forked from BilalY/Rasagar
33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using UnityEngine;
|
|
|
|
namespace UnityEngine.Rendering
|
|
{
|
|
/// <summary>
|
|
/// Interface for determining what kind of debug settings are currently active.
|
|
/// </summary>
|
|
public interface IDebugDisplaySettingsQuery
|
|
{
|
|
/// <summary>
|
|
/// Checks whether ANY of the debug settings are currently active.
|
|
/// </summary>
|
|
bool AreAnySettingsActive { get; }
|
|
|
|
/// <summary>
|
|
/// Checks whether the current state of these settings allows post-processing.
|
|
/// </summary>
|
|
bool IsPostProcessingAllowed => true;
|
|
|
|
/// <summary>
|
|
/// Checks whether lighting is active for these settings.
|
|
/// </summary>
|
|
bool IsLightingActive => true;
|
|
|
|
/// <summary>
|
|
/// Attempts to get the color used to clear the screen for this debug setting.
|
|
/// </summary>
|
|
/// <param name="color">A reference to the screen clear color to use.</param>
|
|
/// <returns>"true" if we updated the color, "false" if we didn't change anything.</returns>
|
|
bool TryGetScreenClearColor(ref Color color) => false;
|
|
}
|
|
}
|