProceduralIndirect.html)</param>
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs) { m_WrappedCommandBuffer.DrawProceduralIndirect(indexBuffer, matrix, material, shaderPass, topology, bufferWithArgs); }
/// <summary>Wraps [DrawMeshInstanced](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="matrices">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
public void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, int shaderPass, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties) { m_WrappedCommandBuffer.DrawMeshInstanced(mesh, submeshIndex, material, shaderPass, matrices, count, properties); }
/// <summary>Wraps [DrawMeshInstanced](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="matrices">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
public void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, int shaderPass, Matrix4x4[] matrices, int count) { m_WrappedCommandBuffer.DrawMeshInstanced(mesh, submeshIndex, material, shaderPass, matrices, count); }
/// <summary>Wraps [DrawMeshInstanced](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
/// <param name="matrices">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstanced.html)</param>
public void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, int shaderPass, Matrix4x4[] matrices) { m_WrappedCommandBuffer.DrawMeshInstanced(mesh, submeshIndex, material, shaderPass, matrices); }
/// <summary>Wraps [DrawMeshInstancedProcedural](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html)</param>
/// <param name="count">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedProcedural.html)</param>
public void DrawMeshInstancedProcedural(Mesh mesh, int submeshIndex, Material material, int shaderPass, int count, MaterialPropertyBlock properties) { m_WrappedCommandBuffer.DrawMeshInstancedProcedural(mesh, submeshIndex, material, shaderPass, count, properties); }
/// <summary>Wraps [DrawMeshInstancedIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties) { m_WrappedCommandBuffer.DrawMeshInstancedIndirect(mesh, submeshIndex, material, shaderPass, bufferWithArgs, argsOffset, properties); }
/// <summary>Wraps [DrawMeshInstancedIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset) { m_WrappedCommandBuffer.DrawMeshInstancedIndirect(mesh, submeshIndex, material, shaderPass, bufferWithArgs, argsOffset); }
/// <summary>Wraps [DrawMeshInstancedIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs) { m_WrappedCommandBuffer.DrawMeshInstancedIndirect(mesh, submeshIndex, material, shaderPass, bufferWithArgs); }
/// <summary>Wraps [DrawMeshInstancedIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="properties">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, GraphicsBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties) { m_WrappedCommandBuffer.DrawMeshInstancedIndirect(mesh, submeshIndex, material, shaderPass, bufferWithArgs, argsOffset, properties); }
/// <summary>Wraps [DrawMeshInstancedIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="argsOffset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, GraphicsBuffer bufferWithArgs, int argsOffset) { m_WrappedCommandBuffer.DrawMeshInstancedIndirect(mesh, submeshIndex, material, shaderPass, bufferWithArgs, argsOffset); }
/// <summary>Wraps [DrawMeshInstancedIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html) on a CommandBuffer.</summary>
/// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="submeshIndex">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="material">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="shaderPass">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
/// <param name="bufferWithArgs">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html)</param>
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, GraphicsBuffer bufferWithArgs) { m_WrappedCommandBuffer.DrawMeshInstancedIndirect(mesh, submeshIndex, material, shaderPass, bufferWithArgs); }
/// <summary>Wraps [DrawOcclusionMesh](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawOcclusionMesh.html) on a CommandBuffer.</summary>
/// <param name="normalizedCamViewport">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawOcclusionMesh.html)</param>
public void DrawOcclusionMesh(RectInt normalizedCamViewport) { m_WrappedCommandBuffer.DrawOcclusionMesh(normalizedCamViewport); }
/// <summary>Wraps [CopyCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dst">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dstOffsetBytes">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
public void CopyCounterValue(ComputeBuffer src, ComputeBuffer dst, uint dstOffsetBytes) { m_WrappedCommandBuffer.CopyCounterValue(src, dst, dstOffsetBytes); }
/// <summary>Wraps [CopyCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dst">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dstOffsetBytes">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
public void CopyCounterValue(GraphicsBuffer src, ComputeBuffer dst, uint dstOffsetBytes) { m_WrappedCommandBuffer.CopyCounterValue(src, dst, dstOffsetBytes); }
/// <summary>Wraps [CopyCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dst">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dstOffsetBytes">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
public void CopyCounterValue(ComputeBuffer src, GraphicsBuffer dst, uint dstOffsetBytes) { m_WrappedCommandBuffer.CopyCounterValue(src, dst, dstOffsetBytes); }
/// <summary>Wraps [CopyCounterValue](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html) on a CommandBuffer.</summary>
/// <param name="src">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dst">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
/// <param name="dstOffsetBytes">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.CopyCounterValue.html)</param>
