forked from BilalY/Rasagar
173 lines
7.2 KiB
C#
173 lines
7.2 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using Unity.Collections;
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using Unity.Mathematics;
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namespace UnityEngine.Rendering.Universal.Tests
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{
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class BuddyAllocatorTests
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{
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static IEnumerable<int> levelsCounts1D = Enumerable.Range(1, 24);
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[TestCaseSource(nameof(levelsCounts1D))]
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public void Empty1D(int levelCount)
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{
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var allocator = new BuddyAllocator(levelCount, 1, Allocator.Temp);
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allocator.Dispose();
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}
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static IEnumerable<int> levelsCounts2D = Enumerable.Range(1, 12);
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[TestCaseSource(nameof(levelsCounts2D))]
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public void Empty2D(int levelCount)
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{
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var allocator = new BuddyAllocator(levelCount, 2, Allocator.Temp);
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allocator.Dispose();
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}
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static IEnumerable<int> levelsCounts3D = Enumerable.Range(1, 8);
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[TestCaseSource(nameof(levelsCounts3D))]
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public void Empty3D(int levelCount)
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{
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var allocator = new BuddyAllocator(levelCount, 3, Allocator.Temp);
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allocator.Dispose();
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}
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[Test]
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public void Allocate1()
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{
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using var allocator = new BuddyAllocator(8, 2);
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Assert.IsTrue(allocator.TryAllocate(0, out var allocation));
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Assert.AreEqual(0, allocation.index);
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}
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[Test]
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public void Allocate6()
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{
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using var allocator = new BuddyAllocator(8, 2);
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Assert.IsTrue(allocator.TryAllocate(1, out var a0));
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Assert.AreEqual(math.uint2(0, 0), a0.index2D);
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Assert.IsTrue(allocator.TryAllocate(1, out var a1));
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Assert.AreEqual(math.uint2(1, 0), a1.index2D);
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Assert.IsTrue(allocator.TryAllocate(1, out var a2));
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Assert.AreEqual(math.uint2(0, 1), a2.index2D);
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Assert.IsTrue(allocator.TryAllocate(1, out var a3));
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Assert.AreEqual(math.uint2(1, 1), a3.index2D);
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Assert.IsTrue(allocator.TryAllocate(1, out var a4));
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Assert.AreEqual(math.uint2(2, 0), a4.index2D);
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Assert.IsTrue(allocator.TryAllocate(1, out var a5));
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Assert.AreEqual(math.uint2(3, 0), a5.index2D);
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}
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[Test]
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public void Allocate6Recycle2()
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{
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using var allocator = new BuddyAllocator(3, 2);
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Assert.IsTrue(allocator.TryAllocate(1, out var a0));
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Assert.AreEqual(math.uint2(0, 0), a0.index2D);
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Assert.IsTrue(allocator.TryAllocate(1, out var a1));
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Assert.AreEqual(math.uint2(1, 0), a1.index2D);
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Assert.IsTrue(allocator.TryAllocate(1, out var a2));
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Assert.AreEqual(math.uint2(0, 1), a2.index2D);
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Assert.IsTrue(allocator.TryAllocate(1, out var a3));
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Assert.AreEqual(math.uint2(1, 1), a3.index2D);
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allocator.Free(a3);
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allocator.Free(a2);
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Assert.IsTrue(allocator.TryAllocate(1, out a2));
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Assert.AreEqual(math.uint2(0, 1), a2.index2D);
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Assert.IsTrue(allocator.TryAllocate(1, out a3));
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Assert.AreEqual(math.uint2(1, 1), a3.index2D);
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Assert.IsTrue(allocator.TryAllocate(1, out var a4));
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Assert.AreEqual(math.uint2(2, 0), a4.index2D);
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Assert.IsTrue(allocator.TryAllocate(1, out var a5));
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Assert.AreEqual(math.uint2(3, 0), a5.index2D);
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}
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[Test]
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public void Allocate6Recycle4()
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{
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using var allocator = new BuddyAllocator(3, 2);
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Assert.IsTrue(allocator.TryAllocate(1, out var a0));
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Assert.AreEqual(math.uint2(0, 0), a0.index2D);
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Assert.IsTrue(allocator.TryAllocate(1, out var a1));
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Assert.AreEqual(math.uint2(1, 0), a1.index2D);
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Assert.IsTrue(allocator.TryAllocate(1, out var a2));
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Assert.AreEqual(math.uint2(0, 1), a2.index2D);
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Assert.IsTrue(allocator.TryAllocate(1, out var a3));
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Assert.AreEqual(math.uint2(1, 1), a3.index2D);
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Assert.IsTrue(allocator.TryAllocate(1, out var a4));
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Assert.AreEqual(math.uint2(2, 0), a4.index2D);
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Assert.IsTrue(allocator.TryAllocate(1, out var a5));
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Assert.AreEqual(math.uint2(3, 0), a5.index2D);
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allocator.Free(a0);
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allocator.Free(a1);
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allocator.Free(a2);
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allocator.Free(a3);
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Assert.IsTrue(allocator.TryAllocate(0, out var a6));
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Assert.AreEqual(math.uint2(0, 0), a6.index2D);
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}
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[Test]
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public void CubemapScenario1()
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{
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using var allocator = new BuddyAllocator(3, 2);
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// Allocate 6 items on level 2. This will use up (0, 0) and (1, 0) on level 1.
