forked from BilalY/Rasagar
44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using UnityEngine;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline
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{
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[CustomEditor(typeof(ActivationTrack))]
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class ActivationTrackInspector : TrackAssetInspector
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{
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static class Styles
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{
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public static readonly GUIContent PostPlaybackStateText = L10n.TextContent("Post-playback state");
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}
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SerializedProperty m_PostPlaybackProperty;
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public override void OnInspectorGUI()
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{
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using (new EditorGUI.DisabledScope(IsTrackLocked()))
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{
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serializedObject.Update();
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EditorGUI.BeginChangeCheck();
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if (m_PostPlaybackProperty != null)
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EditorGUILayout.PropertyField(m_PostPlaybackProperty, Styles.PostPlaybackStateText);
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if (EditorGUI.EndChangeCheck())
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{
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serializedObject.ApplyModifiedProperties();
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var activationTrack = target as ActivationTrack;
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if (activationTrack != null)
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activationTrack.UpdateTrackMode();
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}
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}
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}
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public override void OnEnable()
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{
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base.OnEnable();
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m_PostPlaybackProperty = serializedObject.FindProperty("m_PostPlaybackState");
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}
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}
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}
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