forked from BilalY/Rasagar
226 lines
14 KiB
Plaintext
226 lines
14 KiB
Plaintext
Using pre-set license
|
|
Built from 'trunk' branch; Version is '6000.0.11f1 (fa01dd6b76d5) revision 16384477'; Using compiler version '193933523'; Build Type 'Release'
|
|
OS: 'Windows 10 (10.0.19042) 64bit Professional' Language: 'tr' Physical Memory: 32693 MB
|
|
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
|
|
|
|
COMMAND LINE ARGUMENTS:
|
|
C:\Program Files\Unity\Hub\Editor\6000.0.11f1\Editor\Unity.exe
|
|
-adb2
|
|
-batchMode
|
|
-noUpm
|
|
-name
|
|
AssetImportWorker8
|
|
-projectPath
|
|
C:/Users/Administrator/Desktop/Rasagar
|
|
-logFile
|
|
Logs/AssetImportWorker8.log
|
|
-srvPort
|
|
61276
|
|
-job-worker-count
|
|
7
|
|
-background-job-worker-count
|
|
8
|
|
-asset-garbage-collectors
|
|
1
|
|
Successfully changed project path to: C:/Users/Administrator/Desktop/Rasagar
|
|
C:/Users/Administrator/Desktop/Rasagar
|
|
[UnityMemory] Configuration Parameters - Can be set up in boot.config
|
|
"memorysetup-bucket-allocator-granularity=16"
|
|
"memorysetup-bucket-allocator-bucket-count=8"
|
|
"memorysetup-bucket-allocator-block-size=33554432"
|
|
"memorysetup-bucket-allocator-block-count=8"
|
|
"memorysetup-main-allocator-block-size=16777216"
|
|
"memorysetup-thread-allocator-block-size=16777216"
|
|
"memorysetup-gfx-main-allocator-block-size=16777216"
|
|
"memorysetup-gfx-thread-allocator-block-size=16777216"
|
|
"memorysetup-cache-allocator-block-size=4194304"
|
|
"memorysetup-typetree-allocator-block-size=2097152"
|
|
"memorysetup-profiler-bucket-allocator-granularity=16"
|
|
"memorysetup-profiler-bucket-allocator-bucket-count=8"
|
|
"memorysetup-profiler-bucket-allocator-block-size=33554432"
|
|
"memorysetup-profiler-bucket-allocator-block-count=8"
|
|
"memorysetup-profiler-allocator-block-size=16777216"
|
|
"memorysetup-profiler-editor-allocator-block-size=1048576"
|
|
"memorysetup-temp-allocator-size-main=16777216"
|
|
"memorysetup-job-temp-allocator-block-size=2097152"
|
|
"memorysetup-job-temp-allocator-block-size-background=1048576"
|
|
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
|
|
"memorysetup-allocator-temp-initial-block-size-main=262144"
|
|
"memorysetup-allocator-temp-initial-block-size-worker=262144"
|
|
"memorysetup-temp-allocator-size-background-worker=32768"
|
|
"memorysetup-temp-allocator-size-job-worker=262144"
|
|
"memorysetup-temp-allocator-size-preload-manager=33554432"
|
|
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
|
|
"memorysetup-temp-allocator-size-audio-worker=65536"
|
|
"memorysetup-temp-allocator-size-cloud-worker=32768"
|
|
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
|
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
|
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
|
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
|
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
|
|
"memorysetup-temp-allocator-size-gfx=262144"
|
|
Player connection [15104] Target information:
|
|
|
|
Player connection [15104] * "[IP] 192.168.127.1 [Port] 0 [Flags] 2 [Guid] 1607056520 [EditorId] 1607056520 [Version] 1048832 [Id] WindowsEditor(7,GameX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
|
|
|
|
Player connection [15104] * "[IP] 192.168.42.1 [Port] 0 [Flags] 2 [Guid] 1607056520 [EditorId] 1607056520 [Version] 1048832 [Id] WindowsEditor(7,GameX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
|
|
|
|
Player connection [15104] * "[IP] 192.168.1.104 [Port] 0 [Flags] 2 [Guid] 1607056520 [EditorId] 1607056520 [Version] 1048832 [Id] WindowsEditor(7,GameX) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
|
|
|
|
Player connection [15104] Host joined multi-casting on [225.0.0.222:54997]...
