forked from BilalY/Rasagar
81 lines
2.1 KiB
C#
81 lines
2.1 KiB
C#
using UnityEngine.Serialization;
|
|
|
|
namespace UnityEngine.Rendering
|
|
{
|
|
/// <summary>
|
|
/// The available options for range reduction/tonemapping when outputting to an HDR device.
|
|
/// </summary>
|
|
[GenerateHLSL]
|
|
public enum HDRRangeReduction
|
|
{
|
|
/// <summary>
|
|
/// No range reduction.
|
|
/// </summary>
|
|
None,
|
|
/// <summary>
|
|
/// Reinhard tonemapping.
|
|
/// </summary>
|
|
Reinhard,
|
|
/// <summary>
|
|
/// BT2390 Hermite spline EETF range reduction.
|
|
/// </summary>
|
|
BT2390,
|
|
/// <summary>
|
|
/// ACES tonemapping preset for 1000 nits displays.
|
|
/// </summary>
|
|
ACES1000Nits,
|
|
/// <summary>
|
|
/// ACES tonemapping preset for 2000 nits displays.
|
|
/// </summary>
|
|
ACES2000Nits,
|
|
/// <summary>
|
|
/// ACES tonemapping preset for 4000 nits displays.
|
|
/// </summary>
|
|
ACES4000Nits
|
|
}
|
|
|
|
/// <summary>
|
|
/// The available options for colorspace when outputting to an HDR device.
|
|
/// </summary>
|
|
[GenerateHLSL]
|
|
public enum HDRColorspace
|
|
{
|
|
/// <summary>
|
|
/// Rec709 color primaries with D65 white point.
|
|
/// </summary>
|
|
Rec709,
|
|
/// <summary>
|
|
/// Rec2020 color primaries with D65 white point.
|
|
/// </summary>
|
|
Rec2020,
|
|
/// <summary>
|
|
/// P3 color primaries with D65 white point.
|
|
/// </summary>
|
|
P3D65
|
|
}
|
|
|
|
/// <summary>
|
|
/// The available options for color encoding when outputting to an HDR device.
|
|
/// </summary>
|
|
[GenerateHLSL]
|
|
public enum HDREncoding
|
|
{
|
|
/// <summary>
|
|
/// Linear OETF.
|
|
/// </summary>
|
|
Linear = TransferFunction.Linear,
|
|
/// <summary>
|
|
/// ST 2084 PQ OETF
|
|
/// </summary>
|
|
PQ = TransferFunction.PQ,
|
|
/// <summary>
|
|
/// Gamma 2.2 OETF.
|
|
/// </summary>
|
|
Gamma22 = TransferFunction.Gamma22,
|
|
/// <summary>
|
|
/// sRGB curve OETF.
|
|
/// </summary>
|
|
sRGB = TransferFunction.sRGB
|
|
}
|
|
}
|