forked from BilalY/Rasagar
55 lines
2.3 KiB
C#
55 lines
2.3 KiB
C#
using System;
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namespace UnityEngine.Rendering.Universal
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{
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/// <summary>
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/// A volume component that holds settings for the Lens Distortion effect.
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/// </summary>
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[Serializable, VolumeComponentMenu("Post-processing/Lens Distortion")]
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[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
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[URPHelpURL("Post-Processing-Lens-Distortion")]
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public sealed class LensDistortion : VolumeComponent, IPostProcessComponent
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{
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/// <summary>
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/// Total distortion amount.
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/// </summary>
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[Tooltip("Total distortion amount.")]
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public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, -1f, 1f);
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/// <summary>
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/// Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.
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/// </summary>
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[Tooltip("Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.")]
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public ClampedFloatParameter xMultiplier = new ClampedFloatParameter(1f, 0f, 1f);
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/// <summary>
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/// Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.
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/// </summary>
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[Tooltip("Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.")]
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public ClampedFloatParameter yMultiplier = new ClampedFloatParameter(1f, 0f, 1f);
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/// <summary>
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/// Distortion center point. 0.5,0.5 is center of the screen
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/// </summary>
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[Tooltip("Distortion center point. 0.5,0.5 is center of the screen.")]
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public Vector2Parameter center = new Vector2Parameter(new Vector2(0.5f, 0.5f));
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/// <summary>
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/// Controls global screen scaling for the distortion effect. Use this to hide the screen borders when using high \"Intensity.\"
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/// </summary>
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[Tooltip("Controls global screen scaling for the distortion effect. Use this to hide the screen borders when using high \"Intensity.\"")]
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public ClampedFloatParameter scale = new ClampedFloatParameter(1f, 0.01f, 5f);
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/// <inheritdoc/>
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public bool IsActive()
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{
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return Mathf.Abs(intensity.value) > 0
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&& (xMultiplier.value > 0f || yMultiplier.value > 0f);
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}
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/// <inheritdoc/>
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[Obsolete("Unused #from(2023.1)", false)]
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public bool IsTileCompatible() => false;
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}
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}
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