|
|
Player connection [15104] Host joined alternative multi-casting on [225.0.0.222:34997]...
|
|
JobSystem: Creating JobQueue using job-worker-count value 7
|
|
Library Redirect Path: Library/
|
|
[PhysX] Initialized MultithreadedTaskDispatcher with 8 workers.
|
|
Refreshing native plugins compatible for Editor in 1.18 ms, found 4 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Initialize engine version: 6000.0.11f1 (fa01dd6b76d5)
|
|
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Resources/UnitySubsystems
|
|
[Subsystems] Discovering subsystems at path C:/Users/Administrator/Desktop/Rasagar/Assets
|
|
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
|
|
Direct3D:
|
|
Version: Direct3D 11.0 [level 11.1]
|
|
Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504)
|
|
Vendor: NVIDIA
|
|
VRAM: 12115 MB
|
|
Driver: 32.0.15.6109
|
|
Initialize mono
|
|
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/Managed'
|
|
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
|
|
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/MonoBleedingEdge/etc'
|
|
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56388
|
|
Begin MonoManager ReloadAssembly
|
|
Registering precompiled unity dll's ...
|
|
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.11f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
|
|
Registered in 0.001443 seconds.
|
|
- Loaded All Assemblies, in 0.327 seconds
|
|
Native extension for WindowsStandalone target not found
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 0.307 seconds
|
|
Domain Reload Profiling: 633ms
|
|
BeginReloadAssembly (116ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (0ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (1ms)
|
|
RebuildCommonClasses (33ms)
|
|
RebuildNativeTypeToScriptingClass (10ms)
|
|
initialDomainReloadingComplete (40ms)
|
|
LoadAllAssembliesAndSetupDomain (127ms)
|
|
LoadAssemblies (115ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (124ms)
|
|
TypeCache.Refresh (123ms)
|
|
TypeCache.ScanAssembly (112ms)
|
|
BuildScriptInfoCaches (0ms)
|
|
ResolveRequiredComponents (0ms)
|
|
FinalizeReload (308ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (266ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (18ms)
|
|
SetLoadedEditorAssemblies (3ms)
|
|
BeforeProcessingInitializeOnLoad (4ms)
|
|
ProcessInitializeOnLoadAttributes (117ms)
|
|
ProcessInitializeOnLoadMethodAttributes (124ms)
|
|
AfterProcessingInitializeOnLoad (0ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (0ms)
|
|
========================================================================
|
|
Worker process is ready to serve import requests
|
|
Import Worker Mode flag is 0x00
|
|
Begin MonoManager ReloadAssembly
|
|
Symbol file data-0000021435A52830 doesn't match image C:\Users\Administrator\Desktop\Rasagar\Assets\Visual Design Cafe\Package Manager\VisualDesignCafe.Editor.Web.dll
|
|
Symbol file LoadedFromMemory is not a mono symbol file
|
|
- Loaded All Assemblies, in 0.783 seconds
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.UIElement.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Configuration.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
'Packages/com.unity.render-pipelines.high-definition/Editor/Wizard/HDWizard.Window.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects
|
|
Refreshing native plugins compatible for Editor in 0.74 ms, found 4 plugins.
|
|
Native extension for WindowsStandalone target not found
|
|
Refreshing native plugins compatible for Editor in 0.81 ms, found 4 plugins.
