forked from BilalY/Rasagar
57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
|
|
namespace UnityEditor.Timeline
|
|
{
|
|
static class PickerUtils
|
|
{
|
|
public static List<object> pickedElements { get; private set; }
|
|
|
|
public static void DoPick(WindowState state, Vector2 mousePosition)
|
|
{
|
|
if (state.GetWindow().sequenceHeaderRect.Contains(mousePosition))
|
|
{
|
|
pickedElements = state.headerSpacePartitioner.GetItemsAtPosition<object>(mousePosition).ToList();
|
|
}
|
|
else if (state.GetWindow().sequenceContentRect.Contains(mousePosition))
|
|
{
|
|
pickedElements = state.spacePartitioner.GetItemsAtPosition<object>(mousePosition).ToList();
|
|
}
|
|
else
|
|
{
|
|
if (pickedElements != null)
|
|
pickedElements.Clear();
|
|
else
|
|
pickedElements = new List<object>();
|
|
}
|
|
}
|
|
|
|
public static ILayerable TopmostPickedItem()
|
|
{
|
|
return PickedItemsSortedByZOrderOfType<ILayerable>().FirstOrDefault();
|
|
}
|
|
|
|
public static T TopmostPickedItemOfType<T>() where T : class, ILayerable
|
|
{
|
|
return PickedItemsSortedByZOrderOfType<T>().FirstOrDefault();
|
|
}
|
|
|
|
public static T TopmostPickedItemOfType<T>(Func<T, bool> predicate) where T : class, ILayerable
|
|
{
|
|
return PickedItemsSortedByZOrderOfType<T>().FirstOrDefault(predicate);
|
|
}
|
|
|
|
static IEnumerable<T> PickedItemsSortedByZOrderOfType<T>() where T : class, ILayerable
|
|
{
|
|
return pickedElements.OfType<T>().OrderByDescending(x => x.zOrder);
|
|
}
|
|
|
|
public static T FirstPickedElementOfType<T>() where T : class, IBounds
|
|
{
|
|
return pickedElements.FirstOrDefault(e => e is T) as T;
|
|
}
|
|
}
|
|
}
|