forked from BilalY/Rasagar
39 lines
1.0 KiB
C#
39 lines
1.0 KiB
C#
using System;
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namespace UnityEngine.Rendering.Universal
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{
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/// <summary>
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/// Settings class that stores the default volume profile for Volume Framework.
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/// </summary>
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[Serializable]
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[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
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[Categorization.CategoryInfo(Name = "Volume", Order = 0)]
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public class URPDefaultVolumeProfileSettings : IDefaultVolumeProfileSettings
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{
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#region Version
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internal enum Version : int
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{
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Initial = 0,
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}
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[SerializeField][HideInInspector]
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Version m_Version;
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/// <summary>Current version.</summary>
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public int version => (int)m_Version;
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#endregion
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[SerializeField]
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VolumeProfile m_VolumeProfile;
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/// <summary>
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/// The default volume profile asset.
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/// </summary>
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public VolumeProfile volumeProfile
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{
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get => m_VolumeProfile;
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set => this.SetValueAndNotify(ref m_VolumeProfile, value);
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}
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}
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}
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