public void CopyCounterValue(GraphicsBuffer src, GraphicsBuffer dst, uint dstOffsetBytes) { m_WrappedCommandBuffer.CopyCounterValue(src, dst, dstOffsetBytes); }
/// <summary>Wraps [SetGlobalFloat](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloat.html)</param>
public void SetGlobalFloat(string name, float value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalFloat(name, value); }
/// <summary>Wraps [SetGlobalInt](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInt.html)</param>
public void SetGlobalInt(string name, int value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalInt(name, value); }
/// <summary>Wraps [SetGlobalInteger](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalInteger.html)</param>
public void SetGlobalInteger(string name, int value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalInteger(name, value); }
/// <summary>Wraps [SetGlobalVector](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVector.html)</param>
public void SetGlobalVector(string name, Vector4 value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalVector(name, value); }
/// <summary>Wraps [SetGlobalColor](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalColor.html)</param>
public void SetGlobalColor(string name, Color value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalColor(name, value); }
/// <summary>Wraps [SetGlobalMatrix](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrix.html)</param>
public void SetGlobalMatrix(string name, Matrix4x4 value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalMatrix(name, value); }
/// <summary>Wraps [SetGlobalFloatArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
public void SetGlobalFloatArray(string propertyName, List<float> values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalFloatArray(propertyName, values); }
/// <summary>Wraps [SetGlobalFloatArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
public void SetGlobalFloatArray(int nameID, List<float> values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalFloatArray(nameID, values); }
/// <summary>Wraps [SetGlobalFloatArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalFloatArray.html)</param>
public void SetGlobalFloatArray(string propertyName, float[] values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalFloatArray(propertyName, values); }
/// <summary>Wraps [SetGlobalVectorArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
public void SetGlobalVectorArray(string propertyName, List<Vector4> values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalVectorArray(propertyName, values); }
/// <summary>Wraps [SetGlobalVectorArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
public void SetGlobalVectorArray(int nameID, List<Vector4> values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalVectorArray(nameID, values); }
/// <summary>Wraps [SetGlobalVectorArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalVectorArray.html)</param>
public void SetGlobalVectorArray(string propertyName, Vector4[] values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalVectorArray(propertyName, values); }
/// <summary>Wraps [SetGlobalMatrixArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
public void SetGlobalMatrixArray(string propertyName, List<Matrix4x4> values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalMatrixArray(propertyName, values); }
/// <summary>Wraps [SetGlobalMatrixArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
public void SetGlobalMatrixArray(int nameID, List<Matrix4x4> values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalMatrixArray(nameID, values); }
/// <summary>Wraps [SetGlobalMatrixArray](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html) on a CommandBuffer.</summary>
/// <param name="propertyName">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
/// <param name="values">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalMatrixArray.html)</param>
public void SetGlobalMatrixArray(string propertyName, Matrix4x4[] values) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalMatrixArray(propertyName, values); }
/// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
public void SetGlobalTexture(string name, TextureHandle value) { ThrowIfGlobalStateNotAllowed(); ValidateTextureHandle(value); m_WrappedCommandBuffer.SetGlobalTexture(name, value); }
/// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
public void SetGlobalTexture(int nameID, TextureHandle value) { ThrowIfGlobalStateNotAllowed(); ValidateTextureHandle(value); m_WrappedCommandBuffer.SetGlobalTexture(nameID, value); }
/// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="element">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
public void SetGlobalTexture(string name, TextureHandle value, RenderTextureSubElement element) { ThrowIfGlobalStateNotAllowed(); ValidateTextureHandle(value); m_WrappedCommandBuffer.SetGlobalTexture(name, value, element); }
/// <summary>Wraps [SetGlobalTexture](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
/// <param name="element">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalTexture.html)</param>
public void SetGlobalTexture(int nameID, TextureHandle value, RenderTextureSubElement element) { ThrowIfGlobalStateNotAllowed(); ValidateTextureHandle(value); m_WrappedCommandBuffer.SetGlobalTexture(nameID, value, element); }
/// <summary>Wraps [SetGlobalBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
public void SetGlobalBuffer(string name, ComputeBuffer value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalBuffer(name, value); }
/// <summary>Wraps [SetGlobalBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
public void SetGlobalBuffer(int nameID, ComputeBuffer value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalBuffer(nameID, value); }
