forked from BilalY/Rasagar
92 lines
3.0 KiB
C#
92 lines
3.0 KiB
C#
using System;
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namespace UnityEngine.Rendering
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{
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/// <summary>
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/// Attribute specifying information to reload with <see cref="ResourceReloader"/>. This is only
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/// used in the editor and doesn't have any effect at runtime.
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/// </summary>
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/// <seealso cref="ResourceReloader"/>
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/// <seealso cref="ReloadGroupAttribute"/>
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[AttributeUsage(AttributeTargets.Field)]
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public sealed class ReloadAttribute : Attribute
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{
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/// <summary>
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/// Lookup method for a resource.
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/// </summary>
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public enum Package
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{
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/// <summary>
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/// Used for builtin resources when the resource isn't part of the package (i.e. builtin
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/// shaders).
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/// </summary>
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Builtin,
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/// <summary>
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/// Used for resources inside the package.
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/// </summary>
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Root,
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/// <summary>
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/// Used for builtin extra resources when the resource isn't part of the package (i.e. builtin
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/// extra Sprite).
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/// </summary>
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BuiltinExtra,
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};
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#if UNITY_EDITOR
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/// <summary>
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/// The lookup method.
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/// </summary>
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public readonly Package package;
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/// <summary>
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/// Search paths.
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/// </summary>
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public readonly string[] paths;
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#endif
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/// <summary>
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/// Creates a new <see cref="ReloadAttribute"/> for an array by specifying each resource
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/// path individually.
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/// </summary>
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/// <param name="paths">Search paths</param>
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/// <param name="package">The lookup method</param>
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public ReloadAttribute(string[] paths, Package package = Package.Root)
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{
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#if UNITY_EDITOR
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this.paths = paths;
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this.package = package;
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#endif
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}
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/// <summary>
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/// Creates a new <see cref="ReloadAttribute"/> for a single resource.
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/// </summary>
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/// <param name="path">Search path</param>
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/// <param name="package">The lookup method</param>
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public ReloadAttribute(string path, Package package = Package.Root)
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: this(new[] { path }, package)
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{ }
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/// <summary>
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/// Creates a new <see cref="ReloadAttribute"/> for an array using automatic path name
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/// numbering.
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/// </summary>
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/// <param name="pathFormat">The format used for the path</param>
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/// <param name="rangeMin">The array start index (inclusive)</param>
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/// <param name="rangeMax">The array end index (exclusive)</param>
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/// <param name="package">The lookup method</param>
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public ReloadAttribute(string pathFormat, int rangeMin, int rangeMax,
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Package package = Package.Root)
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{
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#if UNITY_EDITOR
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this.package = package;
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paths = new string[rangeMax - rangeMin];
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for (int index = rangeMin, i = 0; index < rangeMax; ++index, ++i)
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paths[i] = string.Format(pathFormat, index);
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#endif
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}
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}
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}
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