forked from BilalY/Rasagar
71 lines
2.0 KiB
C#
71 lines
2.0 KiB
C#
using System.Collections.Generic;
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namespace UnityEngine.InputSystem.Utilities
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{
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/// <summary>
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/// Compare two <see cref="Vector2"/> by magnitude.
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/// </summary>
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/// <example>
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/// <code>
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/// </code>
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/// public class CompositeWithVector2Part : InputBindingComposite<Vector2>
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/// {
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/// [InputControl(layout = "Vector2")]
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/// public int part;
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///
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/// public override Vector2 ReadValue(ref InputBindingCompositeContext context)
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/// {
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/// // Return the Vector3 with the greatest magnitude.
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/// return context.ReadValue<Vector2, Vector2MagnitudeComparer>(part);
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/// }
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/// }
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/// </example>
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public struct Vector2MagnitudeComparer : IComparer<Vector2>
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{
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public int Compare(Vector2 x, Vector2 y)
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{
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var lenx = x.sqrMagnitude;
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var leny = y.sqrMagnitude;
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if (lenx < leny)
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return -1;
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if (lenx > leny)
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return 1;
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return 0;
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}
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}
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/// <summary>
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/// Compare two <see cref="Vector3"/> by magnitude.
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/// </summary>
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/// <example>
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/// <code>
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/// </code>
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/// public class CompositeWithVector3Part : InputBindingComposite<Vector3>
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/// {
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/// [InputControl(layout = "Vector3")]
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/// public int part;
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///
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/// public override Vector3 ReadValue(ref InputBindingCompositeContext context)
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/// {
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/// // Return the Vector3 with the greatest magnitude.
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/// return context.ReadValue<Vector3, Vector2MagnitudeComparer>(part);
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/// }
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/// }
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/// </example>
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public struct Vector3MagnitudeComparer : IComparer<Vector3>
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{
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public int Compare(Vector3 x, Vector3 y)
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{
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var lenx = x.sqrMagnitude;
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var leny = y.sqrMagnitude;
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if (lenx < leny)
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return -1;
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if (lenx > leny)
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return 1;
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return 0;
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}
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}
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}
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