forked from BilalY/Rasagar
58 lines
1.4 KiB
C#
58 lines
1.4 KiB
C#
using System;
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namespace UnityEngine.InputSystem.Utilities
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{
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internal class TakeNObservable<TValue> : IObservable<TValue>
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{
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private IObservable<TValue> m_Source;
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private int m_Count;
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public TakeNObservable(IObservable<TValue> source, int count)
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{
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m_Source = source;
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m_Count = count;
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}
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public IDisposable Subscribe(IObserver<TValue> observer)
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{
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return m_Source.Subscribe(new Take(this, observer));
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}
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private class Take : IObserver<TValue>
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{
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private IObserver<TValue> m_Observer;
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private int m_Remaining;
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public Take(TakeNObservable<TValue> observable, IObserver<TValue> observer)
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{
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m_Observer = observer;
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m_Remaining = observable.m_Count;
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}
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public void OnCompleted()
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{
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}
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public void OnError(Exception error)
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{
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Debug.LogException(error);
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}
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public void OnNext(TValue evt)
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{
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if (m_Remaining <= 0)
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return;
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m_Remaining--;
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m_Observer.OnNext(evt);
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if (m_Remaining == 0)
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{
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m_Observer.OnCompleted();
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m_Observer = default;
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}
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}
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}
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}
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}
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