|
|
System.Exception: Error! Visual Scripting: couldn't find visual scripting package
|
|
at Unity.VisualScripting.PackageVersionUtility.get_version () [0x00043] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\PackageVersionUtility.cs:31
|
|
at Unity.VisualScripting.BoltCoreManifest.get_version () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugin\BoltCoreManifest.cs:11
|
|
at Unity.VisualScripting.PluginManifest.get_currentVersion () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:33
|
|
at Unity.VisualScripting.PluginManifest.get_versionMismatch () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginManifest.cs:48
|
|
at Unity.VisualScripting.PluginContainer.Initialize () [0x00525] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:208
|
|
at Unity.VisualScripting.PluginContainer.InitializeOnLoad () [0x00009] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Plugins\PluginContainer.cs:32
|
|
at Unity.VisualScripting.VSUsageUtility.DoInitializeOnLoadCalls () [0x00034] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:76
|
|
at Unity.VisualScripting.VSUsageUtility.set_isVisualScriptingUsed (System.Boolean value) [0x0002c] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:114
|
|
at Unity.VisualScripting.VSUsageUtility.CheckAndSetIsVisualScriptingUsed () [0x00032] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:48
|
|
at Unity.VisualScripting.VSUsageUtility..cctor () [0x00000] in .\Library\PackageCache\com.unity.visualscripting\Editor\VisualScripting.Core\Utilities\VSUsageUtility.cs:22
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:LogError (object)
|
|
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
|
|
|
|
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
|
|
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
|
|
UnityEngine.StackTraceUtility:ExtractStackTrace ()
|
|
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
|
|
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
|
|
UnityEngine.Logger:Log (UnityEngine.LogType,object)
|
|
UnityEngine.Debug:LogWarning (object)
|
|
UnityEngine.Rendering.Universal.WarnUsingNonRenderGraph:EmitConsoleWarning () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:427)
|
|
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
|
|
System.Reflection.MethodBase:Invoke (object,object[])
|
|
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
|
|
|
|
(Filename: ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs Line: 427)
|
|
|
|
[MODES] ModeService[none].Initialize
|
|
[MODES] ModeService[none].LoadModes
|
|
[MODES] Loading mode Default (0) for mode-current-id-TestSahneleri
|
|
Mono: successfully reloaded assembly
|
|
- Finished resetting the current domain, in 1.417 seconds
|
|
Domain Reload Profiling: 2200ms
|
|
BeginReloadAssembly (272ms)
|
|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (5ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (25ms)
|
|
RebuildCommonClasses (27ms)
|
|
RebuildNativeTypeToScriptingClass (10ms)
|
|
initialDomainReloadingComplete (20ms)
|
|
LoadAllAssembliesAndSetupDomain (453ms)
|
|
LoadAssemblies (249ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (273ms)
|
|
TypeCache.Refresh (182ms)
|
|
TypeCache.ScanAssembly (168ms)
|
|
BuildScriptInfoCaches (78ms)
|
|
ResolveRequiredComponents (10ms)
|
|
FinalizeReload (1418ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (1126ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (2ms)
|
|
SetLoadedEditorAssemblies (4ms)
|
|
BeforeProcessingInitializeOnLoad (63ms)
|
|
ProcessInitializeOnLoadAttributes (838ms)
|
|
ProcessInitializeOnLoadMethodAttributes (217ms)
|
|
AfterProcessingInitializeOnLoad (2ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (4ms)
|
|
Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
|
|
Refreshing native plugins compatible for Editor in 1.48 ms, found 4 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 617 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 9037 unused Assets / (35.6 MB). Loaded Objects now: 9919.
|
|
Memory consumption went from 430.9 MB to 395.3 MB.
|
|
Total: 22.341000 ms (FindLiveObjects: 0.804900 ms CreateObjectMapping: 0.778600 ms MarkObjects: 14.373400 ms DeleteObjects: 6.383300 ms)
|
|
|
|
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
|
|
AssetImportWorker is now disconnected from the server
|
|
Process exiting
|
|
Exiting without the bug reporter. Application will terminate with return code 0 |