forked from BilalY/Rasagar
10 lines
230 B
C#
10 lines
230 B
C#
using System;
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namespace UnityEditor.ShaderGraph
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{
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[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
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internal class NeverAllowedByTargetAttribute : ContextFilterableAttribute
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{
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}
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}
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