forked from BilalY/Rasagar
85 lines
3.4 KiB
Markdown
85 lines
3.4 KiB
Markdown
# On Input System Event Button node
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> [!NOTE]
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> The On Input System Event Button node [!include[nodes-note-package](./snippets/input-system/nodes-note-package.md)]
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The On Input System Event Button node listens for a specific Input Action from a Player Input component. It doesn't send or read any other data.
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Use this node when you want to read user input but don't require any other data from an Input Action.
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![An image of the Graph window. An On Input System Event Button node displays with its details in the Graph Inspector.](images/vs-on-input-system-event-button-node.png)
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## Fuzzy finder category
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The On Input System Event Button node is in the **Events** > **Input** category in the fuzzy finder.
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## Inputs
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The On Input System Event Button [!include[nodes-inputs](./snippets/nodes-inputs.md)]
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[!include[nodes-input-system-ports](./snippets/input-system/nodes-input-system-ports.md)]
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## Controls
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The On Input System Event Button [!include[nodes-controls](./snippets/nodes-controls.md)]
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[!include[nodes-input-action-change](./snippets/input-system/nodes-input-action-change.md)]
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You can also set this control from the [Graph Inspector](vs-interface-overview.md#the-graph-inspector).
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## Additional node settings
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The On Input System Event Button [!include[nodes-additional-settings](./snippets/nodes-additional-settings.md)]
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<table>
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<thead>
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<tr>
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<th><strong>Name</strong></th>
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<th><strong>Type</strong></th>
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<th><strong>Description</strong></th>
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</tr>
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</thead>
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<tbody>
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[!include[nodes-coroutine](./snippets/nodes-coroutine.md)]
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</tbody>
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</table>
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## Outputs
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The On Input System Event Button [!include[nodes-single-output](./snippets/nodes-single-output.md)]
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<table>
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<thead>
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<tr>
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<th><strong>Name</strong></th>
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<th><strong>Type</strong></th>
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<th><strong>Description</strong></th>
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</tr>
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</thead>
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<tbody>
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[!include[nodes-input-system-output-trigger-port](./snippets/input-system/nodes-input-system-output-trigger-port.md)]
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</tbody>
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</table>
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## Example graph usage
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In the following example, an On Input System Event Button node counts how many times the user has pressed a button from the **Fire** Input Action and logs the result to the console.
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When a user presses a button associated with the **Fire** Input Action, Visual Scripting gets the current value of the `Count` Object variable with a Get Variable node. The Get Variable node sends `Count`'s current value to an Add Inputs node's **A** port. Then, the Float literal node sends a value of `1` to the Add Inputs node's **B** port.
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The On Input System Event Button node triggers the Set Variable node and assigns the value from the Add Inputs node's **Sum** port as the **New Value** of **Count**. The Set Variable node logs the value of **Count** to the console with the Debug Log node:
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![An image of the Graph window, that displays an On Input System Event Button node connected to a Set Variable node. The Set Variable node takes its New Value input from an Add Inputs node, which adds the current value of the Count variable to the value from a Float literal node. The Set Variable node logs the result to the console with a Debug Log node.](images/vs-on-input-system-event-button-node-example.png)
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## Related nodes
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[!include[vs-nodes-related](./snippets/nodes-related.md)] On Input System Event Button node:
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- [On Input System Event Float node](vs-nodes-events-input-system-float.md)
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- [On Input System Event Vector 2 node](vs-nodes-events-input-system-vector2.md) |