/// <summary>Wraps [SetGlobalBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html) on a CommandBuffer.</summary>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
public void SetGlobalBuffer(string name, GraphicsBuffer value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalBuffer(name, value); }
/// <summary>Wraps [SetGlobalBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html) on a CommandBuffer.</summary>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
/// <param name="value">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalBuffer.html)</param>
public void SetGlobalBuffer(int nameID, GraphicsBuffer value) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalBuffer(nameID, value); }
/// <summary>Wraps [SetGlobalConstantBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
public void SetGlobalConstantBuffer(ComputeBuffer buffer, int nameID, int offset, int size) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalConstantBuffer(buffer, nameID, offset, size); }
/// <summary>Wraps [SetGlobalConstantBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
public void SetGlobalConstantBuffer(ComputeBuffer buffer, string name, int offset, int size) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalConstantBuffer(buffer, name, offset, size); }
/// <summary>Wraps [SetGlobalConstantBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="nameID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
public void SetGlobalConstantBuffer(GraphicsBuffer buffer, int nameID, int offset, int size) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalConstantBuffer(buffer, nameID, offset, size); }
/// <summary>Wraps [SetGlobalConstantBuffer](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html) on a CommandBuffer.</summary>
/// <param name="buffer">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="name">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="offset">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
/// <param name="size">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetGlobalConstantBuffer.html)</param>
public void SetGlobalConstantBuffer(GraphicsBuffer buffer, string name, int offset, int size) { ThrowIfGlobalStateNotAllowed(); m_WrappedCommandBuffer.SetGlobalConstantBuffer(buffer, name, offset, size); }
/// <summary>Wraps [SetShadowSamplingMode](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetShadowSamplingMode.html) on a CommandBuffer.</summary>
/// <param name="shadowmap">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetShadowSamplingMode.html)</param>
/// <param name="mode">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetShadowSamplingMode.html)</param>
public void SetShadowSamplingMode(RenderTargetIdentifier shadowmap, ShadowSamplingMode mode) { m_WrappedCommandBuffer.SetShadowSamplingMode(shadowmap, mode); }
/// <summary>Wraps [SetSinglePassStereo](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetSinglePassStereo.html) on a CommandBuffer.</summary>
/// <param name="mode">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.SetSinglePassStereo.html)</param>
public void SetSinglePassStereo(SinglePassStereoMode mode) { m_WrappedCommandBuffer.SetSinglePassStereo(mode); }
/// <summary>Wraps [IssuePluginEvent](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEvent.html) on a CommandBuffer.</summary>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEvent.html)</param>
/// <param name="eventID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEvent.html)</param>
public void IssuePluginEvent(IntPtr callback, int eventID) { m_WrappedCommandBuffer.IssuePluginEvent(callback, eventID); }
/// <summary>Wraps [IssuePluginEventAndData](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEventAndData.html) on a CommandBuffer.</summary>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEventAndData.html)</param>
/// <param name="eventID">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEventAndData.html)</param>
/// <param name="data">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginEventAndData.html)</param>
public void IssuePluginEventAndData(IntPtr callback, int eventID, IntPtr data) { m_WrappedCommandBuffer.IssuePluginEventAndData(callback, eventID, data); }
/// <summary>Wraps [IssuePluginCustomBlit](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html) on a CommandBuffer.</summary>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
/// <param name="command">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
/// <param name="source">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
/// <param name="dest">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
/// <param name="commandParam">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
/// <param name="commandFlags">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomBlit.html)</param>
public void IssuePluginCustomBlit(IntPtr callback, uint command, RenderTargetIdentifier source, RenderTargetIdentifier dest, uint commandParam, uint commandFlags) { m_WrappedCommandBuffer.IssuePluginCustomBlit(callback, command, source, dest, commandParam, commandFlags); }
/// <summary>Wraps [IssuePluginCustomTextureUpdateV2](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html) on a CommandBuffer.</summary>
/// <param name="callback">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html)</param>
/// <param name="targetTexture">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html)</param>
/// <param name="userData">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2.html)</param>
public void IssuePluginCustomTextureUpdateV2(IntPtr callback, Texture targetTexture, uint userData) { m_WrappedCommandBuffer.IssuePluginCustomTextureUpdateV2(callback, targetTexture, userData); }
}
}