forked from BilalY/Rasagar
86 lines
2.8 KiB
C#
86 lines
2.8 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEditor.UIElements;
|
|
using UnityEngine.UIElements;
|
|
using UnityEditor.Graphing.Util;
|
|
using UnityEditor.ShaderGraph.Drawing;
|
|
|
|
namespace UnityEditor.ShaderGraph
|
|
{
|
|
[GenerationAPI]
|
|
internal class TargetPropertyGUIContext : VisualElement
|
|
{
|
|
const int kIndentWidthInPixel = 15;
|
|
|
|
public int globalIndentLevel { get; set; } = 0;
|
|
|
|
public readonly Action graphValidation;
|
|
|
|
public TargetPropertyGUIContext(Action graphValidationCallback)
|
|
{
|
|
graphValidation = graphValidationCallback;
|
|
}
|
|
|
|
public void AddProperty<T>(string label, BaseField<T> field, bool condition, EventCallback<ChangeEvent<T>> evt)
|
|
{
|
|
if (condition == true)
|
|
{
|
|
AddProperty<T>(label, field, evt);
|
|
}
|
|
}
|
|
|
|
public void AddProperty<T>(string label, int indentLevel, BaseField<T> field, bool condition, EventCallback<ChangeEvent<T>> evt)
|
|
{
|
|
if (condition == true)
|
|
{
|
|
AddProperty<T>(label, indentLevel, field, evt);
|
|
}
|
|
}
|
|
|
|
public void AddProperty<T>(string label, BaseField<T> field, EventCallback<ChangeEvent<T>> evt)
|
|
{
|
|
AddProperty<T>(label, 0, field, evt);
|
|
}
|
|
|
|
public void AddProperty<T>(string label, int indentLevel, BaseField<T> field, EventCallback<ChangeEvent<T>> evt)
|
|
{
|
|
AddProperty<T>(label, string.Empty, indentLevel, field, evt);
|
|
}
|
|
|
|
public void AddProperty<T>(string label, string tooltip, int indentLevel, BaseField<T> field, EventCallback<ChangeEvent<T>> evt)
|
|
{
|
|
if (field is INotifyValueChanged<T> notifyValueChanged)
|
|
{
|
|
notifyValueChanged.RegisterValueChangedCallback(evt);
|
|
}
|
|
|
|
var propertyLabel = new Label(label);
|
|
propertyLabel.tooltip = tooltip;
|
|
var propertyRow = new PropertyRow(propertyLabel);
|
|
|
|
ApplyPadding(propertyRow, indentLevel);
|
|
propertyRow.Add(field);
|
|
this.hierarchy.Add(propertyRow);
|
|
}
|
|
|
|
public void AddLabel(string label, int indentLevel)
|
|
{
|
|
var propertyRow = new PropertyRow(new Label(label));
|
|
ApplyPadding(propertyRow, indentLevel);
|
|
this.hierarchy.Add(propertyRow);
|
|
}
|
|
|
|
public void AddHelpBox(MessageType messageType, string messageText)
|
|
{
|
|
var helpBox = new HelpBoxRow(messageType);
|
|
helpBox.Add(new Label(messageText));
|
|
this.hierarchy.Add(helpBox);
|
|
}
|
|
|
|
void ApplyPadding(PropertyRow row, int indentLevel)
|
|
{
|
|
row.Q(className: "unity-label").style.marginLeft = (globalIndentLevel + indentLevel) * kIndentWidthInPixel;
|
|
}
|
|
}
|
|
}
|