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Assert.IsTrue(allocator.TryAllocate(2, out var a00));
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Assert.IsTrue(allocator.TryAllocate(2, out var a01));
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Assert.IsTrue(allocator.TryAllocate(2, out var a02));
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Assert.IsTrue(allocator.TryAllocate(2, out var a03));
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Assert.IsTrue(allocator.TryAllocate(2, out var a04));
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Assert.IsTrue(allocator.TryAllocate(2, out var a05));
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Assert.AreEqual(math.uint2(0, 0), a00.index2D);
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Assert.AreEqual(math.uint2(1, 0), a01.index2D);
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Assert.AreEqual(math.uint2(0, 1), a02.index2D);
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Assert.AreEqual(math.uint2(1, 1), a03.index2D);
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Assert.AreEqual(math.uint2(2, 0), a04.index2D);
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Assert.AreEqual(math.uint2(3, 0), a05.index2D);
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Assert.IsTrue(allocator.TryAllocate(1, out var a10));
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Assert.IsTrue(allocator.TryAllocate(1, out var a11));
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Assert.IsTrue(allocator.TryAllocate(1, out var a12));
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Assert.IsTrue(allocator.TryAllocate(1, out var a13));
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Assert.IsTrue(allocator.TryAllocate(1, out var a14));
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Assert.IsTrue(allocator.TryAllocate(1, out var a15));
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Assert.AreEqual(math.uint2(0, 1), a10.index2D);
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Assert.AreEqual(math.uint2(1, 1), a11.index2D);
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Assert.AreEqual(math.uint2(2, 0), a12.index2D);
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Assert.AreEqual(math.uint2(3, 0), a13.index2D);
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Assert.AreEqual(math.uint2(2, 1), a14.index2D);
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Assert.AreEqual(math.uint2(3, 1), a15.index2D);
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// This should make (0, 0) and (1, 0) available on level 1 again.
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allocator.Free(a05);
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allocator.Free(a04);
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allocator.Free(a03);
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allocator.Free(a02);
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allocator.Free(a01);
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allocator.Free(a00);
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Assert.IsTrue(allocator.TryAllocate(1, out var a20));
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Assert.IsTrue(allocator.TryAllocate(1, out var a21));
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Assert.IsTrue(allocator.TryAllocate(1, out var a22));
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Assert.IsTrue(allocator.TryAllocate(1, out var a23));
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Assert.IsTrue(allocator.TryAllocate(1, out var a24));
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Assert.IsTrue(allocator.TryAllocate(1, out var a25));
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Assert.AreEqual(math.uint2(0, 0), a20.index2D);
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Assert.AreEqual(math.uint2(1, 0), a21.index2D);
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Assert.AreEqual(math.uint2(0, 2), a22.index2D);
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Assert.AreEqual(math.uint2(1, 2), a23.index2D);
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Assert.AreEqual(math.uint2(0, 3), a24.index2D);
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Assert.AreEqual(math.uint2(1, 3), a25.index2D);
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}
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}
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}
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