Rasagar/Assets/ProceduralTerrainPainter/_Demo/Layers/Sand.terrainlayer
2024-08-26 23:07:20 +03:00

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TerrainLayer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Sand
m_DiffuseTexture: {fileID: 2800000, guid: 780df0da6ab54ca40821db1b339520ee, type: 3}
m_NormalMapTexture: {fileID: 2800000, guid: a89790c8eca6fc54db66b07dd4dc3ddb, type: 3}
m_MaskMapTexture: {fileID: 0}
m_TileSize: {x: 2, y: 2}
m_TileOffset: {x: 0, y: 0}
m_Specular: {r: 0, g: 0, b: 0, a: 0}
m_Metallic: 0.857
m_Smoothness: 0
m_NormalScale: 1
m_DiffuseRemapMin: {x: 0, y: 0, z: 0, w: 0}
m_DiffuseRemapMax: {x: 1, y: 0.93010736, z: 0.5330188, w: 1}
m_MaskMapRemapMin: {x: 0, y: 0, z: 0, w: 0}
m_MaskMapRemapMax: {x: 1, y: 1, z: 1, w: 1}