forked from BilalY/Rasagar
37 lines
1.0 KiB
C#
37 lines
1.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[ExecuteAlways]
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public class ScreenSpacePlacement : MonoBehaviour
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{
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[SerializeField]
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private Camera m_Cam;
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[SerializeField]
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private Transform m_FlareObject;
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private bool m_MouseDown;
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void OnGUI()
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{
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Event currentEvent = Event.current;
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Vector2 mousePos = new Vector2();
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if (currentEvent.type == EventType.MouseDown) m_MouseDown = true;
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if (currentEvent.type == EventType.MouseUp) m_MouseDown = false;
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mousePos.x = currentEvent.mousePosition.x;
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mousePos.y = m_Cam.pixelHeight - currentEvent.mousePosition.y;
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if (m_FlareObject != null && mousePos.x > 0 && mousePos.y > 0 && mousePos.x < m_Cam.pixelWidth && mousePos.y < m_Cam.pixelHeight)
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{
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Vector3 point = m_Cam.ScreenToWorldPoint(new Vector3(mousePos.x, mousePos.y, m_Cam.nearClipPlane));
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if (m_MouseDown)
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{
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m_FlareObject.position = point;
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}
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}
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}
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}
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