forked from BilalY/Rasagar
152 lines
4.3 KiB
C#
152 lines
4.3 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEditor.SettingsManagement
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{
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[Serializable]
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sealed class SettingsDictionary : ISerializationCallbackReceiver
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{
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[Serializable]
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struct SettingsKeyValuePair
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{
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public string type;
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public string key;
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public string value;
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}
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#pragma warning disable 0649
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[SerializeField]
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List<SettingsKeyValuePair> m_DictionaryValues = new List<SettingsKeyValuePair>();
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#pragma warning restore 0649
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internal Dictionary<Type, Dictionary<string, string>> dictionary = new Dictionary<Type, Dictionary<string, string>>();
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public bool ContainsKey<T>(string key)
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{
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return dictionary.ContainsKey(typeof(T)) && dictionary[typeof(T)].ContainsKey(key);
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}
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public void Set<T>(string key, T value)
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{
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if (string.IsNullOrEmpty(key))
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throw new ArgumentNullException("key");
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var type = typeof(T).AssemblyQualifiedName;
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SetJson(type, key, ValueWrapper<T>.Serialize(value));
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}
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internal void SetJson(string type, string key, string value)
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{
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var typeValue = Type.GetType(type);
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if (typeValue == null)
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throw new ArgumentException("\"type\" must be an assembly qualified type name.");
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Dictionary<string, string> entries;
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if (!dictionary.TryGetValue(typeValue, out entries))
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dictionary.Add(typeValue, entries = new Dictionary<string, string>());
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if (entries.ContainsKey(key))
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entries[key] = value;
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else
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entries.Add(key, value);
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}
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public T Get<T>(string key, T fallback = default(T))
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{
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if (string.IsNullOrEmpty(key))
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throw new ArgumentNullException("key");
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Dictionary<string, string> entries;
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if (dictionary.TryGetValue(typeof(T), out entries) && entries.ContainsKey(key))
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{
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try
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{
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return ValueWrapper<T>.Deserialize(entries[key]);
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}
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catch
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{
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return fallback;
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}
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}
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return fallback;
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}
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public void Remove<T>(string key)
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{
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Dictionary<string, string> entries;
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if (!dictionary.TryGetValue(typeof(T), out entries) || !entries.ContainsKey(key))
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return;
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entries.Remove(key);
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}
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public void OnBeforeSerialize()
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{
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if (m_DictionaryValues == null)
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return;
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m_DictionaryValues.Clear();
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foreach (var type in dictionary)
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{
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foreach (var entry in type.Value)
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{
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m_DictionaryValues.Add(new SettingsKeyValuePair()
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{
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type = type.Key.AssemblyQualifiedName,
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key = entry.Key,
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value = entry.Value
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});
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}
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}
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}
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public void OnAfterDeserialize()
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{
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dictionary.Clear();
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foreach (var entry in m_DictionaryValues)
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{
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Dictionary<string, string> entries;
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var type = Type.GetType(entry.type);
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if (type == null)
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{
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Debug.LogWarning("Could not instantiate type \"" + entry.type + "\". Skipping key: " + entry.key + ".");
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continue;
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}
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if (dictionary.TryGetValue(type, out entries))
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entries.Add(entry.key, entry.value);
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else
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dictionary.Add(type, new Dictionary<string, string>() { { entry.key, entry.value } });
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}
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}
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public override string ToString()
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{
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var sb = new System.Text.StringBuilder();
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foreach (var type in dictionary)
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{
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sb.AppendLine("Type: " + type.Key);
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foreach (var entry in type.Value)
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{
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sb.AppendLine(string.Format(" {0,-64}{1}", entry.Key, entry.Value));
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}
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}
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return sb.ToString();
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}
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}